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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
1b7e4d5adcc2737bc11bfbf42a88a02d6df984e0
/
graphics
/
java
/
android
/
renderscript
a8551b1
Fix the build.
by Romain Guy
· 15 years ago
8a64743
Add support for linking to a skia bitmap rather than always copying the data from the bitmap.
by Jason Sams
· 15 years ago
c2908e6
Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain.
by Jason Sams
· 15 years ago
704ff64
Preview seperating RenderScript into RenderScript and RenderScriptGL
by Jason Sams
· 15 years ago
42d6c9e
Hide field packer.
by Jason Sams
· 15 years ago
25430d0
Implement holders for Matrix and Vector data.
by Jason Sams
· 15 years ago
5dbfe93
Fix some minor bugs with GL state setup that were exposed by Droids driver.
by Jason Sams
· 15 years ago
ea87e96
Implement type generation for user uniforms in vertex shader.
by Jason Sams
· 15 years ago
74e02ef
Support npot on es 2.0 HW.
by Jason Sams
· 15 years ago
a09a6e1
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
by Jason Sams
· 15 years ago
e17964e
Add RS support for generic attribs as input to vertex programs.
by Jason Sams
· 15 years ago
7d46f61
Disable excessive RS logging.
by Jason Sams
· 15 years ago
718cd1f
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 15 years ago
68afd01
Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode.
by Jason Sams
· 15 years ago
8bb41dd
Add argument checking to sampler builder to disallow illegal modes.
by Jason Sams
· 15 years ago
7e5ab3b
Continue es2 shader dev
by Jason Sams
· 15 years ago
0011bcf
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
by Jason Sams
· 15 years ago
11fbdf5
Remove check for surface valid that is no longer valid.
by Jason Sams
· 15 years ago
c7b74e3
am 54f5ca41: am ffacbc34: am fd2f6358: Merge change I771bebb9 into eclair
by Jason Sams
· 15 years ago
771bebb
Add Java exceptions to catch RS calls with no context or no surface.
by Jason Sams
· 15 years ago
54c0ec1
Beging GL2 user shaders. Switch master to using GL2 by default.
by Jason Sams
· 15 years ago
715333b
Add support for dumping RS objects to aid in debugging of white blocks bug.
by Jason Sams
· 15 years ago
7d787b4
Add setPriority to allow wallpapers to run at lower cpu priority than default.
by Jason Sams
· 15 years ago
3bc47d4
Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state.
by Jason Sams
· 15 years ago
efd9b6fb
Support applications changing the surface attached to the RS.
by Jason Sams
· 15 years ago
eab4c75
Fix type in Java enums. Not currently used, easier to fix now than when apps are using it.
by Jason Sams
· 15 years ago
7299c83
Fix bug exposed by filmstrip. The updated and expanded SimpleMesh had an ordering bug with component coordinates when both texture and normals were used.
by Jason Sams
· 15 years ago
bd2197f
Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder.
by Jason Sams
· 15 years ago
516c319
Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state.
by Jason Sams
· 15 years ago
7f04778
Update the SimpleMesh API to support new attribute types. Also spilt add/set commands to avoid permutation explosion.
by Jason Sams
· 15 years ago
5235cf3
Fix but processing raster state pragma. rename stateFragmentStore to stateStore
by Jason Sams
· 15 years ago
3c0dfba
Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
by Jason Sams
· 15 years ago
66b2771
Reduce debugging spew and add props to selectivly re-enable it.
by Jason Sams
· 15 years ago
a9e7a05
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
by Jason Sams
· 15 years ago
5fda65f
Add a method to destroy the RS object.
by Joe Onorato
· 15 years ago
65e7aa5
Implement pause/resume for the RS thread.
by Jason Sams
· 15 years ago
6b9dec0
Remove depricated triangleMesh.
by Jason Sams
· 15 years ago
ebfb436
Add raster object to control point and line params. Add flag to force SW rendering.
by Jason Sams
· 15 years ago
768bc02
Implement more type checks on Allocations.
by Jason Sams
· 15 years ago
be2e841
Implement renderscript Invokables.
by Jason Sams
· 15 years ago
5f43fd2
Implement Object readback.
by Jason Sams
· 15 years ago
ea84a7c
Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element.
by Jason Sams
· 15 years ago
2525a81
Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs.
by Jason Sams
· 15 years ago
650a3eb
Load bitmap resources entirely from native code.
by Romain Guy
· 15 years ago
07ae406
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 15 years ago
67c6844
Remove bogus comments and logging.
by Jason Sams
· 15 years ago
f5b4596
Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo.
by Jason Sams
· 15 years ago
b13ada5
Add support for selecting the color bit depth and if the application used a depth buffer.
by Jason Sams
· 15 years ago
d8e4161
Allow null to be re-bound as a root script. This was always legal from native and just a limitation of the java binding for the API.
by Jason Sams
· 15 years ago
25ffcdc
Point Sprites
by Jason Sams
· 15 years ago
484d57f
Move the sky
by Romain Guy
· 15 years ago
730ee65
Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects.
by Jason Sams
· 15 years ago
7ce033d
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
by Jason Sams
· 15 years ago
4f7136c
Optimized Galaxy
by Romain Guy
· 15 years ago
334ea0c
Update fountain and add writable flag to script slots.
by Jason Sams
· 15 years ago
81e4640
Add Galaxy wallpaper
by Romain Guy
· 15 years ago
317a628
Surface::GPU and Surface::HARDWARE are now deprecated; they will be set automatically if needed.
by Mathias Agopian
· 15 years ago
fbf0b9e
Implement named slots and convert script.addType to script.setType to remove ordering restrictions.
by Jason Sams
· 15 years ago
1b52aae
Fix build break.
by Jason Sams
· 15 years ago
43ee0685
Implement reflecting Java objects into the ACC enviroment.
by Jason Sams
· 15 years ago
b3c61e7
Fix the build
by Romain Guy
· 15 years ago
f415cf2
Add two addDefines methods to ScriptC.Builder. They add #defines from the fileds on a class or object that you pass in.
by Joe Onorato
· 15 years ago
40a29e8
Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
by Jason Sams
· 15 years ago
d7b3774
Let java put #defines into renderscript
by Joe Onorato
· 15 years ago
1bada8c
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
9bee51c
Remove useless slot from ProgramVertex. Optimize GL state setup.
by Jason Sams
· 15 years ago
110195f
Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class.
by Jason Sams
· 15 years ago
0835d42
Seperate Light and Sampler from RenderScript.java
by Jason Sams
· 15 years ago
2253417
Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement.
by Jason Sams
· 15 years ago
69f0d31
Split ScriptC from RenderScript.java. Implement state caching in the Builder objects.
by Jason Sams
· 15 years ago
bd1c3ad
Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps.
by Jason Sams
· 15 years ago
b8c5a84
Split RenderScript Type and Allocation into seperate classes.
by Jason Sams
· 15 years ago
36e612a
Begin splitting up RenderScript.java into seperate classes. First piece split off Element.
by Jason Sams
· 15 years ago
584a375
First pass at implementing the Grass live wallpaper in RenderScript.
by Romain Guy
· 15 years ago
dba3ba5
Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing.
by Jason Sams
· 15 years ago
b0ec1b4
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
by Jason Sams
· 15 years ago
e29d471
Move the java and jni renderscript files to the proper location.
by Jason Sams
· 15 years ago