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gerrit-public.fairphone.software
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platform
/
frameworks
/
base
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29b2516012cf69022ebe33409223095fb3c99405
/
libs
/
hwui
/
OpenGLRenderer.cpp
025207b3
Merge "Force isolation of clip and matrix within layer" into lmp-dev
by Chris Craik
· 10 years ago
4ace730
Force isolation of clip and matrix within layer
by Chris Craik
· 10 years ago
4340c26
Snap outline clipping to integer coordinates correctly
by Chris Craik
· 10 years ago
591be6c
Update HWUI paint filter to understand new location of skia bitmap filter preference
by Chris Craik
· 10 years ago
443a714
Yet more layer tracking logging
by John Reck
· 10 years ago
d5e8ade
Ambient shadow tessellation improvement.
by ztenghui
· 10 years ago
947eabf
Early reject drawText calls that will not draw
by Chris Craik
· 10 years ago
69e5adf
Define shadow casting behavior within layers
by Chris Craik
· 10 years ago
14a4e35
Bring back the shadow strength tweak
by ztenghui
· 10 years ago
91a8c7c
Switch to cos interpolation of shadow alpha
by Chris Craik
· 10 years ago
bf75945
Rework shadow interpolation
by Chris Craik
· 10 years ago
a7c2ea2
Fix damage for layers for projection receivers
by John Reck
· 10 years ago
74cf7e6
Cap scales used for tessellation with minimum and maximum
by Chris Craik
· 10 years ago
7964750
Move bitmap transforms out of bitmap ops
by Chris Craik
· 10 years ago
a736cd9
Remove scaling bucket hack
by Chris Craik
· 10 years ago
af4d04c
Use RoundRect clipping for circle reveal animation
by Chris Craik
· 10 years ago
62d307c
Fix behavior of stencil clipping within clearLayerRegions
by Chris Craik
· 10 years ago
15a807b
am 4afa4696: am c8f0e9b1: Fix ALL compile warnings
by John Reck
· 10 years ago
19393cc
am 394e8703: am 2d3c6c93: Connect shadow style attributes to renderer
by Chris Craik
· 10 years ago
1aa5d2d
Fix ALL compile warnings
by John Reck
· 10 years ago
058fc64
Connect shadow style attributes to renderer
by Chris Craik
· 10 years ago
2923df5
am 48242d80: am 50a2d633: Merge "[HWUI] Fix invisible views are still shown in popup window"
by Chris Craik
· 10 years ago
50a2d63
Merge "[HWUI] Fix invisible views are still shown in popup window"
by Chris Craik
· 10 years ago
f3e85b5
Merge "[HWUI]: fix residual line on FrameBuffer" into lmp-dev
by Chris Craik
· 10 years ago
33f5a59
[HWUI]: fix residual line on FrameBuffer
by henry.uh_chen
· 10 years ago
98d608d
Minor cleanups around color usage
by Chris Craik
· 10 years ago
0d5ac95
Fix translated VertexBuffer layer damage calculation
by Chris Craik
· 10 years ago
3a1bffa
[HWUI] Fix invisible views are still shown in popup window
by henry.uh_chen
· 10 years ago
20adb6c
[HWUI]: fix residual line on FrameBuffer
by henry.uh_chen
· 10 years ago
1103b32
SkBitmap::Config is deprecated, use SkColorType
by Mike Reed
· 10 years ago
59744b7
Add hack for custom re-rasterization buckets
by Chris Craik
· 10 years ago
f23b25a
Remove isRecording() method from renderers
by Chris Craik
· 10 years ago
3b20251
No-fail invokeFunctor
by John Reck
· 10 years ago
a7090e0
Update 'DisplayList' vs 'RenderNode' naming in several places
by Chris Craik
· 10 years ago
3281442
Merge "Wrap ViewGroup content in save/restore to protect composited children"
by Chris Craik
· 10 years ago
80d4902
Wrap ViewGroup content in save/restore to protect composited children
by Chris Craik
· 10 years ago
6ac174b
Clean up tessellation cache in prep for other tesselation types
by Chris Craik
· 10 years ago
1e5cf9a
am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev
by Chris Craik
· 10 years ago
05f3d6e
Tessellate on worker threads
by Chris Craik
· 11 years ago
1390882
Update HWUI matrix API
by Derek Sollenberger
· 11 years ago
0fa2bd6
DO NOT MERGE Inspect SkShader to determine hw shader.
by Leon Scroggins III
· 11 years ago
d490aa4
Merge "Inspect SkShader to determine hw shader."
by Chris Craik
· 11 years ago
d1ad5e6
Inspect SkShader to determine hw shader.
by Leon Scroggins III
· 11 years ago
797b95b
Define light position (using new lighting spec) in Java
by Chris Craik
· 11 years ago
f2985ba
Merge "Correct viewport initialization, bounds comparison"
by Chris Craik
· 11 years ago
deeda3d
Round rect outline clipping
by Chris Craik
· 11 years ago
9241975
Correct viewport initialization, bounds comparison
by Chris Craik
· 11 years ago
a64a2be
Combine projection matrix, and viewport management
by Chris Craik
· 11 years ago
ddc5228
Revert "Simplify projection matrix management."
by Jorim Jaggi
· 11 years ago
0c0ec26
Simplify projection matrix management.
by Chris Craik
· 11 years ago
e1f788b
Merge "Rename matrices for consistency"
by Chris Craik
· 11 years ago
e10e827
Rename matrices for consistency
by Chris Craik
· 11 years ago
e4aa95e
Add logging utility methods
by Chris Craik
· 11 years ago
5b554f0
Merge "Avoid caching shadow properties in Java & HWUI."
by Derek Sollenberger
· 11 years ago
832b1514
Cleanup attachFunctor
by John Reck
· 11 years ago
c29a0a4
Avoid caching shadow properties in Java & HWUI.
by Derek Sollenberger
· 11 years ago
64ab917
Merge "Add more shadow control knobs"
by Chris Craik
· 11 years ago
f5be3ca
Add more shadow control knobs
by Chris Craik
· 11 years ago
0d575b0
Merge "Make sure the theta is correctly represented and incoming polygon is CW for shadow."
by ztenghui
· 11 years ago
2e023f3
Make sure the theta is correctly represented and incoming polygon is CW for shadow.
by ztenghui
· 11 years ago
3f085429
Clip TouchFeedbackDrawable effect to receiver Outline
by Chris Craik
· 11 years ago
8de65a8
Switch DisplayListData to a staging model
by John Reck
· 11 years ago
087bc0c
Refcount RenderNode
by John Reck
· 11 years ago
c75db82
Merge "Remove kStatusInvoke & kStatusDraw"
by John Reck
· 11 years ago
750ca6d
Remove kStatusInvoke & kStatusDraw
by John Reck
· 11 years ago
b265e2c
Support shadows on the root RenderNode
by Chris Craik
· 11 years ago
024433f
Disable shadow overdraw avoidance in the inverse clip case
by Chris Craik
· 11 years ago
8c271ca
Add private circular reveal API on View/RenderNode
by Chris Craik
· 11 years ago
bfb07a0
Move where updateProperties is called
by John Reck
· 11 years ago
d0a0b2a
Add stagingProperties
by John Reck
· 11 years ago
af6f7ed
Early rejection on shadows which are outside of the clip bound.
by ztenghui
· 11 years ago
50ecf84
Create one hole inside the umbra area to avoid overdraw.
by ztenghui
· 11 years ago
361fd3d2
Merge "Rename DisplayList->RenderNode"
by John Reck
· 11 years ago
e18264b
Rename DisplayList->RenderNode
by John Reck
· 11 years ago
b98f211
Force shadow casters above the Z=0 plane
by Chris Craik
· 11 years ago
b79a3e3
Fix orthographic shadows projection, simplify shadow reordering
by Chris Craik
· 11 years ago
e361ad7
Remove experimental perspective projection
by Chris Craik
· 11 years ago
67862524
Fix use of Skia deprecated methods
by Chris Craik
· 11 years ago
da3f525
Merge "Fix TextureView texture filtering."
by Chris Craik
· 11 years ago
9757ac0
Fix TextureView texture filtering.
by Chris Craik
· 11 years ago
8198c3a
Merge "Use pre-computed index to draw the shadow."
by ztenghui
· 11 years ago
63d41ab
Use pre-computed index to draw the shadow.
by ztenghui
· 11 years ago
919e95c
Modulate shadow alpha by caster alpha
by Chris Craik
· 11 years ago
674554f
Reapply "Refactor setting an SkPaint onto a hwui Layer."
by Derek Sollenberger
· 11 years ago
ef94c6f
Separate spot and ambient shadow strength setting
by ztenghui
· 11 years ago
76d3a1b
Removing SkiaColorFilter and inspecting the native object directly.
by Derek Sollenberger
· 11 years ago
d44fbe5
Keep the SkPaint used when creating a layer.
by Derek Sollenberger
· 11 years ago
a2fe7af
Add initial hidden outline APIs
by Chris Craik
· 11 years ago
5e1814e
Merge "Remove logging of DisplayList staleness"
by Chris Craik
· 11 years ago
3783e70
Remove logging of DisplayList staleness
by Chris Craik
· 11 years ago
15a07a2
Use path outlines to define shadow shapes
by Chris Craik
· 11 years ago
bb615a6
Clear root level reorder lists to prevent accessing stale DisplayLists
by Chris Craik
· 11 years ago
cc3c256
Property support for light positioning.
by ztenghui
· 11 years ago
3197cde
Map shadow light position globally
by Chris Craik
· 11 years ago
7b4516e
Calculate and show the shadow from a spot light.
by ztenghui
· 11 years ago
d218a92
Use const where possible for drawing parameters
by Chris Craik
· 11 years ago
564acf7
Fix Clang warnings/errors
by Chris Craik
· 11 years ago
d6b65f6
Use const access to snapshot from OpenGLRenderer
by Chris Craik
· 11 years ago
14e5130
Move Snapshot management to intermediate StatefulBaseRenderer class
by Chris Craik
· 11 years ago
b458942
Create abstract base class for OpenGLRenderer
by Chris Craik
· 11 years ago
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