1. 107843d Remove status return from all uirenderer::Renderer functions by Tom Hudson · 10 years ago
  2. 9481684 am e05575e9: am a8d83d63: Merge "Layer changes" into lmp-mr1-dev automerge: a51fba0 by John Reck · 10 years ago
  3. 0e89e2b Layer changes by John Reck · 10 years ago
  4. eaab65f am 97054254: am 141823ec: Merge "Be more conservative about current buffer" into lmp-mr1-dev automerge: a27e1a3 by John Reck · 10 years ago
  5. 950ff1b Be more conservative about current buffer by John Reck · 10 years ago
  6. 675a518 am b64e4372: am 82572cc4: am badac04d: Merge "Add some free zoom to lockHardwareCanvas" into lmp-mr1-dev by John Reck · 10 years ago
  7. 1125d1f Add some free zoom to lockHardwareCanvas by John Reck · 10 years ago
  8. 7ab73f1 am e73a54f3: am bf463af2: Merge "Surface:lockHardwareCanvas" into lmp-mr1-dev by John Reck · 10 years ago
  9. bb2d0cc Surface:lockHardwareCanvas by John Reck · 10 years ago
  10. 2dc236b Clean up physical coupling by Tom Hudson · 10 years ago
  11. 786afcb Trim graphics memory when closing the shade by Jorim Jaggi · 10 years ago
  12. 749906b Cleanup DeferredLayerUpdater by John Reck · 10 years ago
  13. 651486d Merge "Fix garbage showing up beneath dialogs" into lmp-dev by Chris Craik · 10 years ago
  14. 284b243 Fix garbage showing up beneath dialogs by Chris Craik · 10 years ago
  15. 2cdbc7d Special case EGL_BAD_SURFACE by John Reck · 10 years ago
  16. ec845a2 Fix race condition by John Reck · 10 years ago
  17. 443a714 Yet more layer tracking logging by John Reck · 10 years ago
  18. e2478d4 Fix some wrong-thread issues around animator management by John Reck · 10 years ago
  19. 17035b0 Have destroy call freePrefetchedLayers by John Reck · 10 years ago
  20. 1661715 Implement TODO by John Reck · 10 years ago
  21. dff9957 Free prefetched layers on TRIM_MEMORY by John Reck · 10 years ago
  22. 998a6d8 Track buildLayer calls, destroy if unused by John Reck · 10 years ago
  23. 4c5a27b Merge "Animator stuff" into lmp-dev by John Reck · 10 years ago
  24. 119907c Animator stuff by John Reck · 10 years ago
  25. 1d47742 Crash instead of leaking layers/textures between GL contexts by Chris Craik · 10 years ago
  26. 9eb9f6f Don't run animators in buildLayer by John Reck · 10 years ago
  27. 3e82495 Implement full View.buildLayer by John Reck · 10 years ago
  28. 69e5adf Define shadow casting behavior within layers by Chris Craik · 10 years ago
  29. 21be43e Fix hwuitask & RT priorities by John Reck · 10 years ago
  30. cd3a22c Don't start RenderThread to do trimMemory by John Reck · 10 years ago
  31. 738ec3a Revert "Dump RenderThread stack on unresponsive" by Chris Craik · 10 years ago
  32. 058fc64 Connect shadow style attributes to renderer by Chris Craik · 10 years ago
  33. 73b7a4d Dump RenderThread stack on unresponsive by John Reck · 10 years ago
  34. 5cdb8f9 Fix logging by John Reck · 10 years ago
  35. 0a97330 Fix root RenderNode damage calculation by John Reck · 10 years ago
  36. dcba672 Fix layers lifecycle issues by John Reck · 10 years ago
  37. 3c2b7fa Add missing requireGlContext by John Reck · 10 years ago
  38. f47a594 Fix onTrimMemory for HardwareRenderer by John Reck · 10 years ago
  39. 918ad52 More cleanups by John Reck · 10 years ago
  40. 68bfe0a Animator refactoring & fixes by John Reck · 10 years ago
  41. cd028f3 Fix contants; RT-enable WebView pt2 by John Reck · 10 years ago
  42. 6b39324 Merge "No-fail invokeFunctor" by John Reck · 10 years ago
  43. 3b20251 No-fail invokeFunctor by John Reck · 10 years ago
  44. 61606ce Merge "Enable asynchronous RenderThread for WebView" by Bo Liu · 10 years ago
  45. 826b564 Enable asynchronous RenderThread for WebView by Bo Liu · 10 years ago
  46. a7090e0 Update 'DisplayList' vs 'RenderNode' naming in several places by Chris Craik · 10 years ago
  47. 734df4b Interrupt canvas before invoke by Chris Craik · 10 years ago
