1. d0f5bd1 Cleaning up the serialization change. by Alex Sakhartchouk · 14 years ago
  2. 5476b45 Allocation API update. by Jason Sams · 14 years ago
  3. add9d96 More error checks by Jason Sams · 14 years ago
  4. 67f2e44 Support for cubemaps. by Alex Sakhartchouk · 14 years ago
  5. ed9f210 Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  6. 9d71e21 Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  7. 31a7e42 Begin adding async allocation creation. by Jason Sams · 14 years ago
  8. b38d534 Fix refcounting bugs where the sys refcount by Jason Sams · 14 years ago
  9. d209163 changing vec4 to vec2 for perf reasons. by Alex Sakhartchouk · 14 years ago
  10. feede2a fixing bugs 3053960, 3044804, 3044798 by Alex Sakhartchouk · 14 years ago
  11. 4378f11 More robust attribute binding by Alex Sakhartchouk · 14 years ago
  12. 7215b51 Error checking for MVP matrix computation. Fixing more padding bugs. by Alex Sakhartchouk · 14 years ago
  13. b89aaac Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  14. d081fff Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
  15. c984dd7 Shader changes to allow for more flexible constant binding. by Alex Sakhartchouk · 14 years ago
  16. deb0008 Remove ACC and other legacy bits from RS. by Jason Sams · 14 years ago
  17. 49bdaf0 SubElementData data upload functions. by Jason Sams · 14 years ago
  18. 8442e0b Fixing uniform binding for fragment shader. by Alex Sakhartchouk · 14 years ago
  19. a41174e Fixing renderscript uniform binding bugs. Working on custom shaders. by Alex Sakhartchouk · 14 years ago
  20. cbed752 Added frustum plane extraction and sphere culling code. by Alex Sakhartchouk · 14 years ago
  21. 442a647 Support constant and varying colors in ProgramFragment. by Jason Sams · 14 years ago
  22. 53a93d5 Remove points from fixed function. Add basic GL performance test. by Jason Sams · 14 years ago
  23. 7c1f4c3 Re-enable optimization for detecting nop state changes in fragment by Jason Sams · 14 years ago
  24. f110d4b Move ImageProcessing and ModelViewer to reflected files. by Jason Sams · 14 years ago
  25. 6d1cf41 Remove legacy drawing functions. Skip element names starting with '#' by Jason Sams · 14 years ago
  26. 8cb39de Remove RS_KIND from vertex arrays types. by Jason Sams · 14 years ago
  27. aa7d288 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  28. f603d21 Change RS to use the passed surface size rather than EGL size. by Jason Sams · 14 years ago
  29. e4c487a Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one. by Jason Sams · 14 years ago
  30. 5dbfe93 Fix some minor bugs with GL state setup that were exposed by Droids driver. by Jason Sams · 15 years ago
  31. df48b57 Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names. by Jason Sams · 15 years ago
  32. e17e365 Remove excessive logging, fix error in GLSL uniform generation. by Jason Sams · 15 years ago
  33. ea87e96 Implement type generation for user uniforms in vertex shader. by Jason Sams · 15 years ago
  34. 6286953 Change user attribs to look for empty slot rather than using them in order. Prevents conflict with numbered legacy slots. by Jason Sams · 15 years ago
  35. a09a6e1 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  36. e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  37. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  38. ce9adcc Fix emulated glColor in es2 mode. by Jason Sams · 15 years ago
  39. 5dad8b4 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
  40. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  41. 54c0ec1 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
  42. bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  43. eb4b031 Make default vertex program correctly track surface size. by Jason Sams · 15 years ago
  44. e9ad9a7 Implement screen aligned bitmap drawing support. by Jason Sams · 15 years ago
  45. 61f08d6 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  46. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  47. b6f2b13 Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
  48. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  49. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  50. b62627e Add lighting to animated water ripples. by Romain Guy · 15 years ago
  51. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  52. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  53. ee41112 Enable light sources and update film test app. by Jason Sams · 15 years ago
  54. f29ca50 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
  55. 4b962e5 Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
  56. 9c54bdb Implement default programs and implement defaults and parents for imports. by Jason Sams · 15 years ago
  57. b37c0a5 Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. by Jason Sams · 15 years ago
  58. 0826a6f Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo by Jason Sams · 15 years ago
  59. 3eaa338 Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 15 years ago
  60. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago