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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
162c9d0425bfed7df598f9f094239ec10e1438bb
/
libs
/
hwui
/
RenderProperties.h
8ecf41c
Add temporary layer alpha fallback to OpReorderer
by Chris Craik
· 9 years ago
9fded23
Recycle OffscreenBuffers
by Chris Craik
· 9 years ago
76caecf
Add more RenderNode property support in OpReorderer path
by Chris Craik
· 9 years ago
6fe991e5
Work to support saveLayer in new pipeline
by Chris Craik
· 9 years ago
ac02eb9
Remove confusing behavior of Rect::intersect() and rename
by Chris Craik
· 9 years ago
e248bd1
Serializing display lists
by John Reck
· 9 years ago
b60d3e7
Don't promote functors onto layers due to outline rect clipping
by Chris Craik
· 9 years ago
a766cb2
Put WebViews with on a HW layer if stencil/shader clipping is needed
by Chris Craik
· 9 years ago
4e9d9b2
Revert to save-layer based alpha if layer would be too large
by Chris Craik
· 9 years ago
1a0808e
Add back alpha atrace log
by Chris Craik
· 9 years ago
856f0cc
Promote RenderProperties with an alpha to have a RenderLayer
by Chris Craik
· 9 years ago
182952f
Glop based composeLayerRegion/Rect
by Chris Craik
· 9 years ago
e84a208
Add overrides and switch to nullptr keyword
by Chris Craik
· 10 years ago
3c96a2b
am 1fb141f8: am 9c5b7b09: am ee660651: Merge "Improve DisplayList state output" into lmp-mr1-dev
by Chris Craik
· 10 years ago
b5a5435
Improve DisplayList state output
by Chris Craik
· 10 years ago
2dc236b
Clean up physical coupling
by Tom Hudson
· 10 years ago
9fa364d
Account for alpha in hasShadow()
by Chris Craik
· 10 years ago
5c75c52
Add shadow/clipping properties to HierarchyViewer
by Chris Craik
· 10 years ago
74cf7e6
Cap scales used for tessellation with minimum and maximum
by Chris Craik
· 10 years ago
3b52c03
clamp & round alpha
by John Reck
· 10 years ago
af4d04c
Use RoundRect clipping for circle reveal animation
by Chris Craik
· 10 years ago
a753f4c
Move ClipBounds to native
by Chris Craik
· 10 years ago
75af3f3
Merge "Add abort logging for huge scales and tessellation recursion depth"
by Chris Craik
· 10 years ago
fe02b4b
Add abort logging for huge scales and tessellation recursion depth
by Chris Craik
· 10 years ago
293e868
Handle Z in DA
by John Reck
· 10 years ago
25fbb3f
Move LayerType to RenderNode
by John Reck
· 10 years ago
a447d29
Fix DA bugs
by John Reck
· 10 years ago
e4267ea
Even FASTER damage calculations!
by John Reck
· 10 years ago
79c7de7
Have all the setters return changed
by John Reck
· 10 years ago
2bcad17
Remove Path based outline clipping
by Chris Craik
· 10 years ago
e45b1fd
RenderThread animator support
by John Reck
· 10 years ago
cc39e16
Add elevation, Z properties to View
by Chris Craik
· 10 years ago
f7483e3
Simplify matrix calculations
by John Reck
· 10 years ago
49e6c73
Move most TransformationInfo properties to RenderNode
by Chris Craik
· 10 years ago
8c271ca
Add private circular reveal API on View/RenderNode
by Chris Craik
· 10 years ago
d0a0b2a
Add stagingProperties
by John Reck
· 10 years ago
b49f446
Rework Outline API, remove isolatedZVolume remnants
by Chris Craik
· 10 years ago
34f67f2
Remove castsShadow and globalCamera APIs
by Chris Craik
· 10 years ago
618236f
Revert "Remove castsShadow and globalCamera APIs"
by Chris Craik
· 10 years ago
0334c31
Remove castsShadow and globalCamera APIs
by Chris Craik
· 10 years ago
acb6f07
Split out RenderProperties
by John Reck
· 10 years ago