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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
162c9d0425bfed7df598f9f094239ec10e1438bb
/
libs
/
hwui
/
ResourceCache.cpp
5a4690b
Clean up unncessary defines
by Chris Craik
· 9 years ago
e75ab4c
Remove SkBitmap from ResourceCache
by John Reck
· 9 years ago
7c103a3
Remove Bitmap#getSkBitmap
by John Reck
· 9 years ago
1ff961d
Revert "Remove Bitmap#getSkBitmap"
by John Reck
· 9 years ago
4bd981e
Remove Bitmap#getSkBitmap
by John Reck
· 9 years ago
ee24859
Refactor DisplayList path caching.
by Derek Sollenberger
· 10 years ago
3d4eed7
Update HWUI to store its own SkBitmap objects
by Derek Sollenberger
· 10 years ago
d41c4d8
Add overrides and switch to nullptr keyword for all files
by Chris Craik
· 10 years ago
a2732a2
Stop pretending USE_OPENGL_RENDERER is a thing
by John Reck
· 10 years ago
ee648e5
Remove unnecessary/erroneous reference counting
by Derek Sollenberger
· 10 years ago
71d08a0
Switch TextureCache to SkPixelRef::fStableId
by John Reck
· 10 years ago
a35778c7
Yank ResourceCache out of Caches
by John Reck
· 10 years ago
0e89e2b
Layer changes
by John Reck
· 10 years ago
d1ad5e6
Inspect SkShader to determine hw shader.
by Leon Scroggins III
· 10 years ago
ecd07216
resolved conflicts for merge of 22d07464 to master
by Narayan Kamath
· 10 years ago
f5df700
AArch64: Make frameworks/base code more portable
by Ashok Bhat
· 10 years ago
300bdfa
am 328b7ee6: am aecb8c43: am 7b4cce68: am c3bac8a0: Merge "Fix graphics corruption caused by HWUI caches"
by Chris Craik
· 10 years ago
36fad8f
Fix graphics corruption caused by HWUI caches
by Sangkyu Lee
· 11 years ago
76d3a1b
Removing SkiaColorFilter and inspecting the native object directly.
by Derek Sollenberger
· 11 years ago
d218a92
Use const where possible for drawing parameters
by Chris Craik
· 11 years ago
0c20c38
Use global references for Bitmap AndroidPixelRefs
by Chris Craik
· 11 years ago
e3b0a01
Refcount 9-patches and properly handle GC events
by Romain Guy
· 11 years ago
547e665
Don't null the reference to Bitmap pixels until we're really ready
by Chet Haase
· 12 years ago
54643d7
make sure to destroy GL objects on the GL thread
by Mathias Agopian
· 12 years ago
56257af
Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815"
by Dave Burke
· 12 years ago
8a13749
Deleting objects on the wrong thread is a silly idea Bug #7195815
by Romain Guy
· 12 years ago
97dc917
Avoid deadlock when deleting layers Bug #7217459
by Romain Guy
· 12 years ago
603f6de
Fix occasional crash bug with layers
by Chet Haase
· 12 years ago
58ecc20
Reduce the number of locks acquired by display lists
by Romain Guy
· 12 years ago
8dcfd5e
Clamp gradient textures to max GL texture size
by Romain Guy
· 12 years ago
49c5fc0
Avoid unnecessary copy when invoking drawBitmap(int[]) Bug #6483390
by Romain Guy
· 12 years ago
5baa3a6
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
6203f6c
Reduce the amount of data cached by the gradients cache.
by Romain Guy
· 13 years ago
d586ad9
Fix another memory leak in OpenGLRenderer
by Romain Guy
· 13 years ago
6062c59
Skia Merge (revision 808)
by Derek Sollenberger
· 14 years ago
5a7e828
Fix crash when Paths are GCd in hw accelerated apps
by Chet Haase
· 14 years ago
43ccf46
Don't crash Launcher on config change.
by Romain Guy
· 14 years ago
f890fab
Ensure bitmaps aren't freed while referenced from a display list
by Patrick Dubroy
· 14 years ago
e4ac2d6
Allocate bitmap backing buffers in the Java heap.
by Patrick Dubroy
· 14 years ago
5cafc52
Fix hang in native bitmap recycling due to nested mutex locks
by Chet Haase
· 14 years ago
e7d2295
make ResourceCache for display lists thread-safe
by Chet Haase
· 14 years ago
fe48f65
Free resources only from the GL context thread. Bug #3179882
by Romain Guy
· 14 years ago
ad93c2b
Optimizing ColorFilter in display lists
by Chet Haase
· 14 years ago
d98aa2d
DisplayList optimizations and fixes.
by Chet Haase
· 14 years ago
5c13d89
Optimizing display lists by referencing pointers to resources instead of copying them
by Chet Haase
· 14 years ago