1. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 13 years ago
  2. e5df231 Make sure we correctly copy caches keys. Bug #5136067 by Romain Guy · 13 years ago
  3. 25dc3a7 Correctly compare strings in UTF-8 instead of UTF-16 Bug #3272858 by Romain Guy · 14 years ago
  4. 6f72beb Update 9patch structure when rendering with different divs/colors. Bug #3221488 by Romain Guy · 14 years ago
  5. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  6. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  7. 1f114a5 Remove logging. by Romain Guy · 14 years ago
  8. 4bb9420 Optimize 9patch rendering. by Romain Guy · 14 years ago
  9. 2728f96 Don't update 9patches on every frame. by Romain Guy · 14 years ago
  10. 4aa9057 Adding display lists to the GL renderer (checkpoint.) by Romain Guy · 14 years ago
  11. 9aaa826 Fix possible infinite loop when purging textures. by Romain Guy · 14 years ago
  12. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  13. f7f9355 Draw n-patches using OpenGL. by Romain Guy · 14 years ago