1. 15c3f19 Merged op dispatch in OpReorderer by Chris Craik · 9 years ago
  2. 9db58c0 Remove MathUtils::min/max by Chris Craik · 9 years ago
  3. 272a685 Replace most usages of utils/Vector.h by John Reck · 9 years ago
  4. 5a4690b Clean up unncessary defines by Chris Craik · 9 years ago
  5. 21ef820 Tweak the threshold for conic path quads computation. by ztenghui · 9 years ago
  6. da28c86 Merge "Fix round cap approximation to understand scale" into mnc-dev by Chris Craik · 9 years ago
  7. 469fb1e Fix build by Chris Craik · 9 years ago
  8. ff29b5a Fix round cap approximation to understand scale by Chris Craik · 9 years ago
  9. fca52b75 Use path intersection instead of saveLayer+mesh to mask projected ripples by Chris Craik · 9 years ago
  10. b0772a6 Add conic support to HWUI path tessellator. by Derek Sollenberger · 10 years ago
  11. 117bdbc Glop ColorFilter & VertexBuffer support, initial enable by Chris Craik · 10 years ago
  12. 51d6a3d Cleanup various clang warnings, use unique_ptrs in several places by Chris Craik · 10 years ago
  13. b28ff48 resolved conflicts for merge of 5e6cf242 to lmp-mr1-dev-plus-aosp by Dan Albert · 10 years ago
  14. ff1d8a6 Move frameworks/base over to libc++. by Dan Albert · 10 years ago
  15. 1272887 resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp by Andreas Gampe · 10 years ago
  16. 1e19674 Frameworks/base: Wall Werror in libs/hwui by Andreas Gampe · 10 years ago
  17. b7c2656 Make points drawn with default paint visible by Rob Tsuk · 10 years ago
  18. 21bcfc4f Fix tessellation bounds computation by Chris Craik · 10 years ago
  19. 74cf7e6 Cap scales used for tessellation with minimum and maximum by Chris Craik · 10 years ago
  20. 1aa5d2d Fix ALL compile warnings by John Reck · 10 years ago
  21. c93e45c Build layer damage bounds for shadows by Chris Craik · 10 years ago
  22. fe02b4b Add abort logging for huge scales and tessellation recursion depth by Chris Craik · 10 years ago
  23. 9c3dd62 Limit path approximation recursion depth by Chris Craik · 10 years ago
  24. 05f3d6e Tessellate on worker threads by Chris Craik · 10 years ago
  25. 87f9df8 Update tessellation tracing by Chris Craik · 11 years ago
  26. 15a07a2 Use path outlines to define shadow shapes by Chris Craik · 11 years ago
  27. d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
  28. 564acf7 Fix Clang warnings/errors by Chris Craik · 11 years ago
  29. d6b65f6 Use const access to snapshot from OpenGLRenderer by Chris Craik · 11 years ago
  30. 11a7567 Use vertex assignment instead of manual copy by Chris Craik · 11 years ago
  31. f0a5907 Clean up quick rejection, especially surrounding points + lines. by Chris Craik · 11 years ago
  32. 3380cfd Replace float arrays with readable names by Romain Guy · 11 years ago
  33. 6d29c8d Add tessellation path for points by Chris Craik · 11 years ago
  34. e7c69c6 Account for hairlines in quick rejection logic by Chris Craik · 12 years ago
  35. 19a390b Correct sub-hairline tessellation threshold by Chris Craik · 12 years ago
  36. 65cd612 Add cap tessellation support by Chris Craik · 12 years ago