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gerrit-public.fairphone.software
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platform
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frameworks
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base
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15ee07109607d1aff0130690bbec2d026fbf2211
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libs
/
hwui
6dad93e
Merge "Yet more layer tracking logging" into lmp-dev
by John Reck
· 10 years ago
443a714
Yet more layer tracking logging
by John Reck
· 10 years ago
2d3f903
Merge "Prioritize reveal clipping over Outline clipping" into lmp-dev
by Chris Craik
· 10 years ago
e83cbd4
Prioritize reveal clipping over Outline clipping
by Chris Craik
· 10 years ago
e23b8dd
Merge "Remove invalid premul step from HWUI's matrix color filter." into lmp-dev
by Derek Sollenberger
· 10 years ago
e2478d4
Fix some wrong-thread issues around animator management
by John Reck
· 10 years ago
17035b0
Have destroy call freePrefetchedLayers
by John Reck
· 10 years ago
3d3f5f8
Merge "Implement TODO" into lmp-dev
by John Reck
· 10 years ago
1661715
Implement TODO
by John Reck
· 10 years ago
0fd79c9
Merge "Fix precision issues for roundrect clipping" into lmp-dev
by Chris Craik
· 10 years ago
2613136
Fix the (0,0) vector case for extra vertices computation
by ztenghui
· 10 years ago
68a73e8
Fix precision issues for roundrect clipping
by Chris Craik
· 10 years ago
cbf4c08
Merge "Ambient shadow tessellation improvement." into lmp-dev
by ztenghui
· 10 years ago
d5e8ade
Ambient shadow tessellation improvement.
by ztenghui
· 10 years ago
7da70ed
Merge "Listener callbacks ordering fixups" into lmp-dev
by John Reck
· 10 years ago
4d2c472
Listener callbacks ordering fixups
by John Reck
· 10 years ago
dff9957
Free prefetched layers on TRIM_MEMORY
by John Reck
· 10 years ago
80068b7
Merge "Track buildLayer calls, destroy if unused" into lmp-dev
by John Reck
· 10 years ago
998a6d8
Track buildLayer calls, destroy if unused
by John Reck
· 10 years ago
bf939b2
Merge "Update transform isolation to handle command chunks" into lmp-dev
by Chris Craik
· 10 years ago
c7e2993
Fix log line
by John Reck
· 10 years ago
d0cd9db
Actually end animators on tree destruction
by John Reck
· 10 years ago
4c5a27b
Merge "Animator stuff" into lmp-dev
by John Reck
· 10 years ago
119907c
Animator stuff
by John Reck
· 10 years ago
c3e75f9
Update transform isolation to handle command chunks
by Chris Craik
· 10 years ago
1d47742
Crash instead of leaking layers/textures between GL contexts
by Chris Craik
· 10 years ago
bed17d2
Merge "Correctly detect the wrong Z value for the light" into lmp-dev
by ztenghui
· 10 years ago
3bd3fa1
Correctly detect the wrong Z value for the light
by ztenghui
· 10 years ago
1698297
Merge "DO NOT MERGE Copy shaders" into lmp-dev
by John Reck
· 10 years ago
8afd0f2
Create z reordering boundaries around dispatchDraw
by Chris Craik
· 10 years ago
c1469f3
DO NOT MERGE Copy shaders
by John Reck
· 10 years ago
190ead7
Merge "Improve the spot shadow computation." into lmp-dev
by ztenghui
· 10 years ago
c50a03d
Improve the spot shadow computation.
by ztenghui
· 10 years ago
759f780
Merge "Enable scissor for rounded outline clips" into lmp-dev
by Chris Craik
· 10 years ago
79d26c7
Enable scissor for rounded outline clips
by Chris Craik
· 10 years ago
7d37344
Merge "Don't run animators in buildLayer" into lmp-dev
by John Reck
· 10 years ago
88180d2
Merge "Fix layer shadow transform crash" into lmp-dev
by Chris Craik
· 10 years ago
9eb9f6f
Don't run animators in buildLayer
by John Reck
· 10 years ago
c71bfca
Fix layer shadow transform crash
by Chris Craik
· 10 years ago
79c9f91
Remove invalid premul step from HWUI's matrix color filter.
by Derek Sollenberger
· 10 years ago
83f75c8
Merge "Early reject drawText calls that will not draw" into lmp-dev
by Chris Craik
· 10 years ago
947eabf
Early reject drawText calls that will not draw
by Chris Craik
· 10 years ago
3e82495
Implement full View.buildLayer
by John Reck
· 10 years ago
2262abb
Respect round rect clip when determining op opaqueness
by Chris Craik
· 10 years ago
40f67da
Merge "Fix glyph positions underflow issue" into lmp-dev
by Chris Craik
· 10 years ago
39c5e7c
Fix glyph positions underflow issue
by Chris Craik
· 10 years ago
69e5adf
Define shadow casting behavior within layers
by Chris Craik
· 10 years ago
21be43e
Fix hwuitask & RT priorities
by John Reck
· 10 years ago
14a4e35
Bring back the shadow strength tweak
by ztenghui
· 10 years ago
91a8c7c
Switch to cos interpolation of shadow alpha
by Chris Craik
· 10 years ago
c7d62b7
Merge "Rework shadow interpolation" into lmp-dev
by Chris Craik
· 10 years ago
bf75945
Rework shadow interpolation
by Chris Craik
· 10 years ago
b3cca87
Fix ripples projecting to scrolled view
by Chris Craik
· 10 years ago
a7c2ea2
Fix damage for layers for projection receivers
by John Reck
· 10 years ago
7466986
Fix leak of SkPathRefs
by Chris Craik
· 10 years ago
74cf7e6
Cap scales used for tessellation with minimum and maximum
by Chris Craik
· 10 years ago
dc0349b
Add missing null check
by John Reck
· 10 years ago
7964750
Move bitmap transforms out of bitmap ops
by Chris Craik
· 10 years ago
cd3a22c
Don't start RenderThread to do trimMemory
by John Reck
· 10 years ago
3b52c03
clamp & round alpha
by John Reck
· 10 years ago
f99f320
Fix large radius RR clipping issue on certain devices
by Chris Craik
· 10 years ago
c79eabc
roundOut layer damage
by John Reck
· 10 years ago
5c09e8a
Merge "Remove scaling bucket hack" into lmp-dev
by Chris Craik
· 10 years ago
a736cd9
Remove scaling bucket hack
by Chris Craik
· 10 years ago
77b5cad
Add outline alpha
by Chris Craik
· 10 years ago
af4d04c
Use RoundRect clipping for circle reveal animation
by Chris Craik
· 10 years ago
62d307c
Fix behavior of stencil clipping within clearLayerRegions
by Chris Craik
· 10 years ago
591a824
Merge "Add layer/texture creation tracing" into lmp-dev
by John Reck
· 10 years ago
ec4cefc
Add layer/texture creation tracing
by John Reck
· 10 years ago
590b8d3
Merge "Add kModeSync" into lmp-dev
by Bo Liu
· 10 years ago
09d5cdd
Add kModeSync
by John Reck
· 10 years ago
00cae41
am b5c4634e: am 63582f46: Move ClipBounds to native
by Chris Craik
· 10 years ago
a753f4c
Move ClipBounds to native
by Chris Craik
· 10 years ago
7780176
am 9cba57c5: am b6163d6d: Revert "Dump RenderThread stack on unresponsive"
by Chris Craik
· 10 years ago
738ec3a
Revert "Dump RenderThread stack on unresponsive"
by Chris Craik
· 10 years ago
15a807b
am 4afa4696: am c8f0e9b1: Fix ALL compile warnings
by John Reck
· 10 years ago
e6be6fa
am 27222820: am 1a146fc8: Compute layer bounds over subset of VertexBuffer verts
by Chris Craik
· 10 years ago
19393cc
am 394e8703: am 2d3c6c93: Connect shadow style attributes to renderer
by Chris Craik
· 10 years ago
1aa5d2d
Fix ALL compile warnings
by John Reck
· 10 years ago
a728570
am dc7f7045: am ca66e06b: Dump RenderThread stack on unresponsive
by John Reck
· 10 years ago
9a89bc6
Compute layer bounds over subset of VertexBuffer verts
by Chris Craik
· 10 years ago
058fc64
Connect shadow style attributes to renderer
by Chris Craik
· 10 years ago
73b7a4d
Dump RenderThread stack on unresponsive
by John Reck
· 10 years ago
99bc64e
am 97d572ec: am f2ecf428: Merge "Build layer damage bounds for shadows" into lmp-dev
by Chris Craik
· 10 years ago
35763b1
am 1f9b1c74: am d93bb9e1: Merge "Make setter methods on Outline call setEmpty() based on params" into lmp-dev
by Chris Craik
· 10 years ago
0645128
Make setter methods on Outline call setEmpty() based on params
by Chris Craik
· 10 years ago
2923df5
am 48242d80: am 50a2d633: Merge "[HWUI] Fix invisible views are still shown in popup window"
by Chris Craik
· 10 years ago
50a2d63
Merge "[HWUI] Fix invisible views are still shown in popup window"
by Chris Craik
· 10 years ago
5eac9e1
Merge "Build layer damage bounds for shadows" into lmp-dev
by Chris Craik
· 10 years ago
c93e45c
Build layer damage bounds for shadows
by Chris Craik
· 10 years ago
d3de42c
Add RT-enabled reveal animator
by John Reck
· 10 years ago
f3e85b5
Merge "[HWUI]: fix residual line on FrameBuffer" into lmp-dev
by Chris Craik
· 10 years ago
33f5a59
[HWUI]: fix residual line on FrameBuffer
by henry.uh_chen
· 10 years ago
5d705ee
Merge "Minor cleanups around color usage" into lmp-dev
by Chris Craik
· 10 years ago
98d608d
Minor cleanups around color usage
by Chris Craik
· 10 years ago
5cdb8f9
Fix logging
by John Reck
· 10 years ago
58ddced
Initializing variables - generally a good practice
by Chris Craik
· 10 years ago
889fc94
Merge "Add accessibility text contrast setting" into lmp-dev
by Chris Craik
· 10 years ago
cce47eb
Add accessibility text contrast setting
by Chris Craik
· 10 years ago
514a8b8
Merge "Fix root RenderNode damage calculation" into lmp-dev
by John Reck
· 10 years ago
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