1. 5799801 Allow ~Layer() to happen after onGLContextDestroyed by John Reck · 10 years ago
  2. ebd5261 Don't preload textures for AssetAtlas by John Reck · 10 years ago
  3. fbc8df0 Trace some interesting events by John Reck · 10 years ago
  4. 88f5fc7 Fix counting by John Reck · 10 years ago
  5. 0e89e2b Layer changes by John Reck · 10 years ago
  6. 4ced262 glFinish to flush deletes by John Reck · 10 years ago
  7. bfd1cd6 Additional layer logging by Chris Craik · 10 years ago
  8. 70735bd hwui: Caches: use mBoundTextures only for GL_TEXTURE_2D by Fred Fettinger · 10 years ago
  9. 17035b0 Have destroy call freePrefetchedLayers by John Reck · 10 years ago
  10. 14a4e35 Bring back the shadow strength tweak by ztenghui · 10 years ago
  11. a736cd9 Remove scaling bucket hack by Chris Craik · 10 years ago
  12. 58ddced Initializing variables - generally a good practice by Chris Craik · 10 years ago
  13. 59744b7 Add hack for custom re-rasterization buckets by Chris Craik · 10 years ago
  14. 0732ba5 am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue in HWUI." by Chris Craik · 10 years ago
  15. 4a473c7d Fix the texture ID reuse issue in HWUI. by jiayuanr · 10 years ago
  16. 05f3d6e Tessellate on worker threads by Chris Craik · 10 years ago
  17. 797b95b Define light position (using new lighting spec) in Java by Chris Craik · 10 years ago
  18. f5be3ca Add more shadow control knobs by Chris Craik · 10 years ago
  19. 087bc0c Refcount RenderNode by John Reck · 11 years ago
  20. 50ecf84 Create one hole inside the umbra area to avoid overdraw. by ztenghui · 11 years ago
  21. e18264b Rename DisplayList->RenderNode by John Reck · 11 years ago
  22. e361ad7 Remove experimental perspective projection by Chris Craik · 11 years ago
  23. 726118b Improve shadow tessellation performance by Chris Craik · 11 years ago
  24. 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 11 years ago
  25. ef94c6f Separate spot and ambient shadow strength setting by ztenghui · 11 years ago
  26. cc3c256 Property support for light positioning. by ztenghui · 11 years ago
  27. ba9b613 Create private properties on GLCanvas for experimentation with 3d by Chris Craik · 11 years ago
  28. 55bfb4e Calculate and show Ambient shadow. by ztenghui · 11 years ago
  29. 627c6fd Add overdraw debugging that accounts for Deuteranomaly by Romain Guy · 11 years ago
  30. 46bfc48 Fix hardware layers lifecycle Bug #10075732 by Romain Guy · 11 years ago
  31. b0a41ed Prevent ANR in apps using drawPath() Bug #10347089 by Romain Guy · 11 years ago
  32. b746371 Clear FBO cache on full memory flush by Romain Guy · 11 years ago
  33. 1e54681 Support RGBA fonts and bitmap fonts (and RGBA bitmap fonts) by Victoria Lease · 11 years ago
  34. 9ab2d18 Ensure glActiveTexture is cleaned up correctly on functor resume by Chris Craik · 11 years ago
  35. e3b0a01 Refcount 9-patches and properly handle GC events by Romain Guy · 11 years ago
  36. 31e08e9 Share Caches' index buffer with FontRenderer by Romain Guy · 11 years ago
  37. 7f43076 Add new Query class for debugging by Romain Guy · 11 years ago
  38. be1b127 Assume a texture is unbound after deleting it Bug #9316260 by Romain Guy · 11 years ago
  39. 8aa195d Introduce Caches::bindTexture() to reduce glBindTexture calls by Romain Guy · 11 years ago
  40. f9f0016 Enable GPU pixel buffers on OpenGL ES 3.0 devices by Romain Guy · 11 years ago
  41. 78dd96d Add an on-screen overdraw counter by Romain Guy · 11 years ago
  42. 3b748a4 Pack preloaded framework assets in a texture atlas by Romain Guy · 12 years ago
  43. cf51a41 Introduce PixelBuffer API to enable PBOs by Romain Guy · 12 years ago
  44. c5cbee7 Stop worker threads on memory trim & fix bad pointer access by Romain Guy · 12 years ago
  45. c46d07a Merge all shapes/paths caches to PathCache by Romain Guy · 12 years ago
  46. ff78583 Fully deferred displaylist replay by Chris Craik · 12 years ago
  47. 0f66753 Precache glyphs at final raster size by Romain Guy · 12 years ago
  48. 3ff0bfd Add new property to debug non-rectangular clip operations by Romain Guy · 12 years ago
  49. ff316ec Implement support for drawBitmapMesh's colors array by Romain Guy · 12 years ago
  50. 8d4aeb7 Add a render buffer cache to reuse stencil buffers Bug #7146141 by Romain Guy · 12 years ago
  51. 3bbacf2 Add a RenderBuffer object to store stencil buffers. Bug #7146141 by Romain Guy · 12 years ago
  52. c2a9721 Fix uninitialized variables in Caches.cpp Bug #8151401 by Romain Guy · 12 years ago
  53. f735c8e Fix tiling on QCOM GPU by Romain Guy · 12 years ago
  54. 5bb3c73 Apply dev. settings at runtime Bug #7434649 by Romain Guy · 12 years ago
  55. aa42c9a Correctly adjust clip regions that lie offscreen by Chet Haase · 12 years ago
  56. 50ae66a Work around a possible driver bug Bug #7296475 by Romain Guy · 12 years ago
  57. 6a2d17f Fix texture corruption by Chet Haase · 12 years ago
  58. a852ff3 Merge changes I9873540e,I4f6c38e3 into jb-mr1-dev by Romain Guy · 12 years ago
  59. 54c1a64 Don't use the QCOM_tiled_rendering extension with functors Bug #7247880 by Romain Guy · 12 years ago
  60. cb4d600 Add stroke support to polygonal shape rendering by Chris Craik · 12 years ago
  61. 17ef62c fix a possible dead-lock when clearing caches by Mathias Agopian · 12 years ago
  62. 54643d7 make sure to destroy GL objects on the GL thread by Mathias Agopian · 12 years ago
  63. 4285de3 Fix overdraw debug on QCOM by Romain Guy · 12 years ago
  64. 7c450aa Add support for a new developer setting: overdraw debugging by Romain Guy · 12 years ago
  65. 57b5268 Optimize tiling management Bug #7186819 by Romain Guy · 12 years ago
  66. 2b7028e Add support for QCOM_tiled_rendering Bug #7186819 by Romain Guy · 12 years ago
  67. 35643dd Minimize state changes when updating layers by Romain Guy · 12 years ago
  68. 85ef80d Foundation for tiling optimization by Romain Guy · 12 years ago
  69. 4ff0cf4 Add new debug tool to track hardware layers updates by Romain Guy · 12 years ago
  70. 211efea Add dithering to gradients by Romain Guy · 12 years ago
  71. 8a4ac61 Don't clear the dirty clip flag if it's not applied Bug #6833979 by Romain Guy · 12 years ago
  72. b1d0a4e Refactor GammaFontRenderer by Romain Guy · 12 years ago
  73. 586cae3 Improve rendering speed by disabling scissor tests by Romain Guy · 12 years ago
  74. dfa1046 Add call sites for OpenGL's debug label extension by Romain Guy · 12 years ago
  75. bb0acdf Delete display list objects and resources on the UI thread by Romain Guy · 13 years ago
  76. 13631f3 Add debug markers to OpenGLRenderer by Romain Guy · 13 years ago
  77. 8564c8d Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE by Steve Block · 13 years ago
  78. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 13 years ago
  79. 82bc7a7 Properly restore the GL scissor after a GL draw functor Bug #5781254 by Romain Guy · 13 years ago
  80. 8f85e80 Generate even fewer GL commands by Romain Guy · 13 years ago
  81. ec31f83 <Insert something improper about OpenGL> by Romain Guy · 13 years ago
  82. a1d3c91 Further reduce the number of GL commands sent to the driver by Romain Guy · 13 years ago
  83. 15bc643 Reduce the number of GL commands generated by the UI by Romain Guy · 13 years ago
  84. f3a910b4 Optimize state changes by Romain Guy · 13 years ago
  85. 8ff6b9e Terminate EGL when an app goes in the background by Romain Guy · 13 years ago
  86. eca0ca2 Memory optimizations for libhwui Bug #5566149 by Romain Guy · 13 years ago
  87. 6203f6c Reduce the amount of data cached by the gradients cache. by Romain Guy · 13 years ago
  88. 6d7475d Destroy layers and flush layers cache when a window is destroyed. by Romain Guy · 13 years ago
  89. bdf7609 Trim OpenGLRenderer's memory usage whenever possible by Romain Guy · 13 years ago
  90. 042f7d6 Fix debugging for hwui caches by Kenny Root · 13 years ago
  91. 02ccac6 Code cleanup by Romain Guy · 13 years ago
  92. d2ba50a Prettify memory dump. by Romain Guy · 13 years ago
  93. 9c1e23b Add logging of graphics acceleration info to bugreports by Chet Haase · 14 years ago
  94. 2fc941e Fixes cache misses and extra allocations. Bug #3421454 by Romain Guy · 14 years ago
  95. 09b7c91 Allocate layers from the layers pool. Bug #3413433 by Romain Guy · 14 years ago
  96. 01d58e4 Add rounded rects and circles support to OpenGLRenderer. by Romain Guy · 14 years ago
  97. ada830f Cleanup implementation of hardware layers. by Romain Guy · 14 years ago
  98. 57066eb Cleanup GL objects on the correct thread. by Romain Guy · 14 years ago
  99. 7230a74 Composite layers as regions. by Romain Guy · 14 years ago
  100. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 14 years ago