1. 715333b Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 15 years ago
  2. 7d787b4 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 15 years ago
  3. 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  4. efd9b6fb Support applications changing the surface attached to the RS. by Jason Sams · 15 years ago
  5. 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  6. 65e7aa5 Implement pause/resume for the RS thread. by Jason Sams · 15 years ago
  7. 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  8. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  9. 768bc02 Implement more type checks on Allocations. by Jason Sams · 15 years ago
  10. d342fd7 Clean up some debugging and add 2 math lib routines. by Jason Sams · 15 years ago
  11. be2e841 Implement renderscript Invokables. by Jason Sams · 15 years ago
  12. 5f43fd2 Implement Object readback. by Jason Sams · 15 years ago
  13. ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
  14. 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
  15. ae209ac Don't leak jni refs. by Joe Onorato · 15 years ago
  16. 650a3eb Load bitmap resources entirely from native code. by Romain Guy · 15 years ago
  17. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  18. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  19. 25ffcdc Point Sprites by Jason Sams · 15 years ago
  20. 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
  21. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  22. bc948de Remove global IO context and integrate it into the RS context. by Jason Sams · 15 years ago
  23. 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 15 years ago
  24. fbf0b9e Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 15 years ago
  25. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  26. a8f2ace readData should read the data, not write the data. by Joe Onorato · 15 years ago
  27. 3f8f9da8 Fix the simulator build by removing librs_jni and libRS from it. by Marco Nelissen · 15 years ago
  28. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  29. 01e5fbd build libRS by Joe Onorato · 15 years ago
  30. d7b3774 Let java put #defines into renderscript by Joe Onorato · 15 years ago
  31. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  32. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  33. 2253417 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 15 years ago
  34. bd1c3ad Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 15 years ago
  35. 584a375 First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 15 years ago
  36. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  37. 8af858e9 Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally. by Jason Sams · 15 years ago
  38. e29d471 Move the java and jni renderscript files to the proper location. by Jason Sams · 15 years ago