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gerrit-public.fairphone.software
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platform
/
frameworks
/
base
/
30b684c878d22f4b598af745da283980cad2047f
/
libs
/
hwui
/
Properties.h
6e68bed
Merge "Initial refactoring to enable the addition of the SkiaOpenGLPipeline."
by Derek Sollenberger
· 8 years ago
253f2c2
Linear blending, step 1
by Romain Guy
· 8 years ago
0df6209
Initial refactoring to enable the addition of the SkiaOpenGLPipeline.
by Derek Sollenberger
· 8 years ago
c20cb8c
Merge "hwui: Fix the length of partial updates system property" am: faf945a773 am: 73f2e9b812 am: 3734e98095
by ryang
· 8 years ago
647bc13
hwui: Fix the length of partial updates system property
by ryang
· 8 years ago
621fb59
resolve merge conflicts of 24e38ab to stage-aosp-master
by John Reck
· 8 years ago
4a3b0c7
resolve merge conflicts of 24e38ab to stage-aosp-master
by John Reck
· 8 years ago
4b50537
Fix native memory leak caused by small HWUI path cache creation
by caiqinl
· 8 years ago
8a33e40
Move isSkiaEnabled to the Properties class
by Stan Iliev
· 8 years ago
5e00c7c
Delete old rendering pipeline
by Chris Craik
· 8 years ago
03de074
Implement runtime switch to select default renderer mode
by Stan Iliev
· 8 years ago
f148076
Benchmark-mode for macrobench
by John Reck
· 8 years ago
0a87059
resolve merge conflicts of 404e2b2 to nyc-dev-plus-aosp
by Chih-Hung Hsieh
· 8 years ago
cef190d
Fix misc-macro-parentheses warnings in hwui and graphic jni.
by Chih-Hung Hsieh
· 8 years ago
c7cd9cf
Add an option to try and filter out test overhead
by John Reck
· 8 years ago
e8c3c81
Fix TextDropShadowCacheTests and glyph_t everywhere
by Chris Craik
· 9 years ago
48a8f43
Move several property queries to Properties class
by Chris Craik
· 9 years ago
682573c
Add some options to macrobench
by John Reck
· 9 years ago
9fded23
Recycle OffscreenBuffers
by Chris Craik
· 9 years ago
6b50780
Remove almost-all android::Singleton users
by John Reck
· 9 years ago
a672f6b
Remove obsolete debug option
by John Reck
· 9 years ago
c08820f
Remove lookup3 gamma code
by Chris Craik
· 9 years ago
11718bc
Remove shader based gamma approach
by Chris Craik
· 9 years ago
149173d
Support new EGL extensions
by John Reck
· 9 years ago
272a685
Replace most usages of utils/Vector.h
by John Reck
· 9 years ago
7cd262a
Fix comment about swap buffers with damage
by Chris Craik
· 9 years ago
75e7d7e
Merge "Unify DrawProfiler/JankStats" into mnc-dev
by John Reck
· 9 years ago
4c9e59d
Unify DrawProfiler/JankStats
by John Reck
· 9 years ago
8d34aaf
Shrink default path cache size
by Chris Craik
· 9 years ago
d04794a
Add eglSwapBuffersWithDamageKHR support
by John Reck
· 9 years ago
2507c34
Cleanup properties
by Chris Craik
· 9 years ago
e84a208
Add overrides and switch to nullptr keyword
by Chris Craik
· 10 years ago
edaecc1
resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp
by Andreas Gampe
· 10 years ago
23d307c
Cleanup debug options
by John Reck
· 10 years ago
e9cd97e
Change default fbo cache size to 0
by John Reck
· 10 years ago
05f3d6e
Tessellate on worker threads
by Chris Craik
· 10 years ago
fe5e7b7
Enable debug stuffs
by John Reck
· 10 years ago
627c6fd
Add overdraw debugging that accounts for Deuteranomaly
by Romain Guy
· 11 years ago
31e08e9
Share Caches' index buffer with FontRenderer
by Romain Guy
· 11 years ago
f9f0016
Enable GPU pixel buffers on OpenGL ES 3.0 devices
by Romain Guy
· 11 years ago
78dd96d
Add an on-screen overdraw counter
by Romain Guy
· 11 years ago
3b748a4
Pack preloaded framework assets in a texture atlas
by Romain Guy
· 11 years ago
cf51a41
Introduce PixelBuffer API to enable PBOs
by Romain Guy
· 11 years ago
115096f
Minimize texture binds when drawing text
by Romain Guy
· 11 years ago
c46d07a
Merge all shapes/paths caches to PathCache
by Romain Guy
· 11 years ago
08bca88
Rename debug property and expose it in HardwareRenderer
by Romain Guy
· 11 years ago
3ff0bfd
Add new property to debug non-rectangular clip operations
by Romain Guy
· 11 years ago
c3566d0
DisplayList draw operation reordering
by Chris Craik
· 12 years ago
8d4aeb7
Add a render buffer cache to reuse stencil buffers Bug #7146141
by Romain Guy
· 12 years ago
87e2f757
Add a property to disable libhwui's scissor optimization Bug #7158326
by Romain Guy
· 12 years ago
7c450aa
Add support for a new developer setting: overdraw debugging
by Romain Guy
· 12 years ago
eb32a49
Paramaterize and adjust the glyph cache sizes
by Chet Haase
· 12 years ago
4ff0cf4
Add new debug tool to track hardware layers updates
by Romain Guy
· 12 years ago
dfab50d
Tweak text gamma correction
by Romain Guy
· 12 years ago
6e25e38
Add a new method for text gamma correction
by Romain Guy
· 12 years ago
b1d0a4e
Refactor GammaFontRenderer
by Romain Guy
· 12 years ago
f877308
Remove obsolete optimization
by Romain Guy
· 12 years ago
ada4d53
Separate interface definition and implementation of Snapshot
by Romain Guy
· 13 years ago
530041d
Add stencil buffer to the EGL config
by Romain Guy
· 13 years ago
24edca8
Code cleanup
by Romain Guy
· 13 years ago
05bbde7
Free up resources by deleting shaders early on
by Romain Guy
· 13 years ago
eca0ca2
Memory optimizations for libhwui Bug #5566149
by Romain Guy
· 13 years ago
28d8ff6
Move constants to the correct header
by Romain Guy
· 13 years ago
65b345f
Reclaim more memory, more often.
by Romain Guy
· 13 years ago
042f7d6
Fix debugging for hwui caches
by Kenny Root
· 13 years ago
726aeba
Add support to OpenGLRendere to draw BiDi text. Bug #4350336
by Romain Guy
· 13 years ago
4066767
Optimize rect-shaped layers.
by Romain Guy
· 13 years ago
6217a71
Fix performance issue in Launcher Bug #3515248
by Romain Guy
· 13 years ago
09b7c91
Allocate layers from the layers pool. Bug #3413433
by Romain Guy
· 14 years ago
01d58e4
Add rounded rects and circles support to OpenGLRenderer.
by Romain Guy
· 14 years ago
c038ea3
Reenable region composition pipeline for layers Bug #3341848
by Romain Guy
· 14 years ago
35f2454
Disable the region compositing pipeline for layers.
by Romain Guy
· 14 years ago
7230a74
Composite layers as regions.
by Romain Guy
· 14 years ago
25dc3a7
Correctly compare strings in UTF-8 instead of UTF-16 Bug #3272858
by Romain Guy
· 14 years ago
a5ef39a
Don't render degenerate triangles in 9patches. Bug #3251983
by Romain Guy
· 14 years ago
e190aa6
Add new runtime debug flags.
by Romain Guy
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
e910805
Tweak layers caching for better performance in Launcher.
by Romain Guy
· 14 years ago
2728f96
Don't update 9patches on every frame.
by Romain Guy
· 14 years ago
8550c4c
Better cache for layers, reduce memory usage and increase framerate.
by Romain Guy
· 14 years ago
eb99356
Optimize saveLayer() when the clip flag is set.
by Romain Guy
· 14 years ago
e2d345e
Add debug mode to measure performance.
by Romain Guy
· 14 years ago
b45c0c9
Apply gamma correction to font rendering.
by Romain Guy
· 14 years ago
fb8b763
Use only one GL context per process, share chaches.
by Romain Guy
· 14 years ago
1e45aae
Add drop shadows.
by Romain Guy
· 14 years ago
7fbcc04
Add support for paths.
by Romain Guy
· 14 years ago
51769a6
Cleanup, added properties for the FontRenderer.
by Romain Guy
· 14 years ago