1. e447a78 Remove functions for reflecting dalvik classes to rs types. by Jason Sams · 14 years ago
  2. 73ea9be Merge "Cleaning up the api" by Alex Sakhartchouk · 14 years ago
  3. 32fc363 Cleaning up the api by Alex Sakhartchouk · 14 years ago
  4. 49bdaf0 SubElementData data upload functions. by Jason Sams · 14 years ago
  5. da8532c Add hooks for hardware accelerated WebView. by Romain Guy · 14 years ago
  6. a41174e Fixing renderscript uniform binding bugs. Working on custom shaders. by Alex Sakhartchouk · 14 years ago
  7. 627dc6e Test for decoding Bitmap from MemoryFile ParcelFileDescriptor by Bjorn Bringert · 14 years ago
  8. 1d45c47 Add matrix component types. Fix potental overflow in script -> java messages. by Jason Sams · 14 years ago
  9. d36f248 More work on the renderscript sample by Alex Sakhartchouk · 14 years ago
  10. 1044220 am 5a14271a: am d6f7f225: Merge "Load bitmaps in the correct format." into gingerbread by Romain Guy · 14 years ago
  11. a1f1174 Merge "Renderscript samples. Resolving name conflict in model viewer. Adding fov projection matrix function. Adding helper methods for blending." by Alex Sakhartchouk · 14 years ago
  12. 32e09b5 Renderscript samples. by Alex Sakhartchouk · 14 years ago
  13. d51a933 am 72ecb00a: Merge "Revert "Don\'t recycle native bitmap after the finalizer is called."" into gingerbread by Chih-Chung Chang · 14 years ago
  14. 601ede9 Revert "Don't recycle native bitmap after the finalizer is called." by Chih-Chung Chang · 14 years ago
  15. 5a14271 am d6f7f225: Merge "Load bitmaps in the correct format." into gingerbread by Romain Guy · 14 years ago
  16. f92a0a6 Load bitmaps in the correct format. by Romain Guy · 14 years ago
  17. 015912e Merge "Make sure we have a native Surface in nContextSetSurface." by Jim Miller · 14 years ago
  18. 3a59ddc am dc2eabd1: Merge "Don\'t recycle native bitmap after the finalizer is called." into gingerbread by Chih-Chung Chang · 14 years ago
  19. 966803a Don't recycle native bitmap after the finalizer is called. by Chih-Chung Chang · 14 years ago
  20. ee95605 Make sure we have a native Surface in nContextSetSurface. by Jim Miller · 14 years ago
  21. a842d14 am d018a0ce: Merge "Text selection without trackball." into gingerbread by Gilles Debunne · 14 years ago
  22. d018a0c Merge "Text selection without trackball." into gingerbread by Gilles Debunne · 14 years ago
  23. b0d6ba1 Text selection without trackball. by Gilles Debunne · 14 years ago
  24. d88e068 am 288471d8: DO NOT MERGE. Load assets in place instead of deferring until draw. by Romain Guy · 14 years ago
  25. 288471d DO NOT MERGE. Load assets in place instead of deferring until draw. by Romain Guy · 14 years ago
  26. e0cac84 Merge "Load assets in place instead of deferring until draw." by Romain Guy · 14 years ago
  27. 207b3ab Load assets in place instead of deferring until draw. by Romain Guy · 14 years ago
  28. 646b64c Merge "Load opaque assets in RGB-565 until Bitmap.hasAlpha() works properly." by Romain Guy · 14 years ago
  29. 4b7cc64 Load opaque assets in RGB-565 until Bitmap.hasAlpha() works properly. by Romain Guy · 14 years ago
  30. 3e5ea4a Merge "Renderscript samples. Merged two model related projects. Cleanup." by Alex Sakhartchouk · 14 years ago
  31. 27f5052 Renderscript samples. Merged two model related projects. Cleanup. by Alex Sakhartchouk · 14 years ago
  32. 2ea56ef Merge "Remove OOB object destruction." by Jason Sams · 14 years ago
  33. a006b472 New API and implementation of DB and memory-backed FDs by Bjorn Bringert · 15 years ago
  34. fb54590 Merge "Make java entry points for native fifo synchronized." by Jason Sams · 14 years ago
  35. d78be37 Remove OOB object destruction. by Jason Sams · 14 years ago
  36. 2e1872f Make java entry points for native fifo synchronized. by Jason Sams · 14 years ago
  37. 1b10d3d am 81dcea60: am f1f48bc7: Do JPEG tile-based decoding. by Joseph Wen · 14 years ago
  38. 81dcea6 am f1f48bc7: Do JPEG tile-based decoding. by Joseph Wen · 14 years ago
  39. f1f48bc Do JPEG tile-based decoding. by Joseph Wen · 14 years ago
  40. 1e45aae Add drop shadows. by Romain Guy · 14 years ago
  41. 04ba608 Merge "Renderscript scenegraph prototype." by Alex Sakhartchouk · 14 years ago
  42. 094a068 Renderscript scenegraph prototype. by Alex Sakhartchouk · 14 years ago
  43. e0b8d3c Merge "Fix GC issue, fix local shader transformations." by Romain Guy · 14 years ago
  44. 0ba681b Fix GC issue, fix local shader transformations. by Romain Guy · 14 years ago
  45. 4199175 Merge "Fix field packer bug for U32 data. Fix initial refcounts in allocations. Support null references in allocations." by Jason Sams · 14 years ago
  46. ee73498 Fix field packer bug for U32 data. by Jason Sams · 14 years ago
  47. 0de9444 Preparing renderscript java code for use with phanton references. by Alex Sakhartchouk · 14 years ago
  48. 6416d5d Merge "Fix crash in Market." by Romain Guy · 14 years ago
  49. 3f9b5a2 Fix crash in Market. by Romain Guy · 14 years ago
  50. 0dde1f8 Merge "Adding quaternion functions to math library." by Alex Sakhartchouk · 14 years ago
  51. 8918190 Support non-PorterDuff xfermodes with Xfermode. by Romain Guy · 14 years ago
  52. facd6fc Adding quaternion functions to math library. by Alex Sakhartchouk · 14 years ago
  53. a48a1a8 Fast text selection drawing. by Romain Guy · 14 years ago
  54. 61c8c9c Fix tons of bugs and add new text rendering support. by Romain Guy · 14 years ago
  55. 02890fd Replace Bitmap's finalizers with PhantomReferences. by Romain Guy · 14 years ago
  56. 1639351 Make libhwui entirely optional. by Romain Guy · 14 years ago
  57. de0547c Prevent memory leak with ComposeShader. by Romain Guy · 14 years ago
  58. 9e044ae Fix NPE in RoundRectShape. by Romain Guy · 14 years ago
  59. 7fbcc04 Add support for paths. by Romain Guy · 14 years ago
  60. 518f033 Adding more matrix math functions. by Alex Sakhartchouk · 14 years ago
  61. 442a647 Support constant and varying colors in ProgramFragment. by Jason Sams · 14 years ago
  62. fb10c16 Added ability to set font color. by Alex Sakhartchouk · 14 years ago
  63. cf9a44c Adding matrix class methods. by Alex Sakhartchouk · 14 years ago
  64. db1938e Add support for ColorFilters. by Romain Guy · 14 years ago
  65. 06f96e2 Refactor Skia shaders handling. by Romain Guy · 14 years ago
  66. 694b519 Add text rendering. by Romain Guy · 14 years ago
  67. a1db574 Add preliminary support for text rendering. by Romain Guy · 14 years ago
  68. f9764a4 Add program for linear gradient. by Romain Guy · 14 years ago
  69. 7fac2e1 Add plumbing to support gradients in OpenGL renderer. by Romain Guy · 14 years ago
  70. 079ba2c Improve clip support (add intersect, union and replace.) by Romain Guy · 14 years ago
