Gitiles
Code Review
Sign In
gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
32916f7a22f2abf5c1e7021f44c2337ca172f2e5
/
libs
/
rs
/
rsProgram.cpp
c6aacce
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF)
by Steve Block
· 13 years ago
5ef2f53
Remove ObjBaseRef from the hal struct
by Alex Sakhartchouk
· 13 years ago
777ec26
Fix issue with freeing allocation with circular references.
by Jason Sams
· 13 years ago
117abdb
Fixing asynchronous performance issues.
by Alex Sakhartchouk
· 13 years ago
4385054
Moving samplers behind the hal.
by Alex Sakhartchouk
· 14 years ago
a89094a
Code Cleanup and better Sampler creation method
by Alex Sakhartchouk
· 14 years ago
4a36b45
Moving renderscript GL code into the HAL
by Alex Sakhartchouk
· 14 years ago
d0f5bd1
Cleaning up the serialization change.
by Alex Sakhartchouk
· 14 years ago
67f2e44
Support for cubemaps.
by Alex Sakhartchouk
· 14 years ago
ed9f210
Code cleanup to make formatting consistent across all the renderscript files.
by Alex Sakhartchouk
· 14 years ago
9d71e21
Moving attrib creation to Mesh. Adding arrays as shader inputs.
by Alex Sakhartchouk
· 14 years ago
b38d534
Fix refcounting bugs where the sys refcount
by Jason Sams
· 14 years ago
feede2a
fixing bugs 3053960, 3044804, 3044798
by Alex Sakhartchouk
· 14 years ago
4378f11
More robust attribute binding
by Alex Sakhartchouk
· 14 years ago
b89aaac
Adding support for all allowed textures.
by Alex Sakhartchouk
· 14 years ago
c984dd7
Shader changes to allow for more flexible constant binding.
by Alex Sakhartchouk
· 14 years ago
8442e0b
Fixing uniform binding for fragment shader.
by Alex Sakhartchouk
· 14 years ago
aa7d288
Removed unnecessary change based on comments.
by Alex Sakhartchouk
· 14 years ago
ce2cbe4
Get rid of warnings when compiled with -Wformat-security
by Nick Kralevich
· 14 years ago
156cce6
Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received.
by Jason Sams
· 15 years ago
e17e365
Remove excessive logging, fix error in GLSL uniform generation.
by Jason Sams
· 15 years ago
ea87e96
Implement type generation for user uniforms in vertex shader.
by Jason Sams
· 15 years ago
e17964e
Add RS support for generic attribs as input to vertex programs.
by Jason Sams
· 15 years ago
68afd01
Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode.
by Jason Sams
· 15 years ago
5dad8b4
Place shader logging behind prop to declutter logs.
by Jason Sams
· 15 years ago
7e5ab3b
Continue es2 shader dev
by Jason Sams
· 15 years ago
0011bcf
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
by Jason Sams
· 15 years ago
54c0ec1
Beging GL2 user shaders. Switch master to using GL2 by default.
by Jason Sams
· 15 years ago
bb51c40
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
by Jason Sams
· 15 years ago
83f1c63
Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached.
by Jason Sams
· 15 years ago
61f08d6
Improved object lifecycle tracking and fix leaks.
by Jason Sams
· 15 years ago
a9e7a05
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
by Jason Sams
· 15 years ago
b13ada5
Add support for selecting the color bit depth and if the application used a depth buffer.
by Jason Sams
· 15 years ago
9bee51c
Remove useless slot from ProgramVertex. Optimize GL state setup.
by Jason Sams
· 15 years ago
d19f10d
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 15 years ago