1. 283bb46 New WebViewFunctor API by John Reck · 6 years ago
  2. 7af5b2c Fix skp on 32-bit by John Reck · 6 years ago
  3. f96b284 Add a unique ID to rendernode by John Reck · 6 years ago
  4. 3b4510cd Auto-dark NinePatches & launcher by John Reck · 6 years ago
  5. e64d550 Merge "Create plumbing for disabling force-dark" by TreeHugger Robot · 6 years ago
  6. 1423e13 Create plumbing for disabling force-dark by John Reck · 6 years ago
  7. c49e5b7 Merge changes Ie9436715,Ib3054822 by Derek Sollenberger · 6 years ago
  8. f3c724f Make auto-dark a bit better by John Reck · 6 years ago
  9. 28a4d99 Refactor RenderState and remove unused functionality. by Derek Sollenberger · 6 years ago
  10. 8f45d4a New DisplayList v2 by John Reck · 6 years ago
  11. faaf687 remove unneeded RecordedOps by Mike Reed · 6 years ago
  12. e7f688b remove BakedOps and much of renderstate by Mike Reed · 6 years ago
  13. d9d7f12 Delete a bunch of code by John Reck · 6 years ago
  14. 1072fff Remove Properties::isSkiaPipeline (3/!?) by John Reck · 6 years ago
  15. 617673f Remove dead code by John Reck · 6 years ago
  16. 216b157 Better error reporting for createOrUpdateLayer by Stan Iliev · 6 years ago
  17. 1bcacfd Format the world (or just HWUI) by John Reck · 7 years ago
  18. 579317d Avoid performing the pathOp for clipped shadows if possible. by Derek Sollenberger · 7 years ago
  19. 679e7f1 Add check that layer size <= maxTextureSize by John Reck · 7 years ago
  20. d217237 Implement "dump displaylist" button for skia pipelines by Stan Iliev · 7 years ago
  21. 3afd637 Switch how destroyHardwareResources works by John Reck · 8 years ago
  22. 2de950d Overhaul RenderNode's DisplayList management by John Reck · 8 years ago
  23. f58cc92 Add overdraw debugging feature to Skia pipelines by Matt Sarett · 8 years ago
  24. 0df6209 Initial refactoring to enable the addition of the SkiaOpenGLPipeline. by Derek Sollenberger · 8 years ago
  25. 6a21ca5 Move Layer creation/deletion into the RenderPipeline. by Derek Sollenberger · 8 years ago
  26. c3849aa HWUI: reimplement rendernode ouput for single stream by sergeyv · 8 years ago
  27. eba351d Ensure layer update include the dirty rect from AVD am: b51b2864e8 am: c0dccb9597 by Doris Liu · 8 years ago
  28. b51b286 Ensure layer update include the dirty rect from AVD by Doris Liu · 8 years ago
  29. 56ad6ec Remove LayerRenderer. by Derek Sollenberger · 8 years ago
  30. 52c4eba Merge \\"Avoid throwing when 0 size layer requested\\" into nyc-mr1-dev am: 272b827925 by Chris Craik · 8 years ago
  31. e3e481d Avoid throwing when 0 size layer requested by Chris Craik · 8 years ago
  32. 5e00c7c Delete old rendering pipeline by Chris Craik · 8 years ago
  33. aa6e84f Move SurfaceView offscreen if the app stops drawing it by John Reck · 8 years ago
  34. 07c056d Chcek for valid render content before damaging RenderNode for dirty VD by Doris Liu · 8 years ago
  35. bc640cb Merge \"Fix framebuffer incomplete errors\" into nyc-dev am: 4bcf66030d by Chris Craik · 8 years ago
  36. d4fe4d3 Fix framebuffer incomplete errors by Chris Craik · 8 years ago
  37. 718cd3e Handle hidden RT VectorDrawable animators by Doris Liu · 8 years ago
  38. cd1c3eb Add a callback for when a gl functor is released by John Reck · 8 years ago
  39. 51f2d60 Fix some edge cases by John Reck · 8 years ago
  40. 1d8e194 Make AVD thread safe by Doris Liu · 8 years ago
  41. 44b49f0 Add a callback for rendernode parentcount=0 by John Reck · 8 years ago
  42. 91eff22 Support op dumping in new pipeline by Chris Craik · 8 years ago
  43. 8b08320 Revert "Revert "Check RenderNode's owning view before attaching animators"" by Doris Liu · 8 years ago
  44. eb40178 Revert "Check RenderNode's owning view before attaching animators" by Doris Liu · 8 years ago
  45. 12abdeb Check RenderNode's owning view before attaching animators by Doris Liu · 8 years ago
  46. f648108 Have RT drive window positioning by John Reck · 8 years ago
  47. eecff56 Add internal Canvas save flags by Florin Malita · 9 years ago
  48. 8d1f212 Support projection in OpReorderer by Chris Craik · 9 years ago
  49. f559bd1 Fix layer create properties by Chris Craik · 9 years ago
  50. 8ecf41c Add temporary layer alpha fallback to OpReorderer by Chris Craik · 9 years ago
  51. 98787e6 Finish shadow support in new reorderer/renderer by Chris Craik · 9 years ago
