1. 9a82456 De-allocate caches for large glyphs when trimming memory by Chet Haase · 13 years ago
  2. 2a47c14 Fix issues from recent glyph caching change by Chet Haase · 13 years ago
  3. 2d4fd36 Reduce the number of active texture changes by Romain Guy · 13 years ago
  4. e829bc0 Merge "Make glyph cache more flexible" by Chet Haase · 13 years ago
  5. 7de0cb1 Make glyph cache more flexible by Chet Haase · 13 years ago
  6. 15bc643 Reduce the number of GL commands generated by the UI by Romain Guy · 13 years ago
  7. f3a910b4 Optimize state changes by Romain Guy · 13 years ago
  8. d71dd36 Minimize the amount of data uploaded to draw text by Romain Guy · 13 years ago
  9. ff98fa5 Fix crash in existing applications Bug #5659476 by Romain Guy · 13 years ago
  10. 5a6d3a4 Stupid fixed point math. Bug #5423215 by Romain Guy · 13 years ago
  11. 799833a Text would disappear when the font size is 75px. Bug #5230196 by Romain Guy · 13 years ago
  12. bd496bc Paint style and stroke width affect text rendering. Bug #5112207 by Romain Guy · 13 years ago
  13. 726aeba Add support to OpenGLRendere to draw BiDi text. Bug #4350336 by Romain Guy · 13 years ago
  14. 44984ea Enable large font rendering with GPU acceleration by Chet Haase · 13 years ago
  15. 8668f8a Fix problem with glyph cache and textScaleX property by Chet Haase · 13 years ago
  16. 894df17 Fixing font renderer attribute slot locations. by Alex Sakhartchouk · 13 years ago
  17. c9855a5 Log only 1 line per process when using OpenGLRenderer. by Romain Guy · 14 years ago
  18. 514fb18 Don't attempt to create empty layers. Bug #3369888 by Romain Guy · 14 years ago
  19. 2577db1 Add support for Paint::setTextSkewX in OpenGLRenderer. Bug #3360888 by Romain Guy · 14 years ago
  20. 325a0f9 The font cache should respect the fake bold flag. by Romain Guy · 14 years ago
  21. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  22. 054dc18 Don't draw entirely transparent 9patch meshes. by Romain Guy · 14 years ago
  23. 5d79441 Small potential performance improvement for fonts rendering. by Romain Guy · 14 years ago
  24. e8cb9c14 Apply bilinear filtering on text only when necessary. by Romain Guy · 14 years ago
  25. 1de1083 Initialize font texture cache. by Romain Guy · 14 years ago
  26. 7975fb6 Apply bilinear filtering to text. by Romain Guy · 14 years ago
  27. e2d345e Add debug mode to measure performance. by Romain Guy · 14 years ago
  28. 58ef7fb Forces windows to draw the first time they show. by Romain Guy · 14 years ago
  29. 2bffd26 Fix text rendering issue with text scaling. by Romain Guy · 14 years ago
  30. b45c0c9 Apply gamma correction to font rendering. by Romain Guy · 14 years ago
  31. 1e45aae Add drop shadows. by Romain Guy · 14 years ago
  32. 61c8c9c Fix tons of bugs and add new text rendering support. by Romain Guy · 14 years ago
  33. 9cccc2b Enforce maximum texture size. by Romain Guy · 14 years ago
  34. f18136c Added drop shadow renderer to the font class. by Alex Sakhartchouk · 14 years ago
  35. 89a524a Adding drop shadow support by Alex Sakhartchouk · 14 years ago
  36. ae5575b Fix gradients rendering and destructor crashes. by Romain Guy · 14 years ago
  37. 889f8d1 Moved all the rendering code to the new shader generator. by Romain Guy · 14 years ago
  38. 65ef909 When font cache still has empty space, by Alex Sakhartchouk · 14 years ago
  39. 9b9902d Updating parts of font cache as needed instead of the entire map. by Alex Sakhartchouk · 14 years ago
  40. 51769a6 Cleanup, added properties for the FontRenderer. by Romain Guy · 14 years ago
  41. 09147fb Add support for text culling. by Romain Guy · 14 years ago
  42. 694b519 Add text rendering. by Romain Guy · 14 years ago