- 8df5ffa Remove concept of layer alpha override by Chris Craik · 10 years ago
- 8284073 Delete pre-glop path by Chris Craik · 10 years ago
- a6b5219 Glop drawBitmaps, drawPatches by Chris Craik · 10 years ago
- 083e733 Cleanup of FontRenderer by Chris Craik · 10 years ago
- 6b109c7 Fix glop rendering within unclipped saveLayers by Chris Craik · 10 years ago
- 03ae272 Remove renderer abstract class by Chris Craik · 10 years ago
- 14100ac Glop support for custom textured UVs, simplify drawBitmap(src,dst) by Chris Craik · 10 years ago
- 3003609 Glop path texture support by Chris Craik · 10 years ago
- 0519c81 Glop Bitmap and RoundRect clipping support by Chris Craik · 10 years ago
- 117bdbc Glop ColorFilter & VertexBuffer support, initial enable by Chris Craik · 10 years ago
- 6c15ffa Refactoring of Program ownership/lifecycle, and WIP Glop rendering path by Chris Craik · 10 years ago
- 44eb2c0 Refactor blending and texture gl state by Chris Craik · 10 years ago
- 65fe5ee Move scissor state to RenderState by Chris Craik · 10 years ago
- f28f5ce Merge "Clipping performance improvements" by Rob Tsuk · 10 years ago
- 487a92c Clipping performance improvements by Rob Tsuk · 10 years ago
- 3d4eed7 Update HWUI to store its own SkBitmap objects by Derek Sollenberger · 10 years ago
- 8dfaa49 Make DisplayListRenderer inherit from Canvas, merge JNI by Tom Hudson · 10 years ago
- 51d6a3d Cleanup various clang warnings, use unique_ptrs in several places by Chris Craik · 10 years ago
- e84a208 Add overrides and switch to nullptr keyword by Chris Craik · 10 years ago
- e2831a1 resolved conflicts for merge of 5369b769 to master by Chris Craik · 10 years ago
- 4ac36f8 Fix frame-allocated path lifecycles by Chris Craik · 10 years ago
- 984162f Replace StatefulBaseRenderer inheritance with CanvasState member by Tom Hudson · 10 years ago
- 107843d Remove status return from all uirenderer::Renderer functions by Tom Hudson · 10 years ago
- 9481684 am e05575e9: am a8d83d63: Merge "Layer changes" into lmp-mr1-dev automerge: a51fba0 by John Reck · 10 years ago
- 0e89e2b Layer changes by John Reck · 10 years ago
- a8f1bce am c7c8b069: Merge "Cleanup debug options" into lmp-mr1-dev automerge: b0aeaad automerge: 49a01fc by John Reck · 10 years ago
- 23d307c Cleanup debug options by John Reck · 10 years ago
- 09c2d4f Refactor HWUI to better handle Canvas DrawFilters. by Derek Sollenberger · 10 years ago
- 2dc236b Clean up physical coupling by Tom Hudson · 10 years ago
- 284b243 Fix garbage showing up beneath dialogs by Chris Craik · 10 years ago
- 443a714 Yet more layer tracking logging by John Reck · 10 years ago
- 69e5adf Define shadow casting behavior within layers by Chris Craik · 10 years ago
- 91a8c7c Switch to cos interpolation of shadow alpha by Chris Craik · 10 years ago
- bf75945 Rework shadow interpolation by Chris Craik · 10 years ago
- 7964750 Move bitmap transforms out of bitmap ops by Chris Craik · 10 years ago
- 62d307c Fix behavior of stencil clipping within clearLayerRegions by Chris Craik · 10 years ago
- 058fc64 Connect shadow style attributes to renderer by Chris Craik · 10 years ago
- 33f5a59 [HWUI]: fix residual line on FrameBuffer by henry.uh_chen · 10 years ago
- 59744b7 Add hack for custom re-rasterization buckets by Chris Craik · 10 years ago
- ca1b3b8 Cleanup by John Reck · 10 years ago
- 3b20251 No-fail invokeFunctor by John Reck · 10 years ago
- a7090e0 Update 'DisplayList' vs 'RenderNode' naming in several places by Chris Craik · 10 years ago
- 1e5cf9a am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev by Chris Craik · 10 years ago
- 05f3d6e Tessellate on worker threads by Chris Craik · 10 years ago
- 1390882 Update HWUI matrix API by Derek Sollenberger · 11 years ago
- 0fa2bd6 DO NOT MERGE Inspect SkShader to determine hw shader. by Leon Scroggins III · 11 years ago
- d490aa4 Merge "Inspect SkShader to determine hw shader." by Chris Craik · 11 years ago
- d1ad5e6 Inspect SkShader to determine hw shader. by Leon Scroggins III · 11 years ago
- 797b95b Define light position (using new lighting spec) in Java by Chris Craik · 11 years ago
- deeda3d Round rect outline clipping by Chris Craik · 11 years ago
