1. e2831a1 resolved conflicts for merge of 5369b769 to master by Chris Craik · 10 years ago
  2. 5369b76 resolve merge conflicts of ed211b9 to lmp-mr1-dev-plus-aosp. by Chris Craik · 10 years ago
  3. 4ac36f8 Fix frame-allocated path lifecycles by Chris Craik · 10 years ago
  4. f7d0b20 am cb82b7f1: am a58336f6: Merge "Use fabsf() rather than abs()" by Chih-hung Hsieh · 10 years ago
  5. cb82b7f am a58336f6: Merge "Use fabsf() rather than abs()" by Chih-hung Hsieh · 10 years ago
  6. c44958c7 Use fabsf() rather than abs() by Bernhard Rosenkränzer · 10 years ago
  7. edaecc1 resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp by Andreas Gampe · 10 years ago
  8. 1272887 resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp by Andreas Gampe · 10 years ago
  9. 1e19674 Frameworks/base: Wall Werror in libs/hwui by Andreas Gampe · 10 years ago
  10. 94745cc am 86f289fb: am 0b70c09c: am 7ae6fc81: Merge "A better looking and faster spot shadow." into lmp-mr1-dev by ztenghui · 10 years ago
  11. d2dcd6f A better looking and faster spot shadow. by ztenghui · 10 years ago
  12. 2dc236b Clean up physical coupling by Tom Hudson · 10 years ago
  13. 512e643 Re-triangulate the spot shadow. by ztenghui · 10 years ago
  14. 2613136 Fix the (0,0) vector case for extra vertices computation by ztenghui · 10 years ago
  15. d5e8ade Ambient shadow tessellation improvement. by ztenghui · 10 years ago
  16. 91a8c7c Switch to cos interpolation of shadow alpha by Chris Craik · 10 years ago
  17. 1aa5d2d Fix ALL compile warnings by John Reck · 10 years ago
  18. 9a89bc6 Compute layer bounds over subset of VertexBuffer verts by Chris Craik · 10 years ago
  19. c93e45c Build layer damage bounds for shadows by Chris Craik · 10 years ago
  20. 05f3d6e Tessellate on worker threads by Chris Craik · 10 years ago
  21. 2e023f3 Make sure the theta is correctly represented and incoming polygon is CW for shadow. by ztenghui · 11 years ago
  22. 7940dc5 Shoot the rays to the vertices of the incoming polygon. by ztenghui · 11 years ago
  23. 50ecf84 Create one hole inside the umbra area to avoid overdraw. by ztenghui · 11 years ago
  24. 726118b Improve shadow tessellation performance by Chris Craik · 11 years ago
  25. 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 11 years ago
  26. 564acf7 Fix Clang warnings/errors by Chris Craik · 11 years ago
  27. 55bfb4e Calculate and show Ambient shadow. by ztenghui · 11 years ago