1. c294d12 A bunch more cleanups by John Reck · 9 years ago
  2. edc524c Add GraphicsStatsService by John Reck · 9 years ago
  3. b36016c Cleanups & simplifications by John Reck · 9 years ago
  4. ba6adf6 Initial attempt at jank-tracking stat collection by John Reck · 9 years ago
  5. a2732a2 Stop pretending USE_OPENGL_RENDERER is a thing by John Reck · 10 years ago
  6. a75b0ad resolved conflicts for merge of a51a0901 to lmp-mr1-dev-plus-aosp by John Reck · 10 years ago
  7. 01a5ea3 Resume RT-animations after a pauseSurface by John Reck · 10 years ago
  8. ed6b9df Frameworks/base: Consistency in core/jni by Andreas Gampe · 10 years ago
  9. 749906b Cleanup DeferredLayerUpdater by John Reck · 10 years ago
  10. ec845a2 Fix race condition by John Reck · 10 years ago
  11. e2478d4 Fix some wrong-thread issues around animator management by John Reck · 10 years ago
  12. 17035b0 Have destroy call freePrefetchedLayers by John Reck · 10 years ago
  13. 119907c Animator stuff by John Reck · 10 years ago
  14. 3e82495 Implement full View.buildLayer by John Reck · 10 years ago
  15. 73e8205 fix build by John Reck · 10 years ago
  16. 058fc64 Connect shadow style attributes to renderer by Chris Craik · 10 years ago
  17. 0a97330 Fix root RenderNode damage calculation by John Reck · 10 years ago
  18. f47a594 Fix onTrimMemory for HardwareRenderer by John Reck · 10 years ago
  19. 918ad52 More cleanups by John Reck · 10 years ago
  20. 3b20251 No-fail invokeFunctor by John Reck · 10 years ago
  21. c25e506 Throw ISE on too-big-views-with-layers by John Reck · 10 years ago
  22. e4267ea Even FASTER damage calculations! by John Reck · 10 years ago
  23. 84a4c88 Remove GLRenderer by John Reck · 10 years ago
  24. d72e0a3 Re-jigger layers by John Reck · 10 years ago
  25. fe5e7b7 Enable debug stuffs by John Reck · 10 years ago
  26. e1628b7 Implement FlushCaches TODO by John Reck · 10 years ago
  27. a5dda64 Bag of scheduling tweaks by John Reck · 10 years ago
  28. 797b95b Define light position (using new lighting spec) in Java by Chris Craik · 10 years ago
  29. ff941dc Animator start value... by John Reck · 10 years ago
  30. 66f0be6 Wire up texture atlas by John Reck · 10 years ago
  31. 63a0667 Implement TODO(romainguy) by John Reck · 10 years ago
  32. e4280ba Implement loadSystemProperties by John Reck · 10 years ago
  33. f9be779 Make RenderNodeAnimator and WebView play nice by John Reck · 10 years ago
  34. 18f16e6 TIME LORD! by John Reck · 10 years ago
  35. 52244ff Add CanvasProperty for drawCircle by John Reck · 10 years ago
  36. e45b1fd RenderThread animator support by John Reck · 10 years ago
  37. fae904d Fence on destruction by John Reck · 10 years ago
  38. d3d8daf Make attachFunctor blocking by John Reck · 10 years ago
  39. 8e1f918 Merge "Switch DisplayListData to a staging model" by John Reck · 10 years ago
  40. 8de65a8 Switch DisplayListData to a staging model by John Reck · 10 years ago
  41. f7d9c1d Fix ThreadedRenderer.setEnabled() by John Reck · 10 years ago
  42. 28ad7b5 Fence on draws that are reported by John Reck · 10 years ago
  43. 0d1f634 Add invokeFunctor by John Reck · 10 years ago
  44. e18264b Rename DisplayList->RenderNode by John Reck · 10 years ago
  45. be34f2f DisplayList lifecycle changes by John Reck · 10 years ago
  46. 44fd8d2 DisplayList overhaul by John Reck · 10 years ago
  47. 19b6bcf Support HardwareLayers in RenderThread by John Reck · 10 years ago
  48. fc53ef27 Implement missing safelyRun() on ThreadedRenderer by John Reck · 10 years ago
  49. 4f02bf4 Native-side proxy by John Reck · 11 years ago
  50. 23b797a EGL migration to native by John Reck · 11 years ago
  51. cec24ae RenderThread work by John Reck · 11 years ago