- a64a2be Combine projection matrix, and viewport management by Chris Craik · 11 years ago
- ddc5228 Revert "Simplify projection matrix management." by Jorim Jaggi · 11 years ago
- 0c0ec26 Simplify projection matrix management. by Chris Craik · 11 years ago
- e10e827 Rename matrices for consistency by Chris Craik · 11 years ago
- 5b554f0 Merge "Avoid caching shadow properties in Java & HWUI." by Derek Sollenberger · 11 years ago
- 832b1514 Cleanup attachFunctor by John Reck · 11 years ago
- c29a0a4 Avoid caching shadow properties in Java & HWUI. by Derek Sollenberger · 11 years ago
- 52244ff Add CanvasProperty for drawCircle by John Reck · 11 years ago
- 3f085429 Clip TouchFeedbackDrawable effect to receiver Outline by Chris Craik · 11 years ago
- 024433f Disable shadow overdraw avoidance in the inverse clip case by Chris Craik · 11 years ago
- 8c271ca Add private circular reveal API on View/RenderNode by Chris Craik · 11 years ago
- 50ecf84 Create one hole inside the umbra area to avoid overdraw. by ztenghui · 11 years ago
- e18264b Rename DisplayList->RenderNode by John Reck · 11 years ago
- b79a3e3 Fix orthographic shadows projection, simplify shadow reordering by Chris Craik · 11 years ago
- 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 11 years ago
- 76d3a1b Removing SkiaColorFilter and inspecting the native object directly. by Derek Sollenberger · 11 years ago
- d44fbe5 Keep the SkPaint used when creating a layer. by Derek Sollenberger · 11 years ago
- e742799 Merge "Native-side proxy" by John Reck · 11 years ago
- 4f02bf4 Native-side proxy by John Reck · 11 years ago
- 15a07a2 Use path outlines to define shadow shapes by Chris Craik · 11 years ago
- d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
- 564acf7 Fix Clang warnings/errors by Chris Craik · 11 years ago
- d6b65f6 Use const access to snapshot from OpenGLRenderer by Chris Craik · 11 years ago
- 14e5130 Move Snapshot management to intermediate StatefulBaseRenderer class by Chris Craik · 11 years ago
- b458942 Create abstract base class for OpenGLRenderer by Chris Craik · 11 years ago
- 18809c0 Merge "3d view system!" by Chris Craik · 11 years ago
- f57776b 3d view system! by Chris Craik · 11 years ago
- 6304919 Unbreak display list debug dumping by John Reck · 11 years ago
- f0a5907 Clean up quick rejection, especially surrounding points + lines. by Chris Craik · 11 years ago
- 4063a0e Clean up modelView matrix logic by Chris Craik · 11 years ago
- e63f7c62 Clean unused parameters, disable warnings by Chris Craik · 11 years ago
- 996fe65 Correct bitmap merging logic by Chris Craik · 11 years ago
- c1c5f08 Move DeferredDisplayState out of ops by Chris Craik · 11 years ago
- 9b5a1a2 Take shadow bounds into account for quick rejects Bug #8634346 by Romain Guy · 11 years ago
- 0031230 Remove an unnecessary allocation by Romain Guy · 11 years ago
- 5e49b30 Fix quickReject's handling of AA ramp geometry by Chris Craik · 11 years ago
- 448455f Use global indices array to draw layers by Romain Guy · 11 years ago
- 55b6f95 Track the atlas' generation ID Bug #9589379 by Romain Guy · 11 years ago
- 0e87f00 Initialize MergingDrawBatch clip with viewport bounds by Chris Craik · 11 years ago
- 03c00b5 Batch 9-patches in a single mesh whenever possible by Romain Guy · 11 years ago
- 36d38cb Merge "Better handle op size edge cases" by Chris Craik · 11 years ago
- d72b73c Better handle op size edge cases by Chris Craik · 11 years ago
- fb5c905 Merge "Cancel layer update when a layer is about to be destroyed Bug #9310706" by Romain Guy · 11 years ago
- e93482f Cancel layer update when a layer is about to be destroyed Bug #9310706 by Romain Guy · 11 years ago
- a02c4ed Fix clip merging behavior by Chris Craik · 11 years ago
- 39a908c Fix various draw ops that may incorrectly not scissor by Chris Craik · 11 years ago
- 7112fdd Merge "Restore buildLayer()'s old behavior; it's synchronous again Bug #9193833" by Romain Guy · 11 years ago
- 4054360 Restore buildLayer()'s old behavior; it's synchronous again Bug #9193833 by Romain Guy · 11 years ago
- 28ce94a Overdraw avoidance and merging of clipped ops by Chris Craik · 11 years ago
- 4c2547f Avoid 9patch cache lookups when possible by Romain Guy · 11 years ago