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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
1db19fc70e24bc5e3c6d77f2b9a5374c372e46cd
/
libs
/
hwui
/
renderthread
/
EglManager.cpp
f2dcc2a
Don't crash on makeCurrent fail
by John Reck
· 9 years ago
4cd44f8
Enable swapBuffersWithDamage by default
by John Reck
· 9 years ago
d7db4d7
Eliminate requireGlContext
by John Reck
· 9 years ago
d04794a
Add eglSwapBuffersWithDamageKHR support
by John Reck
· 10 years ago
8a6b566
Merge "Add a WAIT_FOR_GPU_COMPLETION option"
by John Reck
· 10 years ago
5515637
Add a WAIT_FOR_GPU_COMPLETION option
by John Reck
· 10 years ago
44eb2c0
Refactor blending and texture gl state
by Chris Craik
· 10 years ago
65fe5ee
Move scissor state to RenderState
by Chris Craik
· 10 years ago
d41c4d8
Add overrides and switch to nullptr keyword for all files
by Chris Craik
· 10 years ago
59cf734
resolved conflicts for merge of d67bb501 to master
by Yohann Roussel
· 10 years ago
ebd5261
Don't preload textures for AssetAtlas
by John Reck
· 10 years ago
27eaec2
am 842697a3: am decc26df: am f0f68117: Merge "Trace some interesting events" into lmp-mr1-dev
by John Reck
· 10 years ago
fbc8df0
Trace some interesting events
by John Reck
· 10 years ago
9481684
am e05575e9: am a8d83d63: Merge "Layer changes" into lmp-mr1-dev automerge: a51fba0
by John Reck
· 10 years ago
0e89e2b
Layer changes
by John Reck
· 10 years ago
eaab65f
am 97054254: am 141823ec: Merge "Be more conservative about current buffer" into lmp-mr1-dev automerge: a27e1a3
by John Reck
· 10 years ago
950ff1b
Be more conservative about current buffer
by John Reck
· 10 years ago
675a518
am b64e4372: am 82572cc4: am badac04d: Merge "Add some free zoom to lockHardwareCanvas" into lmp-mr1-dev
by John Reck
· 10 years ago
1125d1f
Add some free zoom to lockHardwareCanvas
by John Reck
· 10 years ago
2dc236b
Clean up physical coupling
by Tom Hudson
· 10 years ago
2cdbc7d
Special case EGL_BAD_SURFACE
by John Reck
· 10 years ago
998a6d8
Track buildLayer calls, destroy if unused
by John Reck
· 10 years ago
1d47742
Crash instead of leaking layers/textures between GL contexts
by Chris Craik
· 10 years ago
3b20251
No-fail invokeFunctor
by John Reck
· 10 years ago