1. d0f5bd1 Cleaning up the serialization change. by Alex Sakhartchouk · 14 years ago
  2. a3b5960 Making sure we can build libRS on the host for serialization. by Alex Sakhartchouk · 14 years ago
  3. ef70a20 Implement sub updates for mipmap levels and cubmaps. by Jason Sams · 14 years ago
  4. bf6ef8d API review cleanup. by Jason Sams · 14 years ago
  5. add9d96 More error checks by Jason Sams · 14 years ago
  6. ed9f210 Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  7. 9d71e21 Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  8. 581cc64 Adding nvidia extension for limited npot support. by Alex Sakhartchouk · 14 years ago
  9. 31a7e42 Begin adding async allocation creation. by Jason Sams · 14 years ago
  10. b38d534 Fix refcounting bugs where the sys refcount by Jason Sams · 14 years ago
  11. 3b9c52a Async type creation. by Jason Sams · 14 years ago
  12. 26ae390 Update allocation from bitmap. GL attribute cleanup in type. by Alex Sakhartchouk · 14 years ago
  13. 6f91cb6 Removing fixed size arrays. by Alex Sakhartchouk · 14 years ago
  14. 5edc608 Implement allocation resizing. by Jason Sams · 14 years ago
  15. f5b3510 Adding anisotropic filtering and related samples. by Alex Sakhartchouk · 14 years ago
  16. 4378f11 More robust attribute binding by Alex Sakhartchouk · 14 years ago
  17. b89aaac Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  18. 1e37e87 Fixing potential buffer overrun errors. by Alex Sakhartchouk · 14 years ago
  19. dfac814 Populate java objects with native data from a3d file. by Alex Sakhartchouk · 14 years ago
  20. 9b949fc Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 14 years ago
  21. aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  22. 8cb39de Remove RS_KIND from vertex arrays types. by Jason Sams · 14 years ago
  23. aa7d288 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  24. 2978bfc beging np2 extension check work. by Jason Sams · 14 years ago
  25. e4c487a Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one. by Jason Sams · 14 years ago
  26. df48b57 Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names. by Jason Sams · 15 years ago
  27. 917cd4f Fix npot but where mipmap level sizes were rounding in the wrong direction. Should always be floor. by Jason Sams · 15 years ago
  28. a09a6e1 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  29. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  30. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  31. bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  32. c4918c3 Fix a build break. Too many branches to keep track of. by Jason Sams · 15 years ago
  33. b7a6c43 Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues. by Jason Sams · 15 years ago
  34. 3c0dfba Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 15 years ago
  35. a57e982 Fix remaining object leaks. Change FountainView to tear down the rsContext and recreate on rotation to test teardown. by Jason Sams · 15 years ago
  36. 61f08d6 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  37. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  38. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  39. 25ffcdc Point Sprites by Jason Sams · 15 years ago
  40. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  41. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  42. f29ca50 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
  43. f800166 Fix 3 bugs in fountain test. Correctly generate the last mip level of a non-square mip chain. Default the background to not blended and disable dither/depth. by Jason Sams · 15 years ago
  44. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago