1. ed9f210 Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  2. d081fff Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
  3. aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  4. aa7d288 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  5. f603d21 Change RS to use the passed surface size rather than EGL size. by Jason Sams · 14 years ago
  6. 54db59c Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 14 years ago[Renamed (74%) from libs/rs/rsProgramFragmentStore.h]
  7. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  8. bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  9. 61f08d6 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  10. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  11. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  12. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  13. 9c54bdb Implement default programs and implement defaults and parents for imports. by Jason Sams · 15 years ago
  14. 3eaa338 Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 15 years ago
  15. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago