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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
243806cfeb72e46b39994b2ec3b0908fc7fcc973
/
libs
/
rs
/
driver
/
rsdShader.cpp
fe1d5ff
Implement USAGE_IO_INPUT
by Jason Sams
· 12 years ago
2123b46
Piping texture names through shader builder. Fixing uint size_t mismatch.
by Alex Sakhartchouk
· 13 years ago
a3f1543
Fixing uint32 size_t mismatches.
by Alex Sakhartchouk
· 13 years ago
ff3de0e
am 87a36a3b: Merge "Making shader compilation errors throw a Java exception."
by Alex Sakhartchouk
· 13 years ago
87a36a3
Merge "Making shader compilation errors throw a Java exception."
by Alex Sakhartchouk
· 13 years ago
532efd3
Start implementing SurfaceTexture streaming into RS allocations.
by Jason Sams
· 13 years ago
257e8a9
Making shader compilation errors throw a Java exception.
by Alex Sakhartchouk
· 13 years ago
be12402
am dfbcee6c: fix build
by Mathias Agopian
· 13 years ago
dfbcee6
fix build
by Mathias Agopian
· 13 years ago
615e7ce
Start implementing SurfaceTexture streaming into RS allocations.
by Jason Sams
· 13 years ago
2e681c1
resolved conflicts for merge of 08289f55 to graphics-dev
by Steve Block
· 13 years ago
3762c31
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
61cd943
Cleanup based on comments.
by Alex Sakhartchouk
· 13 years ago
36a7d60
Adding RS comments, cleaning up the gl implementation with new Element hal.
by Alex Sakhartchouk
· 13 years ago
71f2cf1
Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
5ef2f53
Remove ObjBaseRef from the hal struct
by Alex Sakhartchouk
· 13 years ago
5316b9e
Add RS watchdog.
by Jason Sams
· 13 years ago
bbc41c0
Fixing rs crash when no texture is bound.
by Alex Sakhartchouk
· 13 years ago
7e8aae7
Start splitting allocation into hal and core.
by Jason Sams
· 13 years ago
407cae9
rsLib cleanup
by Alex Sakhartchouk
· 13 years ago
4385054
Moving samplers behind the hal.
by Alex Sakhartchouk
· 13 years ago
4a36b45
Moving renderscript GL code into the HAL
by Alex Sakhartchouk
· 13 years ago