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gerrit-public.fairphone.software
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platform
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frameworks
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base
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172d38bcda8d05793db13eb763a280ac2ee36fab
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libs
/
hwui
/
FontRenderer.cpp
804ff38
Handle user-defined cache path for RS.
by Tim Murray
· 11 years ago
16c8406
fix emoji clipping in hw draw path
by Victoria Lease
· 11 years ago
7a454ba
Fix FontRenderer bug.
by Tim Murray
· 11 years ago
9578e64
Add flags word to initialization.
by Tim Murray
· 11 years ago
d8c8aaa
Handle updates to C++ API.
by Tim Murray
· 11 years ago
723b2fe
fix kBW_Format glyphs
by Victoria Lease
· 11 years ago
250b1cf
Handle updates to RS C++ API.
by Tim Murray
· 11 years ago
1e54681
Support RGBA fonts and bitmap fonts (and RGBA bitmap fonts)
by Victoria Lease
· 11 years ago
31e08e9
Share Caches' index buffer with FontRenderer
by Romain Guy
· 11 years ago
8aa195d
Introduce Caches::bindTexture() to reduce glBindTexture calls
by Romain Guy
· 11 years ago
55709fc
am 55b883b0: am 30c990c3: Merge "Draw Operation merging" into jb-mr2-dev
by Chris Craik
· 12 years ago
527a3aa
Draw Operation merging
by Chris Craik
· 12 years ago
e48da96
resolved conflicts for merge of 886e1204 to master
by Romain Guy
· 12 years ago
cf51a41
Introduce PixelBuffer API to enable PBOs
by Romain Guy
· 12 years ago
f7648b7
am 21af446c: am a151ef8c: Merge "First OpenGL ES 3.0 based optimization" into jb-mr2-dev
by Romain Guy
· 12 years ago
0908764
First OpenGL ES 3.0 based optimization
by Romain Guy
· 12 years ago
e4d9a01
Phase 1 of refactoring SystemServer.
by Dan Morrill
· 12 years ago
257ae35
Optimize text GL setup
by Romain Guy
· 12 years ago
661a87e
Reduce number of glDraw calls when drawing text
by Romain Guy
· 12 years ago
115096f
Minimize texture binds when drawing text
by Romain Guy
· 12 years ago
6e20040
Move blur code from FontRenderer to utils/Blur.cpp
by Romain Guy
· 12 years ago
0b58a3d
Make glyph copies a little more cache friendly
by Romain Guy
· 12 years ago
a4adcf0
Support 3D rotations when drawing text
by Romain Guy
· 12 years ago
dd8697c
Avoid double blur
by Chris Craik
· 12 years ago
08d160a
am 7a60c43d: Merge "Use free for memory chunks allocated through memalign."
by Ben Cheng
· 12 years ago
15641a6
Use free for memory chunks allocated through memalign.
by Ben Cheng
· 12 years ago
0229d08
am 805a6fe7: Merge "Revert "Revert "Use RenderScript for large text blurs"""
by Chris Craik
· 12 years ago
f2d8ccc
Revert "Revert "Use RenderScript for large text blurs""
by Chris Craik
· 12 years ago
bf5703e
Revert "Use RenderScript for large text blurs"
by Chris Craik
· 12 years ago
7c1a49f
Revert "Merge remote-tracking branch 'goog/master-chromium' into 'goog/master'" DO NOT MERGE
by Chris Craik
· 12 years ago
3f76e65
Use RenderScript for large text blurs
by Chris Craik
· 12 years ago
23e500d
Merge "Merge remote-tracking branch 'goog/master-chromium' into 'goog/master'"
by Derek Sollenberger
· 12 years ago
b969a0d
Add support for non-antialiased text
by Romain Guy
· 12 years ago
19d4f18
resolved conflicts for merge of c88c60be to master-chromium
by Romain Guy
· 12 years ago
e3a9b24
Add plumbing for better text scaling
by Romain Guy
· 12 years ago
ca79cf6
Update framework to support r5967 of Skia.
by Derek Sollenberger
· 12 years ago
7bb3cfe
Another optimization of glyph cache uploads
by Sangkyu Lee
· 12 years ago
cb4d600
Add stroke support to polygonal shape rendering
by Chris Craik
· 12 years ago
b92d8f7
Optimize glyph cache texture uploads
by Chet Haase
· 12 years ago
8087246
Code cleanup in FontRenderer
by Romain Guy
· 12 years ago
9b1204b
Small code cleanup in FontRenderer
by Romain Guy
· 12 years ago
9f5dab3
Refactor FontRenderer.cpp
by Romain Guy
· 12 years ago
eb32a49
Paramaterize and adjust the glyph cache sizes
by Chet Haase
· 12 years ago
f942cf1
Avoid thrashing the glyph cache during the precache phase
by Chet Haase
· 12 years ago
5a3ec71
Fix glyph cropping bug
by Chet Haase
· 12 years ago
378e919
Remove CacheTextureLine structure from FontRenderer
by Chet Haase
· 12 years ago
2efd5c5
Glyph cache optimization
by Chet Haase
· 12 years ago
e816bae
Optimize interactions with glyph cache
by Chet Haase
· 12 years ago
b603981
am 05e97e81: am 0be33f2d: Merge "Add shortcut to avoid potential divide by zero in some case"
by Jean-Baptiste Queru
· 12 years ago
33fa1f7
Draw an empty border around glyphs to avoid sampling issues Bug #6942209
by Romain Guy
· 12 years ago
0412cfc
Add shortcut to avoid potential divide by zero in some case
by Chen YANG
· 12 years ago
00755fe
Merge "Add drop shadow for drawPosText in hwui renderer."
