1. c6aacce Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) by Steve Block · 13 years ago
  2. 5ef2f53 Remove ObjBaseRef from the hal struct by Alex Sakhartchouk · 13 years ago
  3. 777ec26 Fix issue with freeing allocation with circular references. by Jason Sams · 13 years ago
  4. 117abdb Fixing asynchronous performance issues. by Alex Sakhartchouk · 13 years ago
  5. 4385054 Moving samplers behind the hal. by Alex Sakhartchouk · 14 years ago
  6. a89094a Code Cleanup and better Sampler creation method by Alex Sakhartchouk · 14 years ago
  7. 4a36b45 Moving renderscript GL code into the HAL by Alex Sakhartchouk · 14 years ago
  8. d0f5bd1 Cleaning up the serialization change. by Alex Sakhartchouk · 14 years ago
  9. 67f2e44 Support for cubemaps. by Alex Sakhartchouk · 14 years ago
  10. ed9f210 Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  11. 9d71e21 Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  12. b38d534 Fix refcounting bugs where the sys refcount by Jason Sams · 14 years ago
  13. feede2a fixing bugs 3053960, 3044804, 3044798 by Alex Sakhartchouk · 14 years ago
  14. 4378f11 More robust attribute binding by Alex Sakhartchouk · 14 years ago
  15. b89aaac Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  16. c984dd7 Shader changes to allow for more flexible constant binding. by Alex Sakhartchouk · 14 years ago
  17. 8442e0b Fixing uniform binding for fragment shader. by Alex Sakhartchouk · 14 years ago
  18. aa7d288 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  19. ce2cbe4 Get rid of warnings when compiled with -Wformat-security by Nick Kralevich · 14 years ago
  20. 156cce6 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 15 years ago
  21. e17e365 Remove excessive logging, fix error in GLSL uniform generation. by Jason Sams · 15 years ago
  22. ea87e96 Implement type generation for user uniforms in vertex shader. by Jason Sams · 15 years ago
  23. e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  24. 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  25. 5dad8b4 Place shader logging behind prop to declutter logs. by Jason Sams · 15 years ago
  26. 7e5ab3b Continue es2 shader dev by Jason Sams · 15 years ago
  27. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  28. 54c0ec1 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
  29. bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  30. 83f1c63 Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached. by Jason Sams · 15 years ago
  31. 61f08d6 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  32. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  33. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  34. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  35. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago