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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
15e7b2ac60b0e6355e6ed5c1be676744c23f5a0e
/
libs
/
hwui
/
SpotShadow.cpp
512e643
Re-triangulate the spot shadow.
by ztenghui
· 10 years ago
3bd3fa1
Correctly detect the wrong Z value for the light
by ztenghui
· 10 years ago
c50a03d
Improve the spot shadow computation.
by ztenghui
· 10 years ago
91a8c7c
Switch to cos interpolation of shadow alpha
by Chris Craik
· 10 years ago
1aa5d2d
Fix ALL compile warnings
by John Reck
· 10 years ago
9a89bc6
Compute layer bounds over subset of VertexBuffer verts
by Chris Craik
· 10 years ago
c93e45c
Build layer damage bounds for shadows
by Chris Craik
· 10 years ago
05f3d6e
Tessellate on worker threads
by Chris Craik
· 11 years ago
2e023f3
Make sure the theta is correctly represented and incoming polygon is CW for shadow.
by ztenghui
· 11 years ago
28c3ea0
Get rid of useless code
by ztenghui
· 11 years ago
99af942
Fix the missing spot shadow when DEBUG_SHADOW is turned on
by ztenghui
· 11 years ago
50ecf84
Create one hole inside the umbra area to avoid overdraw.
by ztenghui
· 11 years ago
b98f211
Force shadow casters above the Z=0 plane
by Chris Craik
· 11 years ago
b79a3e3
Fix orthographic shadows projection, simplify shadow reordering
by Chris Craik
· 11 years ago
726118b
Improve shadow tessellation performance
by Chris Craik
· 11 years ago
63d41ab
Use pre-computed index to draw the shadow.
by ztenghui
· 11 years ago
a989cb2
Merge "Fixing a bad bug when there is no real umbra"
by ztenghui
· 11 years ago
5176c97
Fixing a bad bug when there is no real umbra
by ztenghui
· 11 years ago
12d9526d
Simplify umbra calculation
by Chris Craik
· 11 years ago
f5ca8b4
Merge close vertices in a better way.
by ztenghui
· 11 years ago
7b4516e
Calculate and show the shadow from a spot light.
by ztenghui
· 11 years ago