1. e2515ee Better compat mode part one: start scaling windows. by Dianne Hackborn · 13 years ago
  2. efd3266 Input improvements and bug fixes. by Jeff Brown · 13 years ago
  3. 56194eb Wake screen from external HID peripherals. by Jeff Brown · 13 years ago
  4. 6f2fba4 Add new axes for joysticks and mouse wheels. by Jeff Brown · 13 years ago
  5. ebbd5d1 Fix a regression with MotionEvent parceling. by Jeff Brown · 13 years ago
  6. 91c69ab Add support for arbitrary axes in MotionEvents. by Jeff Brown · 13 years ago
  7. 9065504 Improve support for external keyboards. by Jeff Brown · 14 years ago
  8. 47e6b1b Support non-orientation aware keyboards and other devices. by Jeff Brown · 14 years ago
  9. b0418da Add plumbing for volume mute key. by Jeff Brown · 14 years ago
  10. 85a3176 Add support for secure views. by Jeff Brown · 14 years ago
  11. 5fad267 Remove incomplete input device enumeration NDK API. by Jeff Brown · 14 years ago
  12. 6d0fec2 Refactor input reader to support new device types more easily. by Jeff Brown · 14 years ago
  13. 2c6081c Implement native key pre-dispatching to IMEs. by Dianne Hackborn · 14 years ago
  14. c5ed591 Add support for new input sources. by Jeff Brown · 14 years ago
  15. fd03582 Add initial gamepad support. by Jeff Brown · 14 years ago
  16. 3c80a4a Implement default key handling for native code. by Dianne Hackborn · 14 years ago
  17. a95e4cb First stab at attaching native event dispatching. by Dianne Hackborn · 14 years ago
  18. 5c225b1 Even more native input dispatch work in progress. by Jeff Brown · 14 years ago
  19. 46b9ac0 Native input dispatch rewrite work in progress. by Jeff Brown · 14 years ago