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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
305e1b8fe926430e63d167ebed0c1f4d191ebcdc
/
graphics
/
jni
715333b
Add support for dumping RS objects to aid in debugging of white blocks bug.
by Jason Sams
· 15 years ago
7d787b4
Add setPriority to allow wallpapers to run at lower cpu priority than default.
by Jason Sams
· 15 years ago
3bc47d4
Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state.
by Jason Sams
· 15 years ago
efd9b6fb
Support applications changing the surface attached to the RS.
by Jason Sams
· 15 years ago
516c319
Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state.
by Jason Sams
· 15 years ago
65e7aa5
Implement pause/resume for the RS thread.
by Jason Sams
· 15 years ago
6b9dec0
Remove depricated triangleMesh.
by Jason Sams
· 15 years ago
ebfb436
Add raster object to control point and line params. Add flag to force SW rendering.
by Jason Sams
· 15 years ago
768bc02
Implement more type checks on Allocations.
by Jason Sams
· 15 years ago
d342fd7
Clean up some debugging and add 2 math lib routines.
by Jason Sams
· 15 years ago
be2e841
Implement renderscript Invokables.
by Jason Sams
· 15 years ago
5f43fd2
Implement Object readback.
by Jason Sams
· 15 years ago
ea84a7c
Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element.
by Jason Sams
· 15 years ago
2525a81
Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs.
by Jason Sams
· 15 years ago
ae209ac
Don't leak jni refs.
by Joe Onorato
· 15 years ago
650a3eb
Load bitmap resources entirely from native code.
by Romain Guy
· 15 years ago
07ae406
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 15 years ago
b13ada5
Add support for selecting the color bit depth and if the application used a depth buffer.
by Jason Sams
· 15 years ago
25ffcdc
Point Sprites
by Jason Sams
· 15 years ago
730ee65
Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects.
by Jason Sams
· 15 years ago
7ce033d
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
by Jason Sams
· 15 years ago
bc948de
Remove global IO context and integrate it into the RS context.
by Jason Sams
· 15 years ago
334ea0c
Update fountain and add writable flag to script slots.
by Jason Sams
· 15 years ago
fbf0b9e
Implement named slots and convert script.addType to script.setType to remove ordering restrictions.
by Jason Sams
· 15 years ago
43ee0685
Implement reflecting Java objects into the ACC enviroment.
by Jason Sams
· 15 years ago
a8f2ace
readData should read the data, not write the data.
by Joe Onorato
· 15 years ago
3f8f9da8
Fix the simulator build by removing librs_jni and libRS from it.
by Marco Nelissen
· 15 years ago
40a29e8
Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
by Jason Sams
· 15 years ago
01e5fbd
build libRS
by Joe Onorato
· 15 years ago
d7b3774
Let java put #defines into renderscript
by Joe Onorato
· 15 years ago
1bada8c
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
9bee51c
Remove useless slot from ProgramVertex. Optimize GL state setup.
by Jason Sams
· 15 years ago
2253417
Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement.
by Jason Sams
· 15 years ago
bd1c3ad
Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps.
by Jason Sams
· 15 years ago
584a375
First pass at implementing the Grass live wallpaper in RenderScript.
by Romain Guy
· 15 years ago
b0ec1b4
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
by Jason Sams
· 15 years ago
8af858e9
Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally.
by Jason Sams
· 15 years ago
e29d471
Move the java and jni renderscript files to the proper location.
by Jason Sams
· 15 years ago