1. 6217a71 Fix performance issue in Launcher Bug #3515248 by Romain Guy · 13 years ago
  2. 40a787f Properly initialize FBO textures for linear filtering. by Romain Guy · 13 years ago
  3. 09b7c91 Allocate layers from the layers pool. Bug #3413433 by Romain Guy · 14 years ago
  4. 62687ec Don't clobber the local dirty rect after rendering a layer. by Romain Guy · 14 years ago
  5. beff8d8 Fix incorrect dirty rectangle transformation in hardware layers. Bug #3413433 by Romain Guy · 14 years ago
  6. 3a3133d Update layers based on the dirty region. Bug #3413433 by Romain Guy · 14 years ago
  7. a45c056 Merge "Fix display List bugs" into honeycomb by Chet Haase · 14 years ago
  8. 678e0ad Fix display List bugs by Chet Haase · 14 years ago
  9. 4f09f54 Don't draw the same triangles several times. Bug #3388197 by Romain Guy · 14 years ago
  10. 7d7b549 Enable partial invalidates when rendering with OpenGL. by Romain Guy · 14 years ago
  11. c88e357 Fix regression with hardware layers. by Romain Guy · 14 years ago
  12. 42f3a4b Make embedded hardware layers work. Bug #3369474 by Romain Guy · 14 years ago
  13. fb13abd Fix 9patch rendering in ExpandableListView. by Romain Guy · 14 years ago
  14. f219da5 Don't blend transparent pixels when rendering layers. by Romain Guy · 14 years ago
  15. ada830f Cleanup implementation of hardware layers. by Romain Guy · 14 years ago
  16. 1fc883b Add logging to the new layers API. by Romain Guy · 14 years ago
  17. 57066eb Cleanup GL objects on the correct thread. by Romain Guy · 14 years ago
  18. a9d0711 Don't break the build! by Romain Guy · 14 years ago
  19. 6c319ca Better backend for hardware layers. by Romain Guy · 14 years ago