1. fdb625a Delete dead code function SpotShadow::makeClockwise by Stan Iliev · 8 years ago
  2. fca52b75 Use path intersection instead of saveLayer+mesh to mask projected ripples by Chris Craik · 9 years ago
  3. 117bdbc Glop ColorFilter & VertexBuffer support, initial enable by Chris Craik · 10 years ago
  4. 2dc236b Clean up physical coupling by Tom Hudson · 10 years ago
  5. 512e643 Re-triangulate the spot shadow. by ztenghui · 10 years ago
  6. c50a03d Improve the spot shadow computation. by ztenghui · 10 years ago
  7. 05f3d6e Tessellate on worker threads by Chris Craik · 10 years ago
  8. 797b95b Define light position (using new lighting spec) in Java by Chris Craik · 10 years ago
  9. 64ab917 Merge "Add more shadow control knobs" by Chris Craik · 10 years ago
  10. f5be3ca Add more shadow control knobs by Chris Craik · 10 years ago
  11. 2e023f3 Make sure the theta is correctly represented and incoming polygon is CW for shadow. by ztenghui · 10 years ago
  12. 7940dc5 Shoot the rays to the vertices of the incoming polygon. by ztenghui · 10 years ago
  13. af6f7ed Early rejection on shadows which are outside of the clip bound. by ztenghui · 10 years ago
  14. 50ecf84 Create one hole inside the umbra area to avoid overdraw. by ztenghui · 10 years ago
  15. b98f211 Force shadow casters above the Z=0 plane by Chris Craik · 10 years ago
  16. 726118b Improve shadow tessellation performance by Chris Craik · 10 years ago
  17. 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 11 years ago
  18. 15a07a2 Use path outlines to define shadow shapes by Chris Craik · 11 years ago
  19. cc3c256 Property support for light positioning. by ztenghui · 11 years ago
  20. 3197cde Map shadow light position globally by Chris Craik · 11 years ago
  21. 7b4516e Calculate and show the shadow from a spot light. by ztenghui · 11 years ago
  22. 55bfb4e Calculate and show Ambient shadow. by ztenghui · 11 years ago