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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
205bbc40b4a3046ca3dba256535f0322f5b336e9
/
libs
/
hwui
/
Program.h
0519c81
Glop Bitmap and RoundRect clipping support
by Chris Craik
· 10 years ago
117bdbc
Glop ColorFilter & VertexBuffer support, initial enable
by Chris Craik
· 10 years ago
6c15ffa
Refactoring of Program ownership/lifecycle, and WIP Glop rendering path
by Chris Craik
· 10 years ago
64bb413
Revert "resolved conflicts for merge of 220c3f4f to master"
by Andreas Gampe
· 10 years ago
2ab8298
resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aosp
by Andreas Gampe
· 10 years ago
42ddc18
Frameworks/base: Unused parameters in hwui
by Andreas Gampe
· 10 years ago
23d307c
Cleanup debug options
by John Reck
· 10 years ago
91a8c7c
Switch to cos interpolation of shadow alpha
by Chris Craik
· 10 years ago
bf75945
Rework shadow interpolation
by Chris Craik
· 10 years ago
deeda3d
Round rect outline clipping
by Chris Craik
· 11 years ago
76d3a1b
Removing SkiaColorFilter and inspecting the native object directly.
by Derek Sollenberger
· 11 years ago
d04a6b1
Fix projection offset caching
by Chris Craik
· 11 years ago
e63f7c62
Clean unused parameters, disable warnings
by Chris Craik
· 11 years ago
6d29c8d
Add tessellation path for points
by Chris Craik
· 12 years ago
78dd96d
Add an on-screen overdraw counter
by Romain Guy
· 12 years ago
3b748a4
Pack preloaded framework assets in a texture atlas
by Romain Guy
· 12 years ago
096b8d9
Add shader program selection shortcut
by Chris Craik
· 12 years ago
3ff0bfd
Add new property to debug non-rectangular clip operations
by Romain Guy
· 12 years ago
ff316ec
Implement support for drawBitmapMesh's colors array
by Romain Guy
· 12 years ago
65cd612
Add cap tessellation support
by Chris Craik
· 12 years ago
39284b7
Make gradients beautiful again Bug #7239634
by Romain Guy
· 12 years ago
710f46d
Polygonal rendering of simple fill shapes
by Chris Craik
· 12 years ago
a938f56
Fix modulation and gamma correction issues
by Romain Guy
· 12 years ago
6ebdc11
Varying-based AA rect drawing
by Chris Craik
· 12 years ago
42e1e0d
Improve gradients
by Romain Guy
· 12 years ago
4121063
Add shader-based text gamma correction
by Romain Guy
· 12 years ago
f877308
Remove obsolete optimization
by Romain Guy
· 12 years ago
5baa3a6
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
2d4fd36
Reduce the number of active texture changes
by Romain Guy
· 13 years ago
f3a910b4
Optimize state changes
by Romain Guy
· 13 years ago
3e263fa
Keep shaders to render properly
by Romain Guy
· 13 years ago
05bbde7
Free up resources by deleting shaders early on
by Romain Guy
· 13 years ago
8a5cc92
Fix various hw-accelerated line/point bugs
by Chet Haase
· 14 years ago
67f2795
Correctly release the OpenGL Canvas on EGL error.
by Romain Guy
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
707b2f7
Optimize GLSL shaders.
by Romain Guy
· 14 years ago
889f8d1
Moved all the rendering code to the new shader generator.
by Romain Guy
· 14 years ago
ac670c0
Generate shaders to cover all possible cases.
by Romain Guy
· 14 years ago
694b519
Add text rendering.
by Romain Guy
· 14 years ago
c0ac193
Add support for linear gradients.
by Romain Guy
· 14 years ago
f9764a4
Add program for linear gradient.
by Romain Guy
· 14 years ago
6926c72
Correctly support pre-multiplied alpha, optimizations, more stuff.
by Romain Guy
· 14 years ago
260e102
Optimize shader binding changes.
by Romain Guy
· 14 years ago
0b9db91
Remove math from the vertex shader.
by Romain Guy
· 14 years ago
5cbbce5
Reduced the complexity of layers composition.
by Romain Guy
· 14 years ago