1. 0de9444 Preparing renderscript java code for use with phanton references. by Alex Sakhartchouk · 14 years ago
  2. facd6fc Adding quaternion functions to math library. by Alex Sakhartchouk · 14 years ago
  3. 518f033 Adding more matrix math functions. by Alex Sakhartchouk · 14 years ago
  4. 442a647 Support constant and varying colors in ProgramFragment. by Jason Sams · 14 years ago
  5. fb10c16 Added ability to set font color. by Alex Sakhartchouk · 14 years ago
  6. cf9a44c Adding matrix class methods. by Alex Sakhartchouk · 14 years ago
  7. dfac814 Populate java objects with native data from a3d file. by Alex Sakhartchouk · 14 years ago
  8. 288c871 Making Program*.Builder classes' setters return 'this' by Jim Shuma · 14 years ago
  9. 80a4c2c Work on synchronizing a3d created files and java layer. by Alex Sakhartchouk · 14 years ago
  10. 53a93d5 Remove points from fixed function. Add basic GL performance test. by Jason Sams · 14 years ago
  11. 0b9a22c Add boolean support for setVar. by Jason Sams · 14 years ago
  12. 8287a9b Cleanup pass on the mesh api change. by Alex Sakhartchouk · 14 years ago
  13. 164aaed Start of mesh API cleanup. by Alex Sakhartchouk · 14 years ago
  14. 9b949fc Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 14 years ago
  15. fae3f6b Add matrix ops to RSH headers. by Jason Sams · 14 years ago
  16. 9e2b0c5 Fix build error. by Jason Sams · 14 years ago
  17. f110d4b Move ImageProcessing and ModelViewer to reflected files. by Jason Sams · 14 years ago
  18. 020bb7b Add skip to field packer. by Jason Sams · 14 years ago
  19. 96ed4cf Remove InvokeData and add ContextFinish to generate a sync point. by Jason Sams · 14 years ago
  20. e29f3e7 Begin using reflected files. by Jason Sams · 14 years ago
  21. aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  22. 8cb39de Remove RS_KIND from vertex arrays types. by Jason Sams · 14 years ago
  23. d79b2e9 Begin naming cleanup for renderscript runtime. by Jason Sams · 14 years ago
  24. 1de0b87 Remove more pieces of setRoot. Add pointer to allocation lookup for scripts. by Jason Sams · 14 years ago
  25. b42315d Delete old createFromClass methods. by Jason Sams · 14 years ago
  26. 54db59c Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 14 years ago
  27. 4d33993 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 14 years ago
  28. 2d71bc7 Update Script java classes and llvm samples. by Jason Sams · 14 years ago
  29. a70f416 Checkin new types for RS. by Jason Sams · 14 years ago
  30. a8551b1 Fix the build. by Romain Guy · 15 years ago
  31. 8a64743 Add support for linking to a skia bitmap rather than always copying the data from the bitmap. by Jason Sams · 15 years ago
  32. c2908e6 Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. by Jason Sams · 15 years ago
  33. 704ff64 Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 15 years ago
  34. 42d6c9e Hide field packer. by Jason Sams · 15 years ago
  35. 25430d0 Implement holders for Matrix and Vector data. by Jason Sams · 15 years ago
  36. 5dbfe93 Fix some minor bugs with GL state setup that were exposed by Droids driver. by Jason Sams · 15 years ago
  37. ea87e96 Implement type generation for user uniforms in vertex shader. by Jason Sams · 15 years ago
  38. 74e02ef Support npot on es 2.0 HW. by Jason Sams · 15 years ago
  39. a09a6e1 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  40. e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  41. 7d46f61 Disable excessive RS logging. by Jason Sams · 15 years ago
  42. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  43. 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  44. 8bb41dd Add argument checking to sampler builder to disallow illegal modes. by Jason Sams · 15 years ago
  45. 7e5ab3b Continue es2 shader dev by Jason Sams · 15 years ago
  46. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  47. 11fbdf5 Remove check for surface valid that is no longer valid. by Jason Sams · 15 years ago
  48. c7b74e3 am 54f5ca41: am ffacbc34: am fd2f6358: Merge change I771bebb9 into eclair by Jason Sams · 15 years ago
  49. 771bebb Add Java exceptions to catch RS calls with no context or no surface. by Jason Sams · 15 years ago
  50. 54c0ec1 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
  51. 715333b Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 15 years ago
  52. 7d787b4 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 15 years ago
  53. 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  54. efd9b6fb Support applications changing the surface attached to the RS. by Jason Sams · 15 years ago
  55. eab4c75 Fix type in Java enums. Not currently used, easier to fix now than when apps are using it. by Jason Sams · 15 years ago
  56. 7299c83 Fix bug exposed by filmstrip. The updated and expanded SimpleMesh had an ordering bug with component coordinates when both texture and normals were used. by Jason Sams · 15 years ago
  57. bd2197f Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder. by Jason Sams · 15 years ago
  58. 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  59. 7f04778 Update the SimpleMesh API to support new attribute types. Also spilt add/set commands to avoid permutation explosion. by Jason Sams · 15 years ago
  60. 5235cf3 Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 15 years ago
  61. 3c0dfba Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 15 years ago
  62. 66b2771 Reduce debugging spew and add props to selectivly re-enable it. by Jason Sams · 15 years ago
  63. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  64. 5fda65f Add a method to destroy the RS object. by Joe Onorato · 15 years ago
  65. 65e7aa5 Implement pause/resume for the RS thread. by Jason Sams · 15 years ago
  66. 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  67. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  68. 768bc02 Implement more type checks on Allocations. by Jason Sams · 15 years ago
  69. be2e841 Implement renderscript Invokables. by Jason Sams · 15 years ago
  70. 5f43fd2 Implement Object readback. by Jason Sams · 15 years ago
  71. ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
  72. 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
  73. 650a3eb Load bitmap resources entirely from native code. by Romain Guy · 15 years ago
  74. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  75. 67c6844 Remove bogus comments and logging. by Jason Sams · 15 years ago
  76. f5b4596 Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo. by Jason Sams · 15 years ago
  77. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  78. d8e4161 Allow null to be re-bound as a root script. This was always legal from native and just a limitation of the java binding for the API. by Jason Sams · 15 years ago
  79. 25ffcdc Point Sprites by Jason Sams · 15 years ago
  80. 484d57f Move the sky by Romain Guy · 15 years ago
  81. 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
  82. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  83. 4f7136c Optimized Galaxy by Romain Guy · 15 years ago
  84. 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 15 years ago
  85. 81e4640 Add Galaxy wallpaper by Romain Guy · 15 years ago
  86. 317a628 Surface::GPU and Surface::HARDWARE are now deprecated; they will be set automatically if needed. by Mathias Agopian · 15 years ago
  87. fbf0b9e Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 15 years ago
  88. 1b52aae Fix build break. by Jason Sams · 15 years ago
  89. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  90. b3c61e7 Fix the build by Romain Guy · 15 years ago
  91. f415cf2 Add two addDefines methods to ScriptC.Builder. They add #defines from the fileds on a class or object that you pass in. by Joe Onorato · 15 years ago
  92. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  93. d7b3774 Let java put #defines into renderscript by Joe Onorato · 15 years ago
  94. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  95. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  96. 110195f Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class. by Jason Sams · 15 years ago
  97. 0835d42 Seperate Light and Sampler from RenderScript.java by Jason Sams · 15 years ago
  98. 2253417 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 15 years ago
  99. 69f0d31 Split ScriptC from RenderScript.java. Implement state caching in the Builder objects. by Jason Sams · 15 years ago
  100. bd1c3ad Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 15 years ago