1. 6b109c7 Fix glop rendering within unclipped saveLayers by Chris Craik · 10 years ago
  2. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
  3. 984162f Replace StatefulBaseRenderer inheritance with CanvasState member by Tom Hudson · 10 years ago
  4. 107843d Remove status return from all uirenderer::Renderer functions by Tom Hudson · 10 years ago
  5. 0e89e2b Layer changes by John Reck · 10 years ago
  6. 1aa5d2d Fix ALL compile warnings by John Reck · 10 years ago
  7. 3b20251 No-fail invokeFunctor by John Reck · 10 years ago
  8. 797b95b Define light position (using new lighting spec) in Java by Chris Craik · 11 years ago
  9. 9757ac0 Fix TextureView texture filtering. by Chris Craik · 11 years ago
  10. 04fc583 Refactor HardwareLayer by John Reck · 11 years ago
  11. 14e5130 Move Snapshot management to intermediate StatefulBaseRenderer class by Chris Craik · 11 years ago
  12. 624234f Take only the scale params into account to rasterize text by Romain Guy · 12 years ago
  13. 8ce0030 Implement clipRect with a transform, clipRegion & clipPath Bug #7146141 by Romain Guy · 12 years ago
  14. 7c25aab Defer layer rendering to avoid stalls Bug #7326824 by Romain Guy · 12 years ago
  15. 98d3a64 Assign default texture id of 0 by Chet Haase · 12 years ago
  16. 56257af Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815" by Dave Burke · 12 years ago
  17. 8a13749 Deleting objects on the wrong thread is a silly idea Bug #7195815 by Romain Guy · 12 years ago
  18. 11cb642 Update layers in a single batch at the beginning of a frame Bug #7186819 by Romain Guy · 12 years ago
  19. 35643dd Minimize state changes when updating layers by Romain Guy · 12 years ago
  20. f0af1d5 Remove unused View.flushLayer() API by Romain Guy · 12 years ago
  21. 44b2fe3 Track canvas clearing for swap buffers logic. by Chet Haase · 13 years ago
  22. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 13 years ago
  23. 9c4b79a Discard framebuffer rendering queues when discarding layers Bug #5581817 by Romain Guy · 13 years ago
  24. 7077506 Revert "Discard framebuffer rendering queues when discarding layers" by Dave Burke · 13 years ago
  25. da96f8a Discard framebuffer rendering queues when discarding layers Bug #5581817 by Romain Guy · 13 years ago
  26. 7953745 Reduce the size of libhwui by 50% by Romain Guy · 13 years ago
  27. a948927 Add the ability to specify the opacity of a TextureView by Romain Guy · 13 years ago
  28. 77a8116 Add TextureView.getBitmap() by Romain Guy · 14 years ago
  29. 8f0095c Allows to render with an OpenGL context inside a TextureView. by Romain Guy · 14 years ago
  30. aa6c24c New widget: TextureView Bug #4343984 by Romain Guy · 14 years ago
  31. 7d7b549 Enable partial invalidates when rendering with OpenGL. by Romain Guy · 14 years ago
  32. 42f3a4b Make embedded hardware layers work. Bug #3369474 by Romain Guy · 14 years ago
  33. f219da5 Don't blend transparent pixels when rendering layers. by Romain Guy · 14 years ago
  34. ada830f Cleanup implementation of hardware layers. by Romain Guy · 14 years ago
  35. 1fc883b Add logging to the new layers API. by Romain Guy · 14 years ago
  36. 57066eb Cleanup GL objects on the correct thread. by Romain Guy · 14 years ago
  37. 6c319ca Better backend for hardware layers. by Romain Guy · 14 years ago