by Raph Levien
· 12 years ago
416a847
Add drop shadow for drawPosText in hwui renderer.
by Raph Levien
· 12 years ago
0aa87bb
Fix crash with new LookupGammaFontRenderer Bug #6853934
by Romain Guy
· 12 years ago
b1d0a4e
Refactor GammaFontRenderer
by Romain Guy
· 12 years ago
16c8808
Textured text calls could be invisible Bug #6597730
by Romain Guy
· 12 years ago
99a6ddd
Forget the name of a texture after freeing Bug #6408362
by Romain Guy
· 12 years ago
9d9758a
Fix two memory leaks Bug #6408362
by Romain Guy
· 12 years ago
ae91c4c
Properly pre-cache latin glyphs Bug #6408362
by Romain Guy
· 12 years ago
6554943
Use a status_t return type for GL functors
by Romain Guy
· 13 years ago
a9dd820
Prevent random crashes on SGX architecture Bug #6219894
by Romain Guy
· 13 years ago
b031798
Plug memory leak. Bug #6196903
by Romain Guy
· 13 years ago
dd7c8e4c
Small tweak to Canvas.drawPath() GL implementation
by Romain Guy
· 13 years ago
9777173
Full implementation of Canvas.drawPath()
by Romain Guy
· 13 years ago
b629490
Disable debugging code in the font renderer
by Romain Guy
· 13 years ago
671d6cf
Full support for Canvas.drawPosText
by Romain Guy
· 13 years ago
3762c31
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
9a82456
De-allocate caches for large glyphs when trimming memory
by Chet Haase
· 13 years ago
2a47c14
Fix issues from recent glyph caching change
by Chet Haase
· 13 years ago
2d4fd36
Reduce the number of active texture changes
by Romain Guy
· 13 years ago
e829bc0
Merge "Make glyph cache more flexible"
by Chet Haase
· 13 years ago
7de0cb1
Make glyph cache more flexible
by Chet Haase
· 13 years ago
15bc643
Reduce the number of GL commands generated by the UI
by Romain Guy
· 13 years ago
f3a910b4
Optimize state changes
by Romain Guy
· 13 years ago
d71dd36
Minimize the amount of data uploaded to draw text
by Romain Guy
· 13 years ago
ff98fa5
Fix crash in existing applications Bug #5659476
by Romain Guy
· 13 years ago
5a6d3a4
Stupid fixed point math. Bug #5423215
by Romain Guy
· 13 years ago
799833a
Text would disappear when the font size is 75px. Bug #5230196
by Romain Guy
· 13 years ago
bd496bc
Paint style and stroke width affect text rendering. Bug #5112207
by Romain Guy
· 13 years ago
726aeba
Add support to OpenGLRendere to draw BiDi text. Bug #4350336
by Romain Guy
· 13 years ago
44984ea
Enable large font rendering with GPU acceleration
by Chet Haase
· 13 years ago
8668f8a
Fix problem with glyph cache and textScaleX property
by Chet Haase
· 14 years ago
894df17
Fixing font renderer attribute slot locations.
by Alex Sakhartchouk
· 14 years ago
c9855a5
Log only 1 line per process when using OpenGLRenderer.
by Romain Guy
· 14 years ago
514fb18
Don't attempt to create empty layers. Bug #3369888
by Romain Guy
· 14 years ago
2577db1
Add support for Paint::setTextSkewX in OpenGLRenderer. Bug #3360888
by Romain Guy
· 14 years ago
325a0f9
The font cache should respect the fake bold flag.
by Romain Guy
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
054dc18
Don't draw entirely transparent 9patch meshes.
by Romain Guy
· 14 years ago
5d79441
Small potential performance improvement for fonts rendering.
by Romain Guy
· 14 years ago
e8cb9c14
Apply bilinear filtering on text only when necessary.
by Romain Guy
· 14 years ago
1de1083
Initialize font texture cache.
by Romain Guy
· 14 years ago
7975fb6
Apply bilinear filtering to text.
by Romain Guy
· 14 years ago
e2d345e
Add debug mode to measure performance.
by Romain Guy
· 14 years ago
58ef7fb
Forces windows to draw the first time they show.
by Romain Guy
· 14 years ago
2bffd26
Fix text rendering issue with text scaling.
by Romain Guy
· 14 years ago
b45c0c9
Apply gamma correction to font rendering.
by Romain Guy
· 14 years ago
1e45aae
Add drop shadows.
by Romain Guy
· 14 years ago
61c8c9c
Fix tons of bugs and add new text rendering support.
by Romain Guy
· 14 years ago
9cccc2b
Enforce maximum texture size.
by Romain Guy
· 14 years ago
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