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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
22d7cf239d8a9b009ea7adf86d8826a8a8116d03
/
core
/
java
/
android
/
view
/
HardwareRenderer.java
bd17bd3
Ensure we have a GL context before deleting View layers Bug #7391098
by Romain Guy
· 12 years ago
7c25aab
Defer layer rendering to avoid stalls Bug #7326824
by Romain Guy
· 12 years ago
8efca54
Ensure we always request conformant OpenGL ES 2.0 contexts
by Romain Guy
· 12 years ago
dfab363
Fix rendering artifacts on tiled renderers Bug #7275145
by Romain Guy
· 12 years ago
6a2d17f
Fix texture corruption
by Chet Haase
· 12 years ago
bd43152
Always set the EGL_BUFFER_PRESERVED EGL_SWAP_BEHAVIOR Bug #7221173
by Romain Guy
· 12 years ago
ed1b6f4
Really Trigger the log when EGL_NO_CONTEXT is returned by eglCreateContext
by Romain Guy
· 12 years ago
c002936
Trigger the log when EGL_NO_CONTEXT is returned by eglCreateContext Bug #7216919
by Romain Guy
· 12 years ago
4c7dc4a
Add extra error check when eglCreateContext fails Bug #7216919
by Romain Guy
· 12 years ago
7c450aa
Add support for a new developer setting: overdraw debugging
by Romain Guy
· 12 years ago
11cb642
Update layers in a single batch at the beginning of a frame Bug #7186819
by Romain Guy
· 12 years ago
2b7028e
Add support for QCOM_tiled_rendering Bug #7186819
by Romain Guy
· 12 years ago
740ee65
Add extra EGL error checking
by Romain Guy
· 12 years ago
4702a85
More view hierarchy, fragment debugging.
by Dianne Hackborn
· 12 years ago
4ff0cf4
Add new debug tool to track hardware layers updates
by Romain Guy
· 12 years ago
786fc93
Make HardwareRenderer able to target generic Surface objects
by Romain Guy
· 12 years ago
77e67cf
Add extra systrace tracing
by Romain Guy
· 12 years ago
cb82b94
Fix attachFunctor path to ignore delay
by Chris Craik
· 12 years ago
44b2fe3
Track canvas clearing for swap buffers logic.
by Chet Haase
· 12 years ago
932b7f6
Revert "Add more temporary logging for investigating detachFunctor"
by Chris Craik
· 12 years ago
8857b2f
Add more temporary logging for investigating detachFunctor
by Chris Craik
· 12 years ago
561ff8a
Merge "Skip eglSwapBuffers() call when we do not draw to GL" into jb-dev
by Chet Haase
· 12 years ago
4865909
Skip eglSwapBuffers() call when we do not draw to GL
by Chet Haase
· 12 years ago
41ee465
Force webview invalidates on unsuccessful functor attach
by Chris Craik
· 12 years ago
13b9073
Remove unused, obsolete debug code
by Romain Guy
· 12 years ago
a21f877
Log more frame data when profiling GL apps
by Romain Guy
· 12 years ago
4b8c4f8
New constant used by dev settings
by Romain Guy
· 12 years ago
ba6be8a
Prevent WebView from crashing when detached from the window Bug #6365056
by Romain Guy
· 12 years ago
19f86e8
Invoke onTrimMemory with an EGL context Bug #6369600
by Romain Guy
· 12 years ago
1271e2c
Remove USE_DISPLAY_LIST_PROPERTIES flag
by Chet Haase
· 12 years ago
1ac4765
Fix SurfaceTexture leak in TextureView Bug #6318631
by Romain Guy
· 12 years ago
3da2dc9
Merge "Release the scratch pbuffer surface after use"
by Jesse Hall
· 12 years ago
3d4d215
Merge "fix functor flag parsing, tweak process delay"
by Chris Craik
· 12 years ago
0872b37
Release the scratch pbuffer surface after use
by Jesse Hall
· 12 years ago
65924a3
fix functor flag parsing, tweak process delay
by Chris Craik
· 12 years ago
2af3524
TextureView: add setSurfaceTexture method
by Jamie Gennis
· 12 years ago
0928060
Enhanced frame profiling from gfxinfo
by Chet Haase
· 12 years ago
db8c9a6
Optimization of alpha with DisplayList properties
by Chet Haase
· 12 years ago
8f3b8e3
Allow fine-grained control over functors execution
by Romain Guy
· 12 years ago
e6c966c
Merge "Add frame counter to dumpGfxInfo"
by Michael Jurka
· 12 years ago
7687882
Detect surface resizes
by Romain Guy
· 12 years ago
a3fabff
Add frame counter to dumpGfxInfo
by Michael Jurka
· 12 years ago
244ada1
Refactor GLES20Canvas/HardwareRenderer JNI layers
by Romain Guy
· 12 years ago
6554943
Use a status_t return type for GL functors
by Romain Guy
· 12 years ago
a998dff
Destroy the hardware renderer when ViewRootImpl's die is post-poned Bug #6109035
by Romain Guy
· 12 years ago
5d6999e
Don't make GLRenderer aware of GLES20Renderer
by Romain Guy
· 12 years ago
e979e62
Code cleanup
by Romain Guy
· 12 years ago
9d1992d
Optimizing DisplayList properties
by Chet Haase
· 12 years ago
27ff913
Work on more low memory reporting to apps.
by Dianne Hackborn
· 12 years ago
cfef123
Perform early intersect to avoid unnecessary draws
by Romain Guy
· 12 years ago
b7ee8e2
am 6ad5d69d: am 0a232673: am bf378fd7: Don\'t allow screen invalidations to go outside bounds of screen
by Michael Jurka
· 12 years ago
bf378fd
Don't allow screen invalidations to go outside bounds of screen
by Michael Jurka
· 12 years ago
33f6beb
Record possible clip rejects when recording display lists
by Romain Guy
· 12 years ago
b04f7e9
Make it easier to enable dirty regions debugging
by Romain Guy
· 12 years ago
a676ad7
New debugging tool in adb shell dumpsys gfxinfo
by Romain Guy
· 12 years ago
13631f3
Add debug markers to OpenGLRenderer
by Romain Guy
· 12 years ago
530041d
Add stencil buffer to the EGL config
by Romain Guy
· 13 years ago
b335fad
hack up frame latency measurement
by Jamie Gennis
· 13 years ago
893eace
Merge "Sub display list in TextView"
by Gilles Debunne
· 13 years ago
44d7974
Remove unused parameter
by Romain Guy
· 13 years ago
b35ab7b
Sub display list in TextView
by Gilles Debunne
· 13 years ago
9477c6e
Enable dirty regions on newly created EGL surfaces
by Romain Guy
· 13 years ago
95db2b2
Improve latency instrumentation.
by Jeff Brown
· 13 years ago
08837c2
Fix flashing wifi dialog after rotating back from landscape.
by Chet Haase
· 13 years ago
31f2c2e
Notify views when EGL resources are about to be destroyed Bug #5639899
by Romain Guy
· 13 years ago
717a25d
Add new ManagedEGLContext class to help apps participate in memory trimming.
by Dianne Hackborn
· 13 years ago
50a66f0
Merge "Terminate EGL when an app goes in the background" into ics-mr1
by Romain Guy
· 13 years ago
8ff6b9e
Terminate EGL when an app goes in the background
by Romain Guy
· 13 years ago
a958265
Initialize egl_cache with an app writeable file
by Romain Guy
· 13 years ago
40e0383
Fix issue #5384631: hw windows not resizing correctly
by Chet Haase
· 13 years ago
5d927c2
Fix issue #5150899: Call activity takes 15MB we never get back.
by Dianne Hackborn
· 13 years ago
16260e7
Dispatch onDetachedFromWindow before destroying everything Bug #5245686
by Romain Guy
· 13 years ago
eca9b1f
Prevent crash in VPN settings Bug #5217245
by Romain Guy
· 13 years ago
407ec78
Add OpenGL backend to ImageWallpaper Bug #5204874
by Romain Guy
· 13 years ago
86e3e22
Prevent NPE in HardwareRenderer Bug #5169815
by Romain Guy
· 13 years ago
50d133e
<blink/> is not an acceptable default behavior. Bug #5156334
by Romain Guy
· 13 years ago
1d0c708
Destroy the EGL surface when the ViewRootImpl surface is invalid Bug #5109839
by Romain Guy
· 13 years ago
d3facf3
Don't recreate the EGL surface if the surface is not ready Bug #5114545
by Romain Guy
· 13 years ago
cf15efb
Properly cancel pending buffers on window size change
by Romain Guy
· 13 years ago
357c942
Prevent crash with NPE in HardwareRenderer Bug #5109839
by Romain Guy
· 13 years ago
1a7b115
Trim HardwareRenderer memory more frequently.
by Romain Guy
· 13 years ago
c68c913
Various work on out of memory managment.
by Dianne Hackborn
· 13 years ago
65b345f
Reclaim more memory, more often.
by Romain Guy
· 13 years ago
6d7475d
Destroy layers and flush layers cache when a window is destroyed.
by Romain Guy
· 13 years ago
912a7b3
Make sure we have a current EGL context when invoking EGL Bug #5081795
by Romain Guy
· 13 years ago
29d23ec
Add debug flag to print out the EGL configuration used by libhwui
by Romain Guy
· 13 years ago
484c719
Add ELG config debugging to HardwareRenderer
by Romain Guy
· 13 years ago
162a021
Decouple GLES20RecordingCanvas lifetime from GLES20DisplayList. Bug: 5062011
by Jeff Brown
· 13 years ago
566b3ef
Let HardwareRenderer support multiple threads.
by Romain Guy
· 13 years ago
bdf7609
Trim OpenGLRenderer's memory usage whenever possible
by Romain Guy
· 13 years ago
08645eb
Revert "Don't preload HardwareRenderer, its static initialization is process dependant."
by Romain Guy
· 13 years ago
821e243
Don't preload HardwareRenderer, its static initialization is process dependant.
by Romain Guy
· 13 years ago
0398575
Always make GL calls with a valid EGL context. Bug #5010760
by Romain Guy
· 13 years ago
7e1160e
Always redraw the UI on orientation change Bug #4994715
by Romain Guy
· 13 years ago
9ace8f5
Use NEAREST filtering for layers whenever possible.
by Romain Guy
· 13 years ago
02ccac6
Code cleanup
by Romain Guy
· 13 years ago
a948927
Add the ability to specify the opacity of a TextureView
by Romain Guy
· 13 years ago
e5e0c50
Properly refcount SurfaceTexture in the JNI layer.
by Romain Guy
· 13 years ago
77a8116
Add TextureView.getBitmap()
by Romain Guy
· 13 years ago
6f7d939
Take advantage of EGL_BUFFER_PRESERVED on IMG.
by Romain Guy
· 13 years ago
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