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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
162c9d0425bfed7df598f9f094239ec10e1438bb
/
libs
/
hwui
/
SpotShadow.h
94745cc
am 86f289fb: am 0b70c09c: am 7ae6fc81: Merge "A better looking and faster spot shadow." into lmp-mr1-dev
by ztenghui
· 10 years ago
d2dcd6f
A better looking and faster spot shadow.
by ztenghui
· 10 years ago
2dc236b
Clean up physical coupling
by Tom Hudson
· 10 years ago
9122b1b
Use float instead of double to increase spot shadow perf
by ztenghui
· 10 years ago
512e643
Re-triangulate the spot shadow.
by ztenghui
· 10 years ago
c50a03d
Improve the spot shadow computation.
by ztenghui
· 10 years ago
05f3d6e
Tessellate on worker threads
by Chris Craik
· 10 years ago
2e023f3
Make sure the theta is correctly represented and incoming polygon is CW for shadow.
by ztenghui
· 10 years ago
50ecf84
Create one hole inside the umbra area to avoid overdraw.
by ztenghui
· 10 years ago
726118b
Improve shadow tessellation performance
by Chris Craik
· 10 years ago
63d41ab
Use pre-computed index to draw the shadow.
by ztenghui
· 11 years ago
f5ca8b4
Merge close vertices in a better way.
by ztenghui
· 11 years ago
7b4516e
Calculate and show the shadow from a spot light.
by ztenghui
· 11 years ago