1. fe1d5ff Implement USAGE_IO_INPUT by Jason Sams · 12 years ago
  2. 2123b46 Piping texture names through shader builder. Fixing uint size_t mismatch. by Alex Sakhartchouk · 13 years ago
  3. a3f1543 Fixing uint32 size_t mismatches. by Alex Sakhartchouk · 13 years ago
  4. ff3de0e am 87a36a3b: Merge "Making shader compilation errors throw a Java exception." by Alex Sakhartchouk · 13 years ago
  5. 87a36a3 Merge "Making shader compilation errors throw a Java exception." by Alex Sakhartchouk · 13 years ago
  6. 532efd3 Start implementing SurfaceTexture streaming into RS allocations. by Jason Sams · 13 years ago
  7. 257e8a9 Making shader compilation errors throw a Java exception. by Alex Sakhartchouk · 13 years ago
  8. be12402 am dfbcee6c: fix build by Mathias Agopian · 13 years ago
  9. dfbcee6 fix build by Mathias Agopian · 13 years ago
  10. 615e7ce Start implementing SurfaceTexture streaming into RS allocations. by Jason Sams · 13 years ago
  11. 2e681c1 resolved conflicts for merge of 08289f55 to graphics-dev by Steve Block · 13 years ago
  12. 3762c31 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE by Steve Block · 13 years ago
  13. 61cd943 Cleanup based on comments. by Alex Sakhartchouk · 13 years ago
  14. 36a7d60 Adding RS comments, cleaning up the gl implementation with new Element hal. by Alex Sakhartchouk · 13 years ago
  15. 71f2cf1 Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGE by Steve Block · 13 years ago
  16. 5ef2f53 Remove ObjBaseRef from the hal struct by Alex Sakhartchouk · 13 years ago
  17. 5316b9e Add RS watchdog. by Jason Sams · 13 years ago
  18. bbc41c0 Fixing rs crash when no texture is bound. by Alex Sakhartchouk · 13 years ago
  19. 7e8aae7 Start splitting allocation into hal and core. by Jason Sams · 13 years ago
  20. 407cae9 rsLib cleanup by Alex Sakhartchouk · 13 years ago
  21. 4385054 Moving samplers behind the hal. by Alex Sakhartchouk · 13 years ago
  22. 4a36b45 Moving renderscript GL code into the HAL by Alex Sakhartchouk · 13 years ago