1. e84a208 Add overrides and switch to nullptr keyword by Chris Craik · 10 years ago
  2. a447d29 Fix DA bugs by John Reck · 10 years ago
  3. e4aa95e Add logging utility methods by Chris Craik · 10 years ago
  4. b79a3e3 Fix orthographic shadows projection, simplify shadow reordering by Chris Craik · 11 years ago
  5. e361ad7 Remove experimental perspective projection by Chris Craik · 11 years ago
  6. 629f677 Simplify DisplayList matrices by Chris Craik · 11 years ago
  7. f57776b 3d view system! by Chris Craik · 11 years ago
  8. 996fe65 Correct bitmap merging logic by Chris Craik · 11 years ago
  9. d965bc5 Disallow negative scale matrices in merged Bitmap drawing by Chris Craik · 11 years ago
  10. f6bed4f An identity matrix should be considered a pure translate matrix by Romain Guy · 11 years ago
  11. 28ce94a Overdraw avoidance and merging of clipped ops by Chris Craik · 11 years ago
  12. 4c2547f Avoid 9patch cache lookups when possible by Romain Guy · 11 years ago
  13. bd3055f Less aggressive glyphs precaching by Romain Guy · 12 years ago
  14. 624234f Take only the scale params into account to rasterize text by Romain Guy · 12 years ago
  15. 3b75382 Fix colored rects clipping and code cleanup by Romain Guy · 12 years ago
  16. c74f45a Properly scale text by Romain Guy · 12 years ago
  17. 8ce0030 Implement clipRect with a transform, clipRegion & clipPath Bug #7146141 by Romain Guy · 12 years ago
  18. a3dc55f Fix a couple of rendering issues Bug #7253839 by Romain Guy · 12 years ago
  19. 710f46d Polygonal rendering of simple fill shapes by Chris Craik · 12 years ago
  20. 71e36aa Add missing public native API by Romain Guy · 13 years ago
  21. 302a9df Add an API to set the transform on a TextureView's surface texture. Bug #5156689 by Romain Guy · 13 years ago
  22. 181d0a6 Don't apply AA to rects with no rotation/perspective. by Romain Guy · 13 years ago
  23. 807daf7 Add support for skew() by Romain Guy · 14 years ago
  24. 6620c6d Correctly render text when coordinates are not integers. Bug #3225632 by Romain Guy · 14 years ago
  25. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  26. e8cb9c14 Apply bilinear filtering on text only when necessary. by Romain Guy · 14 years ago
  27. ddb80be Add support for circular gradients to the GL renderer. by Romain Guy · 14 years ago
  28. 0ba681b Fix GC issue, fix local shader transformations. by Romain Guy · 14 years ago
  29. af28b51 Better support for rotation and perspective matrices. by Romain Guy · 14 years ago
  30. 079ba2c Improve clip support (add intersect, union and replace.) by Romain Guy · 14 years ago
  31. 3d58c03 Do not apply transforms when using drawColor(). by Romain Guy · 14 years ago
  32. bd6b79b Add implementations for saveLayerAlpha() and textured rects. by Romain Guy · 14 years ago
  33. 7ae7ac4 Convert tabs to spaces. by Romain Guy · 14 years ago
  34. c7d5349 Implement quickReject() and drawRect(). by Romain Guy · 14 years ago
  35. 9d5316e Add colored rectangles implementation in OpenGLRenderer. by Romain Guy · 14 years ago
  36. f6a11b8 Add support for transformations. by Romain Guy · 14 years ago
  37. 85bf02f Fix the simulator build. by Romain Guy · 14 years ago[Renamed (96%) from libs/hwui/UIMatrix.h]
  38. 08ae317 Add glOrtho equivalent to the OpenGL ES 2.0 renderer. by Romain Guy · 14 years ago