1. 512e643 Re-triangulate the spot shadow. by ztenghui · 10 years ago
  2. 3bd3fa1 Correctly detect the wrong Z value for the light by ztenghui · 10 years ago
  3. c50a03d Improve the spot shadow computation. by ztenghui · 10 years ago
  4. 91a8c7c Switch to cos interpolation of shadow alpha by Chris Craik · 10 years ago
  5. 1aa5d2d Fix ALL compile warnings by John Reck · 10 years ago
  6. 9a89bc6 Compute layer bounds over subset of VertexBuffer verts by Chris Craik · 10 years ago
  7. c93e45c Build layer damage bounds for shadows by Chris Craik · 10 years ago
  8. 05f3d6e Tessellate on worker threads by Chris Craik · 11 years ago
  9. 2e023f3 Make sure the theta is correctly represented and incoming polygon is CW for shadow. by ztenghui · 11 years ago
  10. 28c3ea0 Get rid of useless code by ztenghui · 11 years ago
  11. 99af942 Fix the missing spot shadow when DEBUG_SHADOW is turned on by ztenghui · 11 years ago
  12. 50ecf84 Create one hole inside the umbra area to avoid overdraw. by ztenghui · 11 years ago
  13. b98f211 Force shadow casters above the Z=0 plane by Chris Craik · 11 years ago
  14. b79a3e3 Fix orthographic shadows projection, simplify shadow reordering by Chris Craik · 11 years ago
  15. 726118b Improve shadow tessellation performance by Chris Craik · 11 years ago
  16. 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 11 years ago
  17. a989cb2 Merge "Fixing a bad bug when there is no real umbra" by ztenghui · 11 years ago
  18. 5176c97 Fixing a bad bug when there is no real umbra by ztenghui · 11 years ago
  19. 12d9526d Simplify umbra calculation by Chris Craik · 11 years ago
  20. f5ca8b4 Merge close vertices in a better way. by ztenghui · 11 years ago
  21. 7b4516e Calculate and show the shadow from a spot light. by ztenghui · 11 years ago