  71. 51b7ebc Merge "Populate java objects with native data from a3d file. Remove legacy constructor from programraster Make a3d object creation synchronous" by Alex Sakhartchouk · 14 years ago
  72. c96cdc9 Merge "Add support for BitmapShader." by Romain Guy · 14 years ago
  73. d27977d Add support for BitmapShader. by Romain Guy · 14 years ago
  74. dfac814 Populate java objects with native data from a3d file. by Alex Sakhartchouk · 14 years ago
  75. 506821b Merge "Making Program*.Builder classes' setters return 'this'" by Jim Shuma · 14 years ago
  76. 288c871 Making Program*.Builder classes' setters return 'this' by Jim Shuma · 14 years ago
  77. 82e2b4c am 4fd41688: am 5352d237: am 38137d7a: Merge "docs: lots of additions to the resources docs new drawable resources add <merge> and <include> to layout resource update drawable class descriptioons to point to resources guide add ID resource type" into froyo by Scott Main · 14 years ago
  78. 4fd4168 am 5352d237: am 38137d7a: Merge "docs: lots of additions to the resources docs new drawable resources add <merge> and <include> to layout resource update drawable class descriptioons to point to resources guide add ID resource type" into froyo by Scott Main · 14 years ago
  79. 5352d23 am 38137d7a: Merge "docs: lots of additions to the resources docs new drawable resources add <merge> and <include> to layout resource update drawable class descriptioons to point to resources guide add ID resource type" into froyo by Scott Main · 14 years ago
  80. 172b79e am 98704f14: am 38eea8bf: Merge "Remove the YV16 format for simplicity\'s sake." into gingerbread by Mathias Agopian · 14 years ago
  81. 98704f1 am 38eea8bf: Merge "Remove the YV16 format for simplicity\'s sake." into gingerbread by Mathias Agopian · 14 years ago
  82. 058d039 Remove the YV16 format for simplicity's sake. by Mathias Agopian · 14 years ago
  83. e5e2855 Merge "Enable 32-bits only assets." by Romain Guy · 14 years ago
  84. 594f406 Enable 32-bits only assets. by Romain Guy · 14 years ago
  85. f35c96b Merge "Support bidi/shaping for getTextPath" by Kenny Root · 14 years ago
  86. 250fd11 Merge "Work on synchronizing a3d created files and java layer. Adding culling to ProgramRaster" by Alex Sakhartchouk · 14 years ago
  87. 6926c72 Correctly support pre-multiplied alpha, optimizations, more stuff. by Romain Guy · 14 years ago
  88. 80a4c2c Work on synchronizing a3d created files and java layer. by Alex Sakhartchouk · 14 years ago
  89. f7cb1f7 Support bidi/shaping for getTextPath by Doug Felt · 14 years ago
  90. 3a70b20 Merge "New cursor controller in TextViews." by Gilles Debunne · 14 years ago
  91. cc3ec6c New cursor controller in TextViews. by Gilles Debunne · 14 years ago
  92. 53a93d5 Remove points from fixed function. Add basic GL performance test. by Jason Sams · 14 years ago
  93. f26d01a Merge "Add boolean support for setVar." by Jason Sams · 14 years ago
  94. deba785 Add support to draw 9patches in OpenGL. by Romain Guy · 14 years ago
  95. 0b9a22c Add boolean support for setVar. by Jason Sams · 14 years ago
  96. 4beb8ff7 Support bidi layout for drawTextOnPath. by Doug Felt · 14 years ago
  97. 8287a9b Cleanup pass on the mesh api change. by Alex Sakhartchouk · 14 years ago
  98. 164aaed Start of mesh API cleanup. by Alex Sakhartchouk · 14 years ago
  99. ce0537b Add hooks for drawBitmap(). by Romain Guy · 14 years ago
  100. c7d5349 Implement quickReject() and drawRect(). by Romain Guy · 14 years ago