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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
2128ec9892692e2256c817751e87588d7d9c22fc
/
libs
/
hwui
/
Texture.h
39d252a
Various OpenGL optimizations
by Romain Guy
· 13 years ago
d21b6e1
Optimize away unnecessary state changes
by Romain Guy
· 13 years ago
e3c2685
Improve rendering performance on some GPUs
by Romain Guy
· 13 years ago
9ace8f5
Use NEAREST filtering for layers whenever possible.
by Romain Guy
· 13 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
8164c2d
Don't change textures wrap modes on every draw.
by Romain Guy
· 14 years ago
9aaa826
Fix possible infinite loop when purging textures.
by Romain Guy
· 14 years ago
22158e1
Automatically cleanup textures that don't fit in the cache.
by Romain Guy
· 14 years ago
7d139ba
Remove extra leftover logs and use uint32_t instead of unsigned int.
by Romain Guy
· 14 years ago
fe88094
Remove unnecessary return and add bitmap generation ID tracking.
by Romain Guy
· 15 years ago
ce0537b
Add hooks for drawBitmap().
by Romain Guy
· 15 years ago