  52. 9fded23 Recycle OffscreenBuffers by Chris Craik · 9 years ago
  53. 76caecf Add more RenderNode property support in OpReorderer path by Chris Craik · 9 years ago
  54. 8d2cf94 Add region-tracking to OffscreenBuffers by Chris Craik · 9 years ago
  55. 0b7e824 Initial HW layer support in new reorderer/renderer by Chris Craik · 9 years ago
  56. 263e19b Merge "Simplify TreeInfo" by Chris Craik · 9 years ago
  57. e2e53a7 Simplify TreeInfo by Chris Craik · 9 years ago
  58. 3398abb Merge "Cleanups" by John Reck · 9 years ago
  59. 9dea0d5 Free DisplayListData for Views with GONE parents by John Reck · 9 years ago
  60. 77c4010 Cleanups by John Reck · 9 years ago
  61. 6fe991e5 Work to support saveLayer in new pipeline by Chris Craik · 9 years ago
  62. b36af87 Use LinearStdAllocator in DisplayList by Chris Craik · 9 years ago
  63. 003cc3d Rename DisplayListData to DisplayList by Chris Craik · 9 years ago
  64. 10ed692 Use typedefs to differentiate between flavors of DisplayLists by Chris Craik · 9 years ago
  65. b565df1 Initial commit of new Canvas operation recording / replay by Chris Craik · 9 years ago
  66. 8d0ec38 Early return when the scale is 0. by Teng-Hui Zhu · 9 years ago
  67. e248bd1 Serializing display lists by John Reck · 9 years ago
  68. 71c10ee Merge "Switch several enums to enum classes" by Chris Craik · 9 years ago
  69. b9ce116d Switch several enums to enum classes by Chris Craik · 9 years ago
  70. 3aadd60 Revert "Revert "Simplify TextureView draw path"" by Chris Craik · 9 years ago
  71. 3b1c32e Merge "Revert "Simplify TextureView draw path"" by Bart Sears · 9 years ago
  72. d35dcb1 Revert "Simplify TextureView draw path" by Bart Sears · 9 years ago
  73. 87f9c42 Merge "Simplify TextureView draw path" by Chris Craik · 9 years ago
  74. 20a2489 Simplify TextureView draw path by Chris Craik · 9 years ago
  75. e5e6f48 Merge "Change setMatrix behavior to only affect canvas-local matrix" by Chris Craik · 9 years ago
  76. 7c85c54 Remove Matrix4::load(Matrix4&) by Chris Craik · 9 years ago
  77. 6daa13c Change setMatrix behavior to only affect canvas-local matrix by Chris Craik · 9 years ago
  78. 3c9edc9 Merge "Cleanup unused param in RenderNode::computeOrdering" by Derek Sollenberger · 9 years ago
  79. f293259 Cleanup unused param in RenderNode::computeOrdering by Derek Sollenberger · 9 years ago
  80. 25f8da9 Merge "Support new EGL extensions" by John Reck · 9 years ago
  81. 149173d Support new EGL extensions by John Reck · 9 years ago
  82. c128823 Fix bug in calculating perspective damage by John Reck · 9 years ago
  83. 272a685 Replace most usages of utils/Vector.h by John Reck · 9 years ago
  84. c052a9a am a2fd3234: am 3bfe4b47: am 1cd5afc1: am 9317d0b9: am 1fddd3ef: Merge "Mark isInUse per-window" into mnc-dev by John Reck · 9 years ago
  85. 00e79c9 Mark isInUse per-window by John Reck · 9 years ago
  86. 5a4690b Clean up unncessary defines by Chris Craik · 9 years ago
  87. 0f6cb32 am a5e2946f: am b9d7bba5: am 434b577f: am 8ac76504: am 9613e9b7: Merge "New setLocalMatrix() operation for HWUI" into mnc-dev by Tom Hudson · 9 years ago
  88. ac7b6d3 New setLocalMatrix() operation for HWUI by Tom Hudson · 9 years ago
  89. 02a2630 Switch framework to new Skia enums by Tom Hudson · 9 years ago
  90. 3f725f0 Fix null deref by John Reck · 9 years ago
  91. a766cb2 Put WebViews with on a HW layer if stencil/shader clipping is needed by Chris Craik · 9 years ago
  92. 4e9d9b2 Revert to save-layer based alpha if layer would be too large by Chris Craik · 9 years ago
  93. bf72eb8 Add projection info to RenderNode dumps by Chris Craik · 9 years ago
  94. 1cd7e4c Merge "Use path intersection instead of saveLayer+mesh to mask projected ripples" into mnc-dev by Chris Craik · 9 years ago
  95. 43a1d31 Fix assert when dumping view at 0 alpha by Chris Craik · 9 years ago
  96. fca52b75 Use path intersection instead of saveLayer+mesh to mask projected ripples by Chris Craik · 9 years ago
  97. 1a0808e Add back alpha atrace log by Chris Craik · 9 years ago
  98. 8df5ffa Remove concept of layer alpha override by Chris Craik · 9 years ago
  99. 856f0cc Promote RenderProperties with an alpha to have a RenderLayer by Chris Craik · 9 years ago
  100. 182952f Glop based composeLayerRegion/Rect by Chris Craik · 9 years ago