1. 272a685 Replace most usages of utils/Vector.h by John Reck · 9 years ago
  2. 21ef820 Tweak the threshold for conic path quads computation. by ztenghui · 9 years ago
  3. fca52b75 Use path intersection instead of saveLayer+mesh to mask projected ripples by Chris Craik · 9 years ago
  4. 9c3dd62 Limit path approximation recursion depth by Chris Craik · 10 years ago
  5. 05f3d6e Tessellate on worker threads by Chris Craik · 10 years ago
  6. 15a07a2 Use path outlines to define shadow shapes by Chris Craik · 11 years ago
  7. d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
  8. d6b65f6 Use const access to snapshot from OpenGLRenderer by Chris Craik · 11 years ago
  9. 55bfb4e Calculate and show Ambient shadow. by ztenghui · 11 years ago
  10. f0a5907 Clean up quick rejection, especially surrounding points + lines. by Chris Craik · 11 years ago
  11. 6d29c8d Add tessellation path for points by Chris Craik · 11 years ago
  12. 65cd612 Add cap tessellation support by Chris Craik · 12 years ago