1. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 14 years ago
  2. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  3. 21b028a Move GenerationCache to the utils directory. by Romain Guy · 14 years ago[Renamed from libs/hwui/GenerationCache.h]
  4. 8550c4c Better cache for layers, reduce memory usage and increase framerate. by Romain Guy · 14 years ago
  5. eb99356 Optimize saveLayer() when the clip flag is set. by Romain Guy · 14 years ago
  6. a2341a9 Purge Skia objects from GL caches as needed. by Romain Guy · 14 years ago
  7. 9aaa826 Fix possible infinite loop when purging textures. by Romain Guy · 14 years ago
  8. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  9. ae5575b Fix gradients rendering and destructor crashes. by Romain Guy · 14 years ago
  10. 6c81893 Simpler way to deal with the FBO multi-cache. by Romain Guy · 14 years ago
  11. 5f0c6a4 Optimize FBO cache. by Romain Guy · 14 years ago
  12. dda5702 Add a layer (FBO) cache. by Romain Guy · 14 years ago
  13. 7d139ba Remove extra leftover logs and use uint32_t instead of unsigned int. by Romain Guy · 14 years ago
  14. 121e224 Track the size in memory of the texture cache. by Romain Guy · 14 years ago
  15. 364703c Fix the build. by Romain Guy · 14 years ago
  16. ce0537b Add hooks for drawBitmap(). by Romain Guy · 14 years ago