1. 7b5b6ab Fix rendering artifact in edge fades. Bug #4092053 by Romain Guy · 13 years ago
  2. 70ca14e Refactor OpenGLRenderer to simplify OpenGL drawing code. by Romain Guy · 14 years ago
  3. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  4. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  5. 4afdf66 Color filters were ignored by the program cache fast path. by Romain Guy · 14 years ago
  6. dbc26d2 Don't draw fully transparent views/primitives. by Romain Guy · 14 years ago
  7. 707b2f7 Optimize GLSL shaders. by Romain Guy · 14 years ago
  8. ee916f1 Add support for SweepGradient in the GL renderer. by Romain Guy · 14 years ago
  9. f607bdc Correct implementation of saveLayer(). by Romain Guy · 14 years ago
  10. a5aed0d Add support for advanced blend modes with the framebuffer. by Romain Guy · 14 years ago
  11. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  12. 98173a2 Delete shaders after a compile error. Also disable extra logging. by Romain Guy · 14 years ago
  13. 48daa54 Add extra blending modes. by Romain Guy · 14 years ago
  14. db1938e Add support for ColorFilters. by Romain Guy · 14 years ago
  15. 06f96e2 Refactor Skia shaders handling. by Romain Guy · 14 years ago
  16. 889f8d1 Moved all the rendering code to the new shader generator. by Romain Guy · 14 years ago
  17. ac670c0 Generate shaders to cover all possible cases. by Romain Guy · 14 years ago