  48. 816f71b Merge "Move LayerType to RenderNode" by John Reck · 10 years ago
  49. 25fbb3f Move LayerType to RenderNode by John Reck · 10 years ago
  50. 546f353 hwui: 64-bit compile issue by Mark Salyzyn · 10 years ago
  51. e4267ea Even FASTER damage calculations! by John Reck · 10 years ago
  52. d72e0a3 Re-jigger layers by John Reck · 10 years ago
  53. aee470c Merge "Enable debug stuffs" into lmp-preview-dev by John Reck · 10 years ago
  54. fe5e7b7 Enable debug stuffs by John Reck · 10 years ago
  55. c8affe0 Re-enable atlas by John Reck · 10 years ago
  56. e1628b7 Implement FlushCaches TODO by John Reck · 10 years ago
  57. a5dda64 Bag of scheduling tweaks by John Reck · 10 years ago
  58. 797b95b Define light position (using new lighting spec) in Java by Chris Craik · 10 years ago
  59. cdfeef6 Disable texture atlas by John Reck · 10 years ago
  60. 66f0be6 Wire up texture atlas by John Reck · 10 years ago
  61. ef27453 Merge "Cleanup attachFunctor" by John Reck · 10 years ago
  62. 832b1514 Cleanup attachFunctor by John Reck · 10 years ago
  63. b6d9211 Merge "Implement TODO(romainguy)" by John Reck · 10 years ago
  64. 63a0667 Implement TODO(romainguy) by John Reck · 10 years ago
  65. 368cdd8 Don't try to draw if there's no canvas or surface by John Reck · 10 years ago
  66. e4280ba Implement loadSystemProperties by John Reck · 10 years ago
  67. f9be779 Make RenderNodeAnimator and WebView play nice by John Reck · 10 years ago
  68. 18f16e6 TIME LORD! by John Reck · 10 years ago
  69. 52244ff Add CanvasProperty for drawCircle by John Reck · 10 years ago
  70. e45b1fd RenderThread animator support by John Reck · 10 years ago
  71. dbc9a86 Force a full redraw on surface change by John Reck · 10 years ago
  72. 6f07a0d Add missing resume() call by John Reck · 10 years ago
  73. e8a866d Merge "Fix issue with bitmap uploading" by John Reck · 10 years ago
  74. 860d155 Fix issue with bitmap uploading by John Reck · 10 years ago
  75. fae904d Fence on destruction by John Reck · 10 years ago
  76. 822bbb3 Merge "Make attachFunctor blocking" by John Reck · 10 years ago
  77. d3d8daf Make attachFunctor blocking by John Reck · 10 years ago
  78. 8ca3eec Remove sync flush by John Reck · 10 years ago
  79. f4198b7 Merge hasFunctors & pushStaging into prepareTree by John Reck · 10 years ago
  80. 8e1f918 Merge "Switch DisplayListData to a staging model" by John Reck · 10 years ago
  81. 8de65a8 Switch DisplayListData to a staging model by John Reck · 10 years ago
  82. f7d9c1d Fix ThreadedRenderer.setEnabled() by John Reck · 10 years ago
  83. 1949e79 Ensure there's a GL context before creating a Layer by John Reck · 10 years ago
  84. e2c4552 Veto pool TODO by John Reck · 10 years ago
  85. 85189c5 Merge "Fence on draws that are reported" by John Reck · 10 years ago
  86. 28ad7b5 Fence on draws that are reported by John Reck · 10 years ago
  87. 087bc0c Refcount RenderNode by John Reck · 10 years ago
  88. 0d1f634 Add invokeFunctor by John Reck · 10 years ago
  89. 750ca6d Remove kStatusInvoke & kStatusDraw by John Reck · 10 years ago
  90. 668f0e3 Async drawing! by John Reck · 10 years ago
  91. bfb07a0 Move where updateProperties is called by John Reck · 10 years ago
  92. 16efa9a Fix functor removal by John Reck · 11 years ago
  93. e18264b Rename DisplayList->RenderNode by John Reck · 11 years ago
  94. be34f2f DisplayList lifecycle changes by John Reck · 11 years ago
  95. 44fd8d2 DisplayList overhaul by John Reck · 11 years ago
  96. 19b6bcf Support HardwareLayers in RenderThread by John Reck · 11 years ago
  97. fc53ef27 Implement missing safelyRun() on ThreadedRenderer by John Reck · 11 years ago
  98. a6260b8 Fix nano vs. millis by John Reck · 11 years ago
  99. 4f02bf4 Native-side proxy by John Reck · 11 years ago
  100. 23b797a EGL migration to native by John Reck · 11 years ago