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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
3ccb88b97a767ce2c28993a42f34d47a6bd3db44
/
libs
/
hwui
/
Dither.cpp
2de7771
Normalize GL_UNPACK_ALIGNMENT
by John Reck
· 9 years ago
117bdbc
Glop ColorFilter & VertexBuffer support, initial enable
by Chris Craik
· 10 years ago
6c15ffa
Refactoring of Program ownership/lifecycle, and WIP Glop rendering path
by Chris Craik
· 10 years ago
44eb2c0
Refactor blending and texture gl state
by Chris Craik
· 10 years ago
d41c4d8
Add overrides and switch to nullptr keyword for all files
by Chris Craik
· 10 years ago
7f43076
Add new Query class for debugging
by Romain Guy
· 11 years ago
be1b127
Assume a texture is unbound after deleting it Bug #9316260
by Romain Guy
· 11 years ago
8aa195d
Introduce Caches::bindTexture() to reduce glBindTexture calls
by Romain Guy
· 11 years ago
4abab93
There should be a mandatory coder's license. Bug #8586560
by Romain Guy
· 12 years ago
032d47a
Change the dither texture's swizzling
by Romain Guy
· 12 years ago
b488004
Use float textures to render gradients when possible
by Romain Guy
· 12 years ago
3e4a3ea
Correct executable bit for source files [Take 2]
by Chirayu Desai
· 12 years ago
a1d12dd
Optimize shaders for dithered gradients
by Chet Haase
· 12 years ago
211efea
Add dithering to gradients
by Romain Guy
· 12 years ago