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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
2a102ccecdf2580d01847f09e6b431ce7e3bc8bc
/
libs
/
hwui
/
utils
/
GenerationCache.h
fe48f65
Free resources only from the GL context thread. Bug #3179882
by Romain Guy
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
21b028a
Move GenerationCache to the utils directory.
by Romain Guy
· 14 years ago
[Renamed from libs/hwui/GenerationCache.h]
8550c4c
Better cache for layers, reduce memory usage and increase framerate.
by Romain Guy
· 14 years ago
eb99356
Optimize saveLayer() when the clip flag is set.
by Romain Guy
· 14 years ago
a2341a9
Purge Skia objects from GL caches as needed.
by Romain Guy
· 14 years ago
9aaa826
Fix possible infinite loop when purging textures.
by Romain Guy
· 14 years ago
fb8b763
Use only one GL context per process, share chaches.
by Romain Guy
· 14 years ago
ae5575b
Fix gradients rendering and destructor crashes.
by Romain Guy
· 14 years ago
6c81893
Simpler way to deal with the FBO multi-cache.
by Romain Guy
· 14 years ago
5f0c6a4
Optimize FBO cache.
by Romain Guy
· 14 years ago
dda5702
Add a layer (FBO) cache.
by Romain Guy
· 14 years ago
7d139ba
Remove extra leftover logs and use uint32_t instead of unsigned int.
by Romain Guy
· 14 years ago
121e224
Track the size in memory of the texture cache.
by Romain Guy
· 14 years ago
364703c
Fix the build.
by Romain Guy
· 14 years ago
ce0537b
Add hooks for drawBitmap().
by Romain Guy
· 14 years ago