1. 1bcacfd Format the world (or just HWUI) by John Reck · 7 years ago
  2. 253f2c2 Linear blending, step 1 by Romain Guy · 8 years ago
  3. 272a685 Replace most usages of utils/Vector.h by John Reck · 9 years ago
  4. 922d3a7 Glop SkiaShader support by Chris Craik · 10 years ago
  5. 0519c81 Glop Bitmap and RoundRect clipping support by Chris Craik · 10 years ago
  6. a9fc9b2 Ensure compatible layout for vertices by Rob Tsuk · 10 years ago
  7. 51d6a3d Cleanup various clang warnings, use unique_ptrs in several places by Chris Craik · 10 years ago
  8. 1aa5d2d Fix ALL compile warnings by John Reck · 10 years ago
  9. 564acf7 Fix Clang warnings/errors by Chris Craik · 11 years ago
  10. 2765c0b resolved conflicts for merge of d97303a7 to master by Chris Craik · 11 years ago
  11. 32f05e3 Conservatively estimate geometry bounds by Chris Craik · 11 years ago
  12. 3380cfd Replace float arrays with readable names by Romain Guy · 11 years ago
  13. 6d29c8d Add tessellation path for points by Chris Craik · 11 years ago
  14. ff316ec Implement support for drawBitmapMesh's colors array by Romain Guy · 12 years ago
  15. 65cd612 Add cap tessellation support by Chris Craik · 12 years ago
  16. 99585ad Line endcaps for AA lines are now antialiased. by Chet Haase · 13 years ago
  17. 5b0200b Enable anti-aliasing for hw-accelerated lines by Chet Haase · 13 years ago
  18. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  19. ac670c0 Generate shaders to cover all possible cases. by Romain Guy · 14 years ago
  20. 82ba814 Optimize blending state changes. by Romain Guy · 14 years ago
  21. f7f9355 Draw n-patches using OpenGL. by Romain Guy · 14 years ago