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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
39606e9f78a1b2aa4e82b47e978471cd1158d1df
/
libs
/
hwui
/
LayerRenderer.h
6b109c7
Fix glop rendering within unclipped saveLayers
by Chris Craik
· 10 years ago
d41c4d8
Add overrides and switch to nullptr keyword for all files
by Chris Craik
· 10 years ago
984162f
Replace StatefulBaseRenderer inheritance with CanvasState member
by Tom Hudson
· 10 years ago
107843d
Remove status return from all uirenderer::Renderer functions
by Tom Hudson
· 10 years ago
0e89e2b
Layer changes
by John Reck
· 10 years ago
1aa5d2d
Fix ALL compile warnings
by John Reck
· 10 years ago
3b20251
No-fail invokeFunctor
by John Reck
· 10 years ago
797b95b
Define light position (using new lighting spec) in Java
by Chris Craik
· 11 years ago
9757ac0
Fix TextureView texture filtering.
by Chris Craik
· 11 years ago
04fc583
Refactor HardwareLayer
by John Reck
· 11 years ago
14e5130
Move Snapshot management to intermediate StatefulBaseRenderer class
by Chris Craik
· 11 years ago
624234f
Take only the scale params into account to rasterize text
by Romain Guy
· 12 years ago
8ce0030
Implement clipRect with a transform, clipRegion & clipPath Bug #7146141
by Romain Guy
· 12 years ago
7c25aab
Defer layer rendering to avoid stalls Bug #7326824
by Romain Guy
· 12 years ago
98d3a64
Assign default texture id of 0
by Chet Haase
· 12 years ago
56257af
Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815"
by Dave Burke
· 12 years ago
8a13749
Deleting objects on the wrong thread is a silly idea Bug #7195815
by Romain Guy
· 12 years ago
11cb642
Update layers in a single batch at the beginning of a frame Bug #7186819
by Romain Guy
· 12 years ago
35643dd
Minimize state changes when updating layers
by Romain Guy
· 12 years ago
f0af1d5
Remove unused View.flushLayer() API
by Romain Guy
· 12 years ago
44b2fe3
Track canvas clearing for swap buffers logic.
by Chet Haase
· 13 years ago
5baa3a6
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
9c4b79a
Discard framebuffer rendering queues when discarding layers Bug #5581817
by Romain Guy
· 13 years ago
7077506
Revert "Discard framebuffer rendering queues when discarding layers"
by Dave Burke
· 13 years ago
da96f8a
Discard framebuffer rendering queues when discarding layers Bug #5581817
by Romain Guy
· 13 years ago
7953745
Reduce the size of libhwui by 50%
by Romain Guy
· 13 years ago
a948927
Add the ability to specify the opacity of a TextureView
by Romain Guy
· 13 years ago
77a8116
Add TextureView.getBitmap()
by Romain Guy
· 14 years ago
8f0095c
Allows to render with an OpenGL context inside a TextureView.
by Romain Guy
· 14 years ago
aa6c24c
New widget: TextureView Bug #4343984
by Romain Guy
· 14 years ago
7d7b549
Enable partial invalidates when rendering with OpenGL.
by Romain Guy
· 14 years ago
42f3a4b
Make embedded hardware layers work. Bug #3369474
by Romain Guy
· 14 years ago
f219da5
Don't blend transparent pixels when rendering layers.
by Romain Guy
· 14 years ago
ada830f
Cleanup implementation of hardware layers.
by Romain Guy
· 14 years ago
1fc883b
Add logging to the new layers API.
by Romain Guy
· 14 years ago
57066eb
Cleanup GL objects on the correct thread.
by Romain Guy
· 14 years ago
6c319ca
Better backend for hardware layers.
by Romain Guy
· 14 years ago