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gerrit-public.fairphone.software
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platform
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frameworks
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base
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3515a33599b728707beec3eeeb1122dd1b642934
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libs
/
hwui
62687ec
Don't clobber the local dirty rect after rendering a layer.
by Romain Guy
· 14 years ago
beff8d8
Fix incorrect dirty rectangle transformation in hardware layers. Bug #3413433
by Romain Guy
· 14 years ago
3a3133d
Update layers based on the dirty region. Bug #3413433
by Romain Guy
· 14 years ago
885153e
Add more debug info for profiling.
by Romain Guy
· 14 years ago
a45c056
Merge "Fix display List bugs" into honeycomb
by Chet Haase
· 14 years ago
678e0ad
Fix display List bugs
by Chet Haase
· 14 years ago
4f09f54
Don't draw the same triangles several times. Bug #3388197
by Romain Guy
· 14 years ago
2b1847e
Remove unused API
by Romain Guy
· 14 years ago
f90f817
Make sure the opaque bitmap is opaque. GL doesn't like being lied to.
by Romain Guy
· 14 years ago
8d2959d
Remove debugging log left by mistake.
by Romain Guy
· 14 years ago
82d41a5
Fix display list support for shapes.
by Romain Guy
· 14 years ago
8168396
Fix rendering issues with animated layers. Bug #3385247
by Romain Guy
· 14 years ago
7d7b549
Enable partial invalidates when rendering with OpenGL.
by Romain Guy
· 14 years ago
daf98e9
Use optimized display lists for all hwaccelerated rendering
by Chet Haase
· 14 years ago
a566b7c
Fix bitmap meshes to work in display lists.
by Romain Guy
· 14 years ago
8b2f526
Add support for arcs.
by Romain Guy
· 14 years ago
c1cd9ba3
Add support for ovals and stroked rectangles.
by Romain Guy
· 14 years ago
f683447
Always render text underline extra. Bug #3381287
by Romain Guy
· 14 years ago
27454a4
Collapse sucessive calls to restoreToCount() in display lists.
by Romain Guy
· 14 years ago
4cf6e2f
Fix potential crash in display lists.
by Romain Guy
· 14 years ago
c88e357
Fix regression with hardware layers.
by Romain Guy
· 14 years ago
c9855a5
Log only 1 line per process when using OpenGLRenderer.
by Romain Guy
· 14 years ago
5a7b466
Add support for drawBitmapMesh().
by Romain Guy
· 14 years ago
ff26a0c
Remove unnecessary code.
by Romain Guy
· 14 years ago
ed8f8dd
Merge "Add rounded rects and circles support to OpenGLRenderer." into honeycomb
by Romain Guy
· 14 years ago
01d58e4
Add rounded rects and circles support to OpenGLRenderer.
by Romain Guy
· 14 years ago
514fb18
Don't attempt to create empty layers. Bug #3369888
by Romain Guy
· 14 years ago
42f3a4b
Make embedded hardware layers work. Bug #3369474
by Romain Guy
· 14 years ago
a3311ed
Fix the fix for 9patches.
by Romain Guy
· 14 years ago
fdbec3e
Fix 9patches in Launcher
by Romain Guy
· 14 years ago
eb6a4a1
Fix 9patches, again... Bug #3365243
by Romain Guy
· 14 years ago
2577db1
Add support for Paint::setTextSkewX in OpenGLRenderer. Bug #3360888
by Romain Guy
· 14 years ago
807daf7
Add support for skew()
by Romain Guy
· 14 years ago
7444da5
Yet another fix for 9patch rendering. Bug #3362133
by Romain Guy
· 14 years ago
fb13abd
Fix 9patch rendering in ExpandableListView.
by Romain Guy
· 14 years ago
f219da5
Don't blend transparent pixels when rendering layers.
by Romain Guy
· 14 years ago
1bd1bad
Preapre region tracking in layers
by Romain Guy
· 14 years ago
43ccf46
Don't crash Launcher on config change.
by Romain Guy
· 14 years ago
1f1fcb7
Don't delete objects twice...
by Romain Guy
· 14 years ago
24c0021
Copy shaders when recording them in display lists.
by Romain Guy
· 14 years ago
f510684
Don't add clipped rects to layer regions. Bug #3350208
by Romain Guy
· 14 years ago
1e3a431
Remove debug code
by Romain Guy
· 14 years ago
ffac7fc
Add debug logs for display lists.
by Romain Guy
· 14 years ago
ada830f
Cleanup implementation of hardware layers.
by Romain Guy
· 14 years ago
c038ea3
Reenable region composition pipeline for layers Bug #3341848
by Romain Guy
· 14 years ago
1fc883b
Add logging to the new layers API.
by Romain Guy
· 14 years ago
57066eb
Cleanup GL objects on the correct thread.
by Romain Guy
· 14 years ago
35f2454
Disable the region compositing pipeline for layers.
by Romain Guy
· 14 years ago
a9d0711
Don't break the build!
by Romain Guy
· 14 years ago
6c319ca
Better backend for hardware layers.
by Romain Guy
· 14 years ago
3222828
Solve translucency issue when drawing paths.
by Romain Guy
· 14 years ago
7230a74
Composite layers as regions.
by Romain Guy
· 14 years ago
a07105b
Better logging of out of memory errors in OpenGLRenderer.
by Romain Guy
· 14 years ago
171c592
New layers API for Views.
by Romain Guy
· 14 years ago
5977baa
Reuse of native display list objects
by Chet Haase
· 14 years ago
325a0f9
The font cache should respect the fake bold flag.
by Romain Guy
· 14 years ago
f890fab
Ensure bitmaps aren't freed while referenced from a display list
by Patrick Dubroy
· 14 years ago
b146b12
Fix text shadow rendering issue.
by Romain Guy
· 14 years ago
8d0d478
Cleanup OpenGLRenderer::drawLines()
by Romain Guy
· 14 years ago
982b71b
Merge "Allocate bitmap backing buffers in the Java heap."
by Patrick Dubroy
· 14 years ago
e4ac2d6
Allocate bitmap backing buffers in the Java heap.
by Patrick Dubroy
· 14 years ago
8656819
Continue cleanup refactoring in OpenGLRenderer.
by Romain Guy
· 14 years ago
fa7952d
Colors are in the [0..1] range, not [0..255]
by Romain Guy
· 14 years ago
5536841
OpenGLRenderer would not render colors < ALPHA_THRESHOLD Bug #3282805
by Romain Guy
· 14 years ago
70ca14e
Refactor OpenGLRenderer to simplify OpenGL drawing code.
by Romain Guy
· 14 years ago
32963c3
Ignore empty layers.
by Romain Guy
· 14 years ago
25dc3a7
Correctly compare strings in UTF-8 instead of UTF-16 Bug #3272858
by Romain Guy
· 14 years ago
af636eb
Don't set the invisible flag when saving an empty layer. Bug #3270371
by Romain Guy
· 14 years ago
a957eea
New, better line drawing implementation. Bug #3207544 Bug #3225875
by Romain Guy
· 14 years ago
67f2795
Correctly release the OpenGL Canvas on EGL error.
by Romain Guy
· 14 years ago
8ab4079
Fix 9patch rendering Bug #3253396
by Romain Guy
· 14 years ago
3a3fa1b
Draw text decorations correctly.
by Romain Guy
· 14 years ago
6620c6d
Correctly render text when coordinates are not integers. Bug #3225632
by Romain Guy
· 14 years ago
a5ef39a
Don't render degenerate triangles in 9patches. Bug #3251983
by Romain Guy
· 14 years ago
bd41a11
Correctly index transparent quads when generating 9patch meshes. Bug #3250026
by Romain Guy
· 14 years ago
5e3af5f
Rescale ColorMatrix' vector to the [0..1] range Bug #3246354
by Romain Guy
· 14 years ago
6f72beb
Update 9patch structure when rendering with different divs/colors. Bug #3221488
by Romain Guy
· 14 years ago
5cafc52
Fix hang in native bitmap recycling due to nested mutex locks
by Chet Haase
· 14 years ago
e7d2295
make ResourceCache for display lists thread-safe
by Chet Haase
· 14 years ago
fe48f65
Free resources only from the GL context thread. Bug #3179882
by Romain Guy
· 14 years ago
01d0657
Reduce number of GL calls when drawing with shaders.
by Romain Guy
· 14 years ago
e190aa6
Add new runtime debug flags.
by Romain Guy
· 14 years ago
c15008e
Move all debug flags in a single place.
by Romain Guy
· 14 years ago
f70a7e3
Fix possible crash when texture is NULL in the drop shadow cache.
by Romain Guy
· 14 years ago
9e10841
Correctly remove unused paths from the cache.
by Romain Guy
· 14 years ago
0d20083
Fix GL rendering of translucent surfaces
by Chet Haase
· 14 years ago
0fe478e
Support nested display lists.
by Romain Guy
· 14 years ago
7f78b0c
Lines would not set the scissor before drawing.
by Romain Guy
· 14 years ago
1041ade
Fix possible rendering issue when drawing a path.
by Romain Guy
· 14 years ago
e45362c
Fix rendering bug with saveLayerAlpha/drawColor.
by Romain Guy
· 14 years ago
5ec9924
Fix rendering issue with layers.
by Romain Guy
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
f887594
Merge "Remove unnecessary GL calls."
by Romain Guy
· 14 years ago
746b740
Remove unnecessary GL calls.
by Romain Guy
· 14 years ago
ad93c2b
Optimizing ColorFilter in display lists
by Chet Haase
· 14 years ago
dcaff67
Merge "DisplayList optimizations and fixes."
by Chet Haase
· 14 years ago
d98aa2d
DisplayList optimizations and fixes.
by Chet Haase
· 14 years ago
9bca479
Small cleanup.
by Romain Guy
· 14 years ago
3e3ba15
Don't change texture unit when not needed.
by Romain Guy
· 14 years ago
8164c2d
Don't change textures wrap modes on every draw.
by Romain Guy
· 14 years ago
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