1. d0f5bd1 Cleaning up the serialization change. by Alex Sakhartchouk · 14 years ago
  2. 49945c0 fix bug 3313505 by Jason Sams · 14 years ago
  3. add9d96 More error checks by Jason Sams · 14 years ago
  4. ed9f210 Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  5. 9d71e21 Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  6. feede2a fixing bugs 3053960, 3044804, 3044798 by Alex Sakhartchouk · 14 years ago
  7. 4378f11 More robust attribute binding by Alex Sakhartchouk · 14 years ago
  8. 53a93d5 Remove points from fixed function. Add basic GL performance test. by Jason Sams · 14 years ago
  9. 8cb39de Remove RS_KIND from vertex arrays types. by Jason Sams · 14 years ago
  10. aa7d288 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  11. 156cce6 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 14 years ago
  12. df48b57 Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names. by Jason Sams · 15 years ago
  13. ea87e96 Implement type generation for user uniforms in vertex shader. by Jason Sams · 15 years ago
  14. a09a6e1 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  15. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  16. 5dad8b4 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
  17. 54c0ec1 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
  18. bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago