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gerrit-public.fairphone.software
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platform
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frameworks
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base
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2934b266e507ddda7d64201be7850af4589b9c9e
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libs
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hwui
/
renderthread
/
CanvasContext.cpp
9f81485
Revert "Force-use the pbuffer surface for destroy"
by Chris Craik
· 10 years ago
b945f23
Force-use the pbuffer surface for destroy
by John Reck
· 10 years ago
fbc8df0
Trace some interesting events
by John Reck
· 10 years ago
aa95a88
Have an actual fallback if the surface is lost
by John Reck
· 10 years ago
0e89e2b
Layer changes
by John Reck
· 10 years ago
1125d1f
Add some free zoom to lockHardwareCanvas
by John Reck
· 10 years ago
786afcb
Trim graphics memory when closing the shade
by Jorim Jaggi
· 10 years ago
749906b
Cleanup DeferredLayerUpdater
by John Reck
· 10 years ago
651486d
Merge "Fix garbage showing up beneath dialogs" into lmp-dev
by Chris Craik
· 10 years ago
284b243
Fix garbage showing up beneath dialogs
by Chris Craik
· 10 years ago
2cdbc7d
Special case EGL_BAD_SURFACE
by John Reck
· 10 years ago
ec845a2
Fix race condition
by John Reck
· 10 years ago
443a714
Yet more layer tracking logging
by John Reck
· 10 years ago
e2478d4
Fix some wrong-thread issues around animator management
by John Reck
· 10 years ago
17035b0
Have destroy call freePrefetchedLayers
by John Reck
· 10 years ago
1661715
Implement TODO
by John Reck
· 10 years ago
dff9957
Free prefetched layers on TRIM_MEMORY
by John Reck
· 10 years ago
998a6d8
Track buildLayer calls, destroy if unused
by John Reck
· 10 years ago
119907c
Animator stuff
by John Reck
· 10 years ago
9eb9f6f
Don't run animators in buildLayer
by John Reck
· 10 years ago
3e82495
Implement full View.buildLayer
by John Reck
· 10 years ago
69e5adf
Define shadow casting behavior within layers
by Chris Craik
· 10 years ago
058fc64
Connect shadow style attributes to renderer
by Chris Craik
· 10 years ago
5cdb8f9
Fix logging
by John Reck
· 10 years ago
0a97330
Fix root RenderNode damage calculation
by John Reck
· 10 years ago
dcba672
Fix layers lifecycle issues
by John Reck
· 10 years ago
3c2b7fa
Add missing requireGlContext
by John Reck
· 10 years ago
f47a594
Fix onTrimMemory for HardwareRenderer
by John Reck
· 10 years ago
68bfe0a
Animator refactoring & fixes
by John Reck
· 10 years ago
cd028f3
Fix contants; RT-enable WebView pt2
by John Reck
· 10 years ago
3b20251
No-fail invokeFunctor
by John Reck
· 10 years ago
a7090e0
Update 'DisplayList' vs 'RenderNode' naming in several places
by Chris Craik
· 10 years ago
734df4b
Interrupt canvas before invoke
by Chris Craik
· 11 years ago
25fbb3f
Move LayerType to RenderNode
by John Reck
· 11 years ago
e4267ea
Even FASTER damage calculations!
by John Reck
· 11 years ago
d72e0a3
Re-jigger layers
by John Reck
· 11 years ago
aee470c
Merge "Enable debug stuffs" into lmp-preview-dev
by John Reck
· 11 years ago
fe5e7b7
Enable debug stuffs
by John Reck
· 11 years ago
c8affe0
Re-enable atlas
by John Reck
· 11 years ago
e1628b7
Implement FlushCaches TODO
by John Reck
· 11 years ago
a5dda64
Bag of scheduling tweaks
by John Reck
· 11 years ago
797b95b
Define light position (using new lighting spec) in Java
by Chris Craik
· 11 years ago
cdfeef6
Disable texture atlas
by John Reck
· 11 years ago
66f0be6
Wire up texture atlas
by John Reck
· 11 years ago
ef27453
Merge "Cleanup attachFunctor"
by John Reck
· 11 years ago
832b1514
Cleanup attachFunctor
by John Reck
· 11 years ago
b6d9211
Merge "Implement TODO(romainguy)"
by John Reck
· 11 years ago
63a0667
Implement TODO(romainguy)
by John Reck
· 11 years ago
368cdd8
Don't try to draw if there's no canvas or surface
by John Reck
· 11 years ago
f9be779
Make RenderNodeAnimator and WebView play nice
by John Reck
· 11 years ago
18f16e6
TIME LORD!
by John Reck
· 11 years ago
e45b1fd
RenderThread animator support
by John Reck
· 11 years ago
dbc9a86
Force a full redraw on surface change
by John Reck
· 11 years ago
6f07a0d
Add missing resume() call
by John Reck
· 11 years ago
e8a866d
Merge "Fix issue with bitmap uploading"
by John Reck
· 11 years ago
860d155
Fix issue with bitmap uploading
by John Reck
· 11 years ago
fae904d
Fence on destruction
by John Reck
· 11 years ago
822bbb3
Merge "Make attachFunctor blocking"
by John Reck
· 11 years ago
d3d8daf
Make attachFunctor blocking
by John Reck
· 11 years ago
8ca3eec
Remove sync flush
by John Reck
· 11 years ago
f4198b7
Merge hasFunctors & pushStaging into prepareTree
by John Reck
· 11 years ago
8e1f918
Merge "Switch DisplayListData to a staging model"
by John Reck
· 11 years ago
8de65a8
Switch DisplayListData to a staging model
by John Reck
· 11 years ago
f7d9c1d
Fix ThreadedRenderer.setEnabled()
by John Reck
· 11 years ago
1949e79
Ensure there's a GL context before creating a Layer
by John Reck
· 11 years ago
0d1f634
Add invokeFunctor
by John Reck
· 11 years ago
750ca6d
Remove kStatusInvoke & kStatusDraw
by John Reck
· 11 years ago
668f0e3
Async drawing!
by John Reck
· 11 years ago
bfb07a0
Move where updateProperties is called
by John Reck
· 11 years ago
16efa9a
Fix functor removal
by John Reck
· 11 years ago
e18264b
Rename DisplayList->RenderNode
by John Reck
· 11 years ago
be34f2f
DisplayList lifecycle changes
by John Reck
· 11 years ago
44fd8d2
DisplayList overhaul
by John Reck
· 11 years ago
19b6bcf
Support HardwareLayers in RenderThread
by John Reck
· 11 years ago
fc53ef27
Implement missing safelyRun() on ThreadedRenderer
by John Reck
· 11 years ago
4f02bf4
Native-side proxy
by John Reck
· 11 years ago
23b797a
EGL migration to native
by John Reck
· 11 years ago