1. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 13 years ago
  2. 8f9a9f6 Clip text correctly Bug #5706056 by Romain Guy · 13 years ago
  3. cac5fd3 Faster text clipping by Romain Guy · 13 years ago
  4. 7953745 Reduce the size of libhwui by 50% by Romain Guy · 13 years ago
  5. 04c9d8c Optimize display lists by Romain Guy · 13 years ago
  6. 65b345f Reclaim more memory, more often. by Romain Guy · 13 years ago
  7. 6d7475d Destroy layers and flush layers cache when a window is destroyed. by Romain Guy · 13 years ago
  8. 162a021 Decouple GLES20RecordingCanvas lifetime from GLES20DisplayList. Bug: 5062011 by Jeff Brown · 13 years ago
  9. d586ad9 Fix another memory leak in OpenGLRenderer by Romain Guy · 13 years ago
  10. f6a63ae Fix memory leak in OpenGLRenderer. by Romain Guy · 13 years ago
  11. ed30fd8 Add ability for hierarchyviewer to output displaylist info by Chet Haase · 13 years ago
  12. a17de9b Revert "Add ability for hierarchyviewer to output displaylist info" by Chet Haase · 13 years ago
  13. b2a4b52 Add ability for hierarchyviewer to output displaylist info by Chet Haase · 13 years ago
  14. 9c1e23b Add logging of graphics acceleration info to bugreports by Chet Haase · 13 years ago
  15. ed6fcb0 Add support for drawPoint() and drawPoints(). by Romain Guy · 13 years ago
  16. b29cfbf Fix paths rendering issues. by Romain Guy · 13 years ago
  17. 7b5b6ab Fix rendering artifact in edge fades. Bug #4092053 by Romain Guy · 13 years ago
  18. cabfcc1 Add support for partial invalidates in WebView Bug #3461349 by Romain Guy · 13 years ago
  19. 6062c59 Skia Merge (revision 808) by Derek Sollenberger · 13 years ago
  20. 5a7e828 Fix crash when Paths are GCd in hw accelerated apps by Chet Haase · 13 years ago
  21. d63cbd1 Fix leak in reused display lists by Chet Haase · 13 years ago
  22. 2fc941e Fixes cache misses and extra allocations. Bug #3421454 by Romain Guy · 13 years ago
  23. 2b1847e Remove unused API by Romain Guy · 14 years ago
  24. 7d7b549 Enable partial invalidates when rendering with OpenGL. by Romain Guy · 14 years ago
  25. daf98e9 Use optimized display lists for all hwaccelerated rendering by Chet Haase · 14 years ago
  26. 8b2f526 Add support for arcs. by Romain Guy · 14 years ago
  27. c1cd9ba3 Add support for ovals and stroked rectangles. by Romain Guy · 14 years ago
  28. 27454a4 Collapse sucessive calls to restoreToCount() in display lists. by Romain Guy · 14 years ago
  29. 5a7b466 Add support for drawBitmapMesh(). by Romain Guy · 14 years ago
  30. 01d58e4 Add rounded rects and circles support to OpenGLRenderer. by Romain Guy · 14 years ago
  31. 807daf7 Add support for skew() by Romain Guy · 14 years ago
  32. 43ccf46 Don't crash Launcher on config change. by Romain Guy · 14 years ago
  33. 1f1fcb7 Don't delete objects twice... by Romain Guy · 14 years ago
  34. 24c0021 Copy shaders when recording them in display lists. by Romain Guy · 14 years ago
  35. ffac7fc Add debug logs for display lists. by Romain Guy · 14 years ago
  36. ada830f Cleanup implementation of hardware layers. by Romain Guy · 14 years ago
  37. 6c319ca Better backend for hardware layers. by Romain Guy · 14 years ago
  38. 5977baa Reuse of native display list objects by Chet Haase · 14 years ago
  39. 0fe478e Support nested display lists. by Romain Guy · 14 years ago
  40. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  41. ad93c2b Optimizing ColorFilter in display lists by Chet Haase · 14 years ago
  42. d98aa2d DisplayList optimizations and fixes. by Chet Haase · 14 years ago
  43. 5c13d89 Optimizing display lists by referencing pointers to resources instead of copying them by Chet Haase · 14 years ago
  44. 4bb9420 Optimize 9patch rendering. by Romain Guy · 14 years ago
  45. 6b7bd24 Don't clear the framebuffer when not needed. by Romain Guy · 14 years ago
  46. 7975fb6 Apply bilinear filtering to text. by Romain Guy · 14 years ago
  47. b051e89 Add display lists caching. by Romain Guy · 14 years ago
  48. 4aa9057 Adding display lists to the GL renderer (checkpoint.) by Romain Guy · 14 years ago