1. f3a910b4 Optimize state changes by Romain Guy · 13 years ago
  2. 5e7c469 Make sure 9patches are not filtered when not necessary Bug #5383406 by Romain Guy · 13 years ago
  3. f504a2f Correctly implement the CLEAR xfermode. by Romain Guy · 13 years ago
  4. a3311ed Fix the fix for 9patches. by Romain Guy · 14 years ago
  5. fdbec3e Fix 9patches in Launcher by Romain Guy · 14 years ago
  6. eb6a4a1 Fix 9patches, again... Bug #3365243 by Romain Guy · 14 years ago
  7. 7444da5 Yet another fix for 9patch rendering. Bug #3362133 by Romain Guy · 14 years ago
  8. fb13abd Fix 9patch rendering in ExpandableListView. by Romain Guy · 14 years ago
  9. 8ab4079 Fix 9patch rendering Bug #3253396 by Romain Guy · 14 years ago
  10. a5ef39a Don't render degenerate triangles in 9patches. Bug #3251983 by Romain Guy · 14 years ago
  11. bd41a11 Correctly index transparent quads when generating 9patch meshes. Bug #3250026 by Romain Guy · 14 years ago
  12. 6f72beb Update 9patch structure when rendering with different divs/colors. Bug #3221488 by Romain Guy · 14 years ago
  13. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  14. 9bca479 Small cleanup. by Romain Guy · 14 years ago
  15. 2665b85 Small cleanup. by Romain Guy · 14 years ago
  16. 03750a0 Use VBOs to render most geometries. by Romain Guy · 14 years ago
  17. 4bb9420 Optimize 9patch rendering. by Romain Guy · 14 years ago
  18. 31529ff Correctly free memory. by Romain Guy · 14 years ago
  19. 759ea80 Add support for drawLines(), with anti-aliasing by Romain Guy · 14 years ago
  20. 6820ac8 Fix 9patch rendering. by Romain Guy · 14 years ago
  21. fb5e23c Refactoring to move vertex computing to the Patch class. by Romain Guy · 14 years ago