1. 164aaed Start of mesh API cleanup. by Alex Sakhartchouk · 14 years ago
  2. 9b949fc Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 14 years ago
  3. aa7d288 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  4. 1001a5b Remove noise functions and update images processing to use new rs namespace names. by Jason Sams · 14 years ago
  5. 536923d Split ScriptC Lib into CL, GL, and basic. by Jason Sams · 14 years ago
  6. 54db59c Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 14 years ago
  7. 4d33993 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 14 years ago
  8. c1d726c Seperate out Mutex and Signal code into reusable classes. by Jason Sams · 15 years ago
  9. f468700 checkpoint animations by Jason Sams · 15 years ago
  10. 5bec3aa Fix fountain and put the demos back in the optional build. by Jason Sams · 15 years ago
  11. af07b59 am b3699b14: am 836e1666: Merge "add drawSpriteScreenspaceCropped to renderscript" into eclair by Joe Onorato · 15 years ago
  12. 6656c1b add drawSpriteScreenspaceCropped to renderscript by Joe Onorato · 15 years ago
  13. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  14. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  15. bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  16. 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  17. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  18. 3f8f9da8 Fix the simulator build by removing librs_jni and libRS from it. by Marco Nelissen · 15 years ago
  19. daed524 The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex by Joe Onorato · 15 years ago
  20. 01e5fbd build libRS by Joe Onorato · 15 years ago
  21. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  22. ecc7ca0 Add swaying effect to the grass. by Romain Guy · 15 years ago
  23. 8af858e9 Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally. by Jason Sams · 15 years ago
  24. e29d471 Move the java and jni renderscript files to the proper location. by Jason Sams · 15 years ago
  25. c97bb88 Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working. by Jason Sams · 15 years ago
  26. 7aa4f3a More test app work by Jason Sams · 15 years ago
  27. bba134c All light source objects. by Jason Sams · 15 years ago
  28. 196ac85 Fix build error due to bad path generation in makefile for generated tools. by Jason Sams · 15 years ago
  29. 94d8e90a Split renderscript java code from test apps. Update makefiles. by Jason Sams · 15 years ago
  30. ffe9f48 Improve bitmap support and do conversion in native rather than java code to reduce conversion time. by Jason Sams · 15 years ago
  31. e1ab4349 Don't prelink the libRS libraries. by Jack Palevich · 15 years ago
  32. ec5a20b Delete the acc script when deleting the Renderscript rsScriptC object. by Jack Palevich · 15 years ago
  33. 55d4522 Fix Fountain test app so that it actually builds. by Jack Palevich · 15 years ago
  34. eaff307 Fix RenderScript JNI code build issue. by Jack Palevich · 15 years ago
  35. 60aa3ea Add sprite fountain test. by Jack Palevich · 15 years ago
  36. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago