1. d0f5bd1 Cleaning up the serialization change. by Alex Sakhartchouk · 14 years ago
  2. 9333e64 Re-implement img npot support in HC. by Jason Sams · 14 years ago
  3. 0857196 Cleanup and refactoring of an earlier cl. by Alex Sakhartchouk · 14 years ago
  4. 67f2e44 Support for cubemaps. by Alex Sakhartchouk · 14 years ago
  5. ed9f210 Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  6. 581cc64 Adding nvidia extension for limited npot support. by Alex Sakhartchouk · 14 years ago
  7. b38d534 Fix refcounting bugs where the sys refcount by Jason Sams · 14 years ago
  8. f5b3510 Adding anisotropic filtering and related samples. by Alex Sakhartchouk · 14 years ago
  9. d081fff Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
  10. cfc0436 Fix partial NP2 support and restrict mipmaps and clamp by Jason Sams · 14 years ago
  11. aa7d288 Removed unnecessary change based on comments. by Alex Sakhartchouk · 15 years ago
  12. 2978bfc beging np2 extension check work. by Jason Sams · 15 years ago
  13. 5dbfe93 Fix some minor bugs with GL state setup that were exposed by Droids driver. by Jason Sams · 15 years ago
  14. bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  15. 61f08d6 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  16. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  17. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  18. 25ffcdc Point Sprites by Jason Sams · 15 years ago
  19. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  20. 4b962e5 Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
  21. 243e3fb Implement sampler GL setup code. by Jason Sams · 16 years ago
  22. 02fb2cb Add sampler support by Jason Sams · 16 years ago
  23. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 16 years ago