1. 1bcacfd Format the world (or just HWUI) by John Reck · 7 years ago
  2. 8dc02f9 Delete all ro.hwui.* props by John Reck · 7 years ago
  3. 669b15a Fix HWUI/Skia Gradients to premultiply the colors prior to interpolation by Derek Sollenberger · 7 years ago
  4. 6183c97 Bowing my head in shame, going back to gamma interpolated gradients by Romain Guy · 7 years ago
  5. efb4b06 Add ColorSpace information on Bitmap by Romain Guy · 7 years ago
  6. 9fe7e16 Gradients are now an absurd Chimera by Romain Guy · 8 years ago
  7. a0ed6f0 Pre-multiply gradient colors the right way by Romain Guy · 8 years ago
  8. f9037da Don't apply the OECF twice to multi-stop gradients by Romain Guy · 8 years ago
  9. 8762e33 Various fixes for linear blending and gradients by Romain Guy · 8 years ago
  10. 253f2c2 Linear blending, step 1 by Romain Guy · 8 years ago
  11. d61fd4e Fix build by John Reck · 9 years ago
  12. 1d4e6a0 Fix bpp mismatch by John Reck · 9 years ago
  13. 807842a Merge "Move several property queries to Properties class" by Chris Craik · 9 years ago
  14. 48a8f43 Move several property queries to Properties class by Chris Craik · 9 years ago
  15. 83c9b5b Add a debug assert to track down infinite loop by John Reck · 9 years ago
  16. 2de7771 Normalize GL_UNPACK_ALIGNMENT by John Reck · 9 years ago
  17. 9372ac3 Fix ordering of texture->upload arguments by John Reck · 9 years ago
  18. 38e0c32 Track texture memory globally by John Reck · 9 years ago
  19. 6b50780 Remove almost-all android::Singleton users by John Reck · 9 years ago
  20. 5a4690b Clean up unncessary defines by Chris Craik · 9 years ago
  21. 8e93a7c Simplify Texture member initialization by Chris Craik · 9 years ago
  22. 117bdbc Glop ColorFilter & VertexBuffer support, initial enable by Chris Craik · 10 years ago
  23. 44eb2c0 Refactor blending and texture gl state by Chris Craik · 10 years ago
  24. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
  25. 51d6a3d Cleanup various clang warnings, use unique_ptrs in several places by Chris Craik · 10 years ago
  26. e63f7c62 Clean unused parameters, disable warnings by Chris Craik · 11 years ago
  27. 7f43076 Add new Query class for debugging by Romain Guy · 11 years ago
  28. be1b127 Assume a texture is unbound after deleting it Bug #9316260 by Romain Guy · 11 years ago
  29. 8aa195d Introduce Caches::bindTexture() to reduce glBindTexture calls by Romain Guy · 11 years ago
  30. 95aeff8 Properly computer gradient textures width by Romain Guy · 11 years ago
  31. b488004 Use float textures to render gradients when possible by Romain Guy · 11 years ago
  32. ca89e2a Precache paths from a worker thread by Romain Guy · 11 years ago
  33. 3bbacf2 Add a RenderBuffer object to store stencil buffers. Bug #7146141 by Romain Guy · 12 years ago
  34. 15a65bf Remove unnecessary & uninitialized variable Bug #7728929 by Romain Guy · 12 years ago
  35. 059e12c Use LruCache instead of GenerationCache in libhwui by Romain Guy · 12 years ago
  36. a8557d2 Revert "Add more support for transformed clip rects and paths" by Mathias Agopian · 12 years ago
  37. dfe082f6 Add more support for transformed clip rects and paths by Romain Guy · 12 years ago
  38. d679b57 Pre-multiply color components for 2-stop gradients Bug #7033344 by Romain Guy · 12 years ago
  39. 320d46b Reduce gradients textures size whenever possible by Romain Guy · 12 years ago
  40. 42e1e0d Improve gradients by Romain Guy · 12 years ago
  41. 98ba894 Make gradients look slightly better by Romain Guy · 12 years ago
  42. 8dcfd5e Clamp gradient textures to max GL texture size by Romain Guy · 12 years ago
  43. eb61cd8 Optimize gradient textures by Romain Guy · 12 years ago
  44. 3762c31 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE by Steve Block · 13 years ago
  45. 39d252a Various OpenGL optimizations by Romain Guy · 13 years ago
  46. 6203f6c Reduce the amount of data cached by the gradients cache. by Romain Guy · 13 years ago
  47. e3c2685 Improve rendering performance on some GPUs by Romain Guy · 13 years ago
  48. c9855a5 Log only 1 line per process when using OpenGLRenderer. by Romain Guy · 14 years ago
  49. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 14 years ago
  50. ee916f1 Add support for SweepGradient in the GL renderer. by Romain Guy · 14 years ago
  51. a2341a9 Purge Skia objects from GL caches as needed. by Romain Guy · 14 years ago
  52. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  53. 9cccc2b Enforce maximum texture size. by Romain Guy · 14 years ago
  54. c0ac193 Add support for linear gradients. by Romain Guy · 14 years ago