1. 260ab72 use SkBlendMode instead of SkXfermode by Mike Reed · 8 years ago
  2. 56ad6ec Remove LayerRenderer. by Derek Sollenberger · 8 years ago
  3. 5e00c7c Delete old rendering pipeline by Chris Craik · 8 years ago
  4. d2dfd8f Add TextureView support to new renderer/reorderer by Chris Craik · 9 years ago
  5. bf6f0f2 Move more utils into paintutils by Chris Craik · 9 years ago
  6. c36df95 Re-enable -Werror on clang by John Reck · 9 years ago
  7. d7db4d7 Eliminate requireGlContext by John Reck · 9 years ago
  8. 48f650c Track down unsupported texture target by Chris Craik · 9 years ago
  9. f27133d Glop layer mesh rendering by Chris Craik · 10 years ago
  10. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
  11. 32d2e76 Cast buffer width and height to int by Dan Stoza · 10 years ago
  12. 0e89e2b Layer changes by John Reck · 10 years ago
  13. 749906b Cleanup DeferredLayerUpdater by John Reck · 10 years ago
  14. 918ad52 More cleanups by John Reck · 10 years ago
  15. 68bfe0a Animator refactoring & fixes by John Reck · 10 years ago
  16. 25fbb3f Move LayerType to RenderNode by John Reck · 10 years ago
  17. e4267ea Even FASTER damage calculations! by John Reck · 10 years ago
  18. d72e0a3 Re-jigger layers by John Reck · 10 years ago
  19. 860d155 Fix issue with bitmap uploading by John Reck · 10 years ago
  20. 8ca3eec Remove sync flush by John Reck · 10 years ago
  21. f4198b7 Merge hasFunctors & pushStaging into prepareTree by John Reck · 10 years ago
  22. 8de65a8 Switch DisplayListData to a staging model by John Reck · 10 years ago
  23. 087bc0c Refcount RenderNode by John Reck · 10 years ago
  24. 668f0e3 Async drawing! by John Reck · 10 years ago
  25. bfb07a0 Move where updateProperties is called by John Reck · 10 years ago
  26. e18264b Rename DisplayList->RenderNode by John Reck · 10 years ago
  27. 9757ac0 Fix TextureView texture filtering. by Chris Craik · 10 years ago
  28. 674554f Reapply "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 11 years ago
  29. 19b6bcf Support HardwareLayers in RenderThread by John Reck · 11 years ago
  30. a39dd59 Refcounting is hard by John Reck · 11 years ago
  31. 90d0c75 Revert "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 11 years ago
  32. e889298 Refactor setting an SkPaint onto a hwui Layer. by Derek Sollenberger · 11 years ago
  33. 04fc583 Refactor HardwareLayer by John Reck · 